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Re: Does cooking with a quality pot have any benefits? I found out today that the highest pot quality is "beautiful" which nicely implies that it's only an aesthetic choice. (I bought it.)
January 17, 2020, 10:31:54 PM
Re: Various questions from a new player
More questions:

Can the player craft 'fine' clothing? Can the player craft 'fine' javelins? Is there any gameplay difference between fine cord and inferior cord (does fine cord tend to create better tasting dried cuts for example?) or does it only matter if you were to want to trade it? Has anyone done a fairly recent analysis of all of the damage protection profiles for various furs and leathers? Is there a crafting difference between winter fur and non-winter fur of the same animal type? I'd heard/read somewhere that winter bear fur is the best fur to make clothing out of, is that generally true? Is bear leather also the best leather? I can't imagine there's such a thing as 'winter leather', but just in case, is there?

If I put my dog on a 100 foot leash and tie him to a tree, will he use that 100 feet or will he stay within 1 hex of the tree?

I usually play a modded version of the game so the following is my best recollection of vanilla behavior.

I am not sure about clothing, but the player can indeed create 'fine' javelins, especially if using fine staves (which are based on your timbercraft skill to craft). Cord quality does not seem to impact food quality; however, it does impact the quality of other quality-bearing items crafted with cords such as bows.

There has been a lot of historical work on damage resistance and so forth but unfortunately I haven't found good documentation on exactly what versions were tested, so I don't know how up to date it is. To synthesize the most recent information I've read: bear fur is very protective, so if that's what you want, go for it, but there are some warmer furs. Winter furs should be warmer but I don't know about other qualities. There is no "winter leather" and I am not aware of any species differences in types of leather either.

I haven't observed any changes in animal behavior depending on the length of the leash, but admittedly I have not experimented with a 100 foot leash.

February 25, 2020, 03:45:00 AM
Re: Various questions from a new player
Of course it's possible that even with a fine staff, you can't craft a fine javelin. The one time I tried, I created a regular javelin. And there was no failure message like there is with fur when you downgrade something. But maybe that failure message ONLY shows up in the case of fur?

The failure message only shows up in the case of fur. Other crafted items, there is a message if you roll higher than the source material allows (you could have done better, but you can't make good out of bad) but no message if you roll lower than the source material allows.

February 27, 2020, 10:16:48 PM
Re: Bow Balance question I'd assume the accuracy values you're referring to, which is already presented in the wiki as "by no means a certainty" and is based on very old information, have a high chance of being either incorrect or not the whole story.

I think the game is mysterious about rolls, stats and other details partly because the game was designed around mystery and superstition, so I wouldn't overthink the stats too much. If you really care about accuracy stats, the best thing I can think of would be to experiment by shooting a very very large number of arrows at stationary targets at various distances. Of course, actual calculations may be different on live targets, and may factor in skill or stats in unexpected ways, so even that might not do it.

March 05, 2020, 05:44:34 AM