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Re: Question about Combat and Accuracy Worth to note - if your skill is very high a counter-strike uses your weapons skill. Both of you will likely be hit, so armor is a good idea.

If you are using a 2 handed weapon, unequip your secondary hand. Dropping is a fast way to do this.

If they drop their weapon use the G command to Get it from their position.

If you are in a bow fight, go behind a tree. If you are directly adjacent it won't block your shots but may stop theirs.

   - Shane

October 09, 2019, 07:51:20 PM
2
Making Clothing Shouldn't making fur and leather clothing be Hideworking instead of Common?

   - Shane

October 25, 2019, 02:33:14 AM
1
Re: 3.60 (stable) released on Steam, with Halloween sale & Kekri celebration Nice! Thank you for this and BTW that costume would freak the heck out of me in the dark!

   - Shane

October 29, 2019, 12:08:42 AM
1
ft of Cord Instead of having a separate length of cord why not make them all 1ft? The item would then be called "ft of Cord" and the length would be in the quantity. Each recipe would make 15 pieces. This would eliminate quite a bit of micromanagement and be easier to program. It would also cut down on item limits as each grade of cord would be 1 item no matter how many feet you have. Same could be done for rope.

Just a suggestion.
   - Shane

October 29, 2019, 10:34:52 PM
2
Finding Bears in winter Is it just a matter of looking in every cave?
Will they be found in caves?
When do they start hibernating and when do they stop (approximately, of course)?

Any help would be appreciated, I'm trying to complete the Advanced Adventures before spring if I can.  ;D

Thanks!
   - Shane

October 30, 2019, 05:53:33 AM
2
Re: Clothing Protection (after 3.60 update)
"When was the last time..." Well, my characters tend to use disabled Njerps for target practice, and usually aim for the legs (to get them to last as long as possible, both because it's hard to hit and because hits tend not to be directly fatal), and there are a lot of arrows going through the feet in various fashions...

 :o Wow, you don't just go after their lives - you're after their very Soles!  :D

   - Shane

November 02, 2019, 09:39:22 AM
5
Re: Game course reward Things actually do change. Your speed may not show a full kph change, but it's gone up. You'll see it if you complete the second course and gain another point. In therms of encumbrance while the total amount you can lift doesn't change (this is tied to your weight not strength) the encumbrance penalty is calculated at 1/2 Endurance. So if your end is 14 you will gain a +1 penalty for every 7 pound you carry (minus a clothing allowance of 1/10 of your weight).

In addition fumble and stumble rolls (when you are hit in the arms/legs and either drop your weapon or fall) are based on dex and agil. Your eyesight determines how far away you notice creatures on the zoomed out map. There are tons of little things like this tied to your attributes.

All in all, the attribute bonus is the choice I always make.

   - Shane

November 08, 2019, 03:11:14 AM
2
Re: Questions about Intelligence & other stats OK, so first off, the description of the stat increase may be incorrect. You used to get 5 points to distribute but now it's a flat +1 to all stats, so no worries about choosing, however increasing stats does not raise your skills nor your aptitude for them - that's set by you beginning stats alone.

The stat effects in game that I can think of: eyesight improves your ability to spot animals on the over map an things like that, hearing increases the distance one can hear animals running away, endurance is a big one - your encumbrance is determined weight carried divided by half your endurance. In addition, every time you take a hard hit, there is a chance to go unconscious determined by the severity of the hit and it's location vs your endurance. Dexterity determines if you drop something when struck in the arm or hand, agility determines whether you fall after being struck in the leg or foot (assuming it's not a disabling strike). Speed determines how fast you travel - useful for hunting game. Will determines whether you can stay awake when drop dead tired.

This is off the top of my head. There are probably more. My basic thoughts are that skills can be raised and spells can be learned during play, but attributes can only go up by finishing courses and so I always choose them over the other options.

   - Shane

January 09, 2020, 10:55:28 PM
1
Re: Rope used up
Further question, i remember it was clever to smoke 19 pieces of meat at a time with a tying equipment.

After the update with the length of the tying equipment, is it Still adviced?


Sorry, but no. each foot of rope holds 2 pieces of meat now. A full 15ft cord or rope will hold 30. I like to make 5 cords and cut 2 of them into 10 and 5 ft pieces, then join them into 3 cords of 25ft. This lets you do the maximum of the recipe - 50 pieces - with each cord.

   - Shane

January 24, 2020, 05:45:30 AM
1
Re: Head gear, bird leather
Sorry mate, I am a big fan of medieval everything, games, books, movies, but I have never seen soldiers with their head exploding because of the abuse of layers above their head or legs or arms or whatever. The OP list is way too much.

Yes, it's normal to wear soft clothes under an armor, but the game does indeed move this stuff to extreme. Which is not a huge issue, but I support the OP regarding it.

With all  due respect, does "Medieval everything" include RL history?  ;) The wearing of Helm, Coif and padding is out of period for the game, but the OP asked if it was doable. It is and something like it was done in real life. It should be noted that this equipment was sized to do this - the helm would be too large without the padding.

In terms of Iron age cultures, something soft is very likely to be worn under the helm just for comfort's sake - not to mention for cold's sake. A piece of metal is a radiator in cold climates, just ask anyone who's worn steel toed boots. I routinely wear wool socks a few sizes too large so that I can fold the toe of the sock up over to give extra protection to my toes. I don't have to do that even with running shoes in the same weather.

The fact of the matter is that the weight for wearing all this increases the encumbrance modifier and that, IMO, balances the ability to wear multiple layers. Further features like the "Sweating" status having game meaning (as I believe it will in the future) should balance it more.

Perhaps increasing the penalties in such a way would be a better option?
   - Shane

March 28, 2020, 05:06:53 AM
2
anything