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Re: Sami and the Giant Tree (jokes) Just imagine! Fell 6 of those and you can build a section of wall.  ;D

   - Shane

January 09, 2019, 03:53:50 AM
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Re: Torch with no light? Test items based on the torch are lightable, but what I'm looking for is something that's lightable which doesn't produce light. A small glowing ember would not allow me to see inside a cave, for ex, but it would let me light a fire pretty easily and would weigh a lot less than a torch.

Basically looking for a way to carry fire without illumination. No real biggy if it's impossible. I thought just because I can't figure it out doesn't mean a better modder hasn't.  ;)

   - Shane

January 24, 2019, 06:54:50 AM
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Re: Torch with no light?
Like in "Quest for fire"?

That's more of a primitive lantern than what I'm talking about.

I'm looking at something more like Otzi the Iceman. He had a dried mushroom that would have contained an ember that burned for days. You keep it wrapped up in something like small piece of leather to exclude as much oxygen as you can - kinda like a miniature charcoal making process.

There are references to things like this at least into Roman times.

But if I can't, then no biggy.

   - Shane

January 25, 2019, 02:22:38 AM
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Re: How exactly to make elk leather
Are you sure that 0.4 lbs is enough to hold 4 lbs of water? This here is "large" but takes only 1.1 litre, about 2.5 lbs of water: https://www.etsy.com/listing/501655255/large-hand-crafted-authentic-medieval

I made some quick calculations assuming it was cylindrical and got a capacity (or volume) of little over 5 lbs of water, or about 2300 cubic centimetres. No idea why capacity seems so low compared to that.

Anyway, I seriously doubt this would be so light, though I might be wrong. 0.4 lbs is the weight of a hamster or a baseball...

This is a really hard topic to search for. Apparently leather is graded in ounces, based on its thickness per square foot. That's not very useful to understand how much it would weigh.

It seems that a rabbit pelt (with fur) is about those 0.4 lbs or a bit less. Would one rabbit hide be enough for a container like this that takes a bit over 4 lbs of water? Would you need thick leather for it? Won't the pitch or beeswax for waterproofing kind of add to the weight? How much leather would you need to wrap around a 2 litre bottle of soda?

You are correct about a number of things here. 5lbs of water is a little over 2 litres so the skin would be about the size of a pop bottle. In terms of holding the weight some fairly thin leather would be fine for it - it's the waterproofing that's the problem.

Sources mention a couple of things. One is the use of a stomach or bladder from a large animal. One is using rawhide as wet rawhide doesn't let much water through it. Of course that involves drinking rawhide flavored water.....

Another interesting one is the use of a goat hide flesh side out hair in with apparently no additional waterproofing reputably used by the romans. Now, that climate is much hotter and drier so maybe they simply accepted some water loss or the water evaporated at roughly the same rate as it soaked through. This would have the side benefit of keeping the water inside cooler. Or maybe goat skin is more watertight than other skins - like seal skin is.

The Sami made theirs out of reindeer hide. Maybe this shares the characteristics of the aforementioned goat hide. Or, they waterproofed it.

In terms of waterproofing pitch would do, as would pine resin or bees wax. All of these would make the skin quite stiff. They would add a bit of weight, too, but I don't know if it would be significant. Birch oil would be possible, too. It's made as a step in making birch tar and birch tar is something we know was around. Birch oil would effectively make "Russian Leather" that is was sold as a valuable export for the very reason it was waterproof.

All in all, I think I might have to experiment and see what I can come up with. I'm not drinking out of a raw hide skin, though.  :P

   - Shane

January 25, 2019, 10:16:05 PM
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Re: Aptitude not updating
When completing a game course and choosing to raise the attributes the attributes raise but the skill aptitude stays the same. Skill aptitude is an average of attributes so if they all go up by one shouldn't the aptitude also increase by 1?

Thanks!
   - Shane

Nope, I don't consider that relevant (and I'm not sure if harnmaster original rules do that either) as the aptitude is "inborn", original quality for given skill.
OK, I can see that. But to correct you in Harnmaster your attributes don't go up - but they can go down due to impairments and this does affect your Skill Base. No need change it really (especially not to add in impairments  :-X ).

Good to see you back in the saddle, so to speak.  ;)
   - Shane

February 03, 2019, 05:43:15 AM
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Re: Cannot throw 1 handed Will do my best - I don't currently have a character with an arm that badly damaged. Things heal.  ;)

Basically it's this: I have had two characters starting with the "Hurt, Helpless and Afraid" scenario with severe damage to one of their arms (it's possible one was a hand injury). The damage was bad enough to deny the character the ability to do tasks which required 2 hands and other tasks were "this task will be extremely awkward".

So, having picked up several rocks, I equipped one into the primary weapon slot. I then tried to throw at a bird (not that there was much chance of hitting with IIRC 67 in total injury, but luck sometimes happens). This did in fact open the inventory. I selected the rock I had wielded. I forget the exact message but it was something like "you must have two hands to do this."

I'll try making a random test character to see what happens.

   - Shane

March 01, 2019, 06:14:41 AM
1
Cord to rope and back It would be nice to be able to turn cord into rope and split rope back into cord at some point. You probably lose some in the latter.

   - Shane

September 18, 2019, 06:32:05 AM
2
Re: Version 3.60 beta [for Windows] released on Steam, and for Lifetime members I gotta say, I've been playing around with the new build and it's fantastic!

Thank you Sami!

Now I wonder what's next.... Well next is fixing the relatively few bugs that got introduced, of course, but after. It's very exciting to play a game that keeps getting better and better.

No pressure on that, BTW, I'm still exploring all the things you've added in - like the hunter who killed the wild boar I'd just spent considerable time tracking down!

"You hear a death rattle from the North East." Huh? Little further.... is that a dog? Yes it is! Little further..... is that a hunter? Yes it is! Oh....... Drat.  :)

   - Shane

September 21, 2019, 06:37:33 AM
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Re: Spears are better than swords - video Interesting, but where's the spear and shield vs sword and shield group fight?

I'll also tell you from experience that a Shield wall with shorter weapons with a wall of spears behind them is even better. My favorite tactic was to use an axe and shield. I use the axe to hook the opponent's shield and bring it down a bit and the spear guy behind me stabs him in the face. Works really well.

   - Shane

September 21, 2019, 06:57:25 AM
2
Re: [Fixed - persists in 3.60b-hotfix3] Dogs of hunters/Nejerpez do not leave tracks Thank you! That was fast.  ; ;D

   - Shane

October 09, 2019, 07:43:11 PM
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