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Re: "The Challenge" Day 26 0% injured, 8% starved

In the past few days I've made 16 fences and 1 light lever trap, which caught a raven in my trap so I'm going to make some more arrows and then hang out in the village making more wooden stakes because it takes forever in the cold with having to light fires all the time.

Day 33 0% injured, 33% starved

My trap fence now has 1 light lever trap, 1 bear trap, and 1 small deadfall trap with 8 fences between each. I'm going to visit another village now. I wound up buying another leather rope but I can't really afford anything else.

Day 40 0% injured, 47% starved

My trap fence now also has a large deadfall trap. I'm going back to a village now and goint to make some 48 wooden stakes  and then my fence will be done. I am starting to get concerned about the starvation, next goal is a fishing rod. Got the branches quest, maybe I'll finally get a broad knife at this village. Success! It took ten squirrel hides worth a reward (it was the same village I got my last quest from), 16 rough arrows, and 1 arrow, but it was worth it.

Day 42 0% injured, 52% starved

I spent a couple days visiting some other villages in hopes of finding a fishing rod. Then when I got back to my trap fence, I found an elk in my bear trap! I'm saved!

Day 47 0% injured, 39% starved

I made an overcoat and leggings out of the elk fur and have dried most of the meat and roasted the rest.  I'm exploring a new village now, still hoping for a fishing rod. I made notes of what items the village has for later but nothing I can buy now. Now that I'm a bit better equipped with furs, I'm going to take a trip down south because there will definitely be fishing rods in islander villages and sometimes islander territory extends onto the mainland. Also, the ice is thick enough now that it's safe to cross it.

Day 51 0% injured, 20% starved

I had to visit 2 villages in islander territory but I did find a fishing rod. The islander adventurer only wanted one rough arrow for it so that's pretty good. I'm out of food again but I'm going to be just fine. I think I'll start trying to build a house very slowly, still with my stone axe, but doing quests religiously every 14 days so that I can try to get some rewards and a better axe. Also, I'll check my trap fence everyday and reset them until I get a skill up. You can get 3 skill ups per skill per day but I'm not in that much of a hurry.

Day 63 0% injured, 31% starved

I got another quest 8 days ago and got a reward at the village that has the masterwork handaxe. With the arrows I've made, I have almost enough to buy it but not quite. I've mostly been working on training up trapping, but I just happened on a fatigued badger so i followed him till he was breathless and killed him. My dried elk will be ready in about a week, too. I made some badger mittens out of the badger, and also a fur hood out of the rest of the badger and a little bit of my overcoat. As you can see from my starvation, I'm not spending all that much time fishing -- only when I'm cold and waiting by the fire. Otherwise I'm training trapping up and moving logs from my trapping area to where my home will be -- this is less efficient than just chopping them down at my new home but I find it relaxing.

Day 68 15% injured, 27% starved

Had a few really cold days and I got a bit frostbit so i've just been sitting by a fire and fishing until this cold snap ends, couldn't venture away from my fire long enough to do much else. Just got a squirrel today. I think I1ll make it (and a little bit more of my overcoat) into a cap. Tomorrow I'll check the village again for another quest and by the time I got home i'll have some dried elk cuts ready.

Day 69 15% injured, 28% starved

Wounded adventurer quest! He says it's in a lichenous pine forest with a heathland south of that so real easy. The reward is a treasure in a cave (yay no digging) in Fallencliff in southeast Sartola. Great. I could have just kept his woodsman's axe which would have been really useful to me right now but I'm betting that the treasure in the cave better.

Day 70 15% injured, 28% starved

There's an escaping small bear in this cave but I'm really determined to get the reward so i'm just going to try to avoid it. 1 masterwork trident, 2 masterwork angos, masterwork leather shoes, masterwork fur footwear, 2 masterwork leather boots, 4 superior winter elk furs, 1 bronze flower-ornamented comb. I safely avoided the bear. On my way home, I take a break to sit by a fire and craft a cloak. Normally this would be a waste of a superior fur because they are very valuable for trading and the best cloak you can make is just decent, but I want to be able to light fewer fires. I'm also going to repair my other clothes that I had previously cannibalised a bit to make more clothes sooner than I had new furs for.

Day 71 14% injured, 25% starved

Traded my elk fur cap, 5 rough arrows and 11 arrows (and my 7 squirrel hides reward) for a masterwork handaxe. life is going to be good from now on.

Day 79 15% injured, 0% starved

checking my traps i find a badger, and while processing it, a bull elk, and while processing that, an eagle owl.

day 84 13% injured, 0% starved

Finished processing all of those animals, went to a village, got the forest spirits quest, so I guess my next goal is to find some silver but it's not a very high priority goal; i want to build a small sauna.

day 91 10% injured, 0% starved

It's the start of Pearl month now, February. I have built two walls and a door so far of my sauna. I'll put this aside now and play some more another day.

August 27, 2020, 08:28:34 PM
Re: Why are my pets fighting each others? One thing you can do if your animal is escaping is unleash it and then quickly releash it. This calms it down. Might be safest to do it indoors but I've never had it move in the time it takes to unleash and releash, it might not consume a full turn.
August 28, 2020, 07:04:27 AM
Re: "The Challenge" Day 101 14% injured, 0% starved

Checking out a new village in case they have any silver.

Day 102 14% injured, 0% starved

Checked another village, this one had the robber's quest. I accepted it but I am probably going to let it lapse. Returned home, found a glutton in my traps.

Day 114 13% injured, 0% starved

Finished my 1x2 sauna.

Day 119 10% injured, 0% starved

Visited some villages in driik, didn't find any silver but did get a travelling companion quest. Luckily, my character is actually is Sartolanian so it's going to be easy to take him to a village.

Day 123 7% injured, 0% starved

Traded 10 lb of superior elk fur for a perfect shovel. I'm going to go find the island where the reward from the travelling companion quest is, though I can't dig it yet of course.

Day 141 0% injured, 0% starved

Visited a new village, got the branches quest, bought some rye grains and flax seeds. The flax does rely on a mod but winter will be over by the time i plant them, and the OP says that's okay after winter. It's late soil month right now so I'm almost there. I still have 7 cloudberries left from way back at the beginning. I've been using them to bait my traps slowly and replacing them as they get eaten but soon it will be swidden and they'll go stale and I'll eat the rest of them.

Day 153 0% injured, 0% starved

It's Swidden (April) now. I have been building a little cabin just a few steps away from the sauna, mostly for lack of other things to do. The snow is thigh deep still and I'm checking everyday [alt-a s] to see if I can start preparing a little field yet or not, but it's not yet. I guess I should gather up my furs and wander around looking for travelling traders to get some silver, or failing that, explore the driik villages until I find one.  The robbers quest did expire, I never went looking for them.

August 30, 2020, 03:09:33 PM
Re: Let salt be salt, not preservative
You can mod thee recipes to ask for dried meat.

That’s quadrupling the recipes. Raw, salted, smoked and dried. And same for fish.

You put it like this:
Code: [Select]
{* cut} then it accepts raw, salted, smoked or dried meat cuts.

Alas there is not a similar workaround for fish.

September 05, 2020, 07:46:10 AM
Re: [3.63] Ghost-Spruces in the forest maybe there is a spruce sapling there, you can share a tile with those. what happens if you walk into it and press :? What happens if you try to chop it down?
September 07, 2020, 06:51:46 AM
Re: [3.63] Ghost-Spruces in the forest Spruce saplings can be invisible if there's a pine tree in front of them, so you wouldn't see it was there unless you tried to gathered branches from the tile or [l]ooked at it with the l key. And I've just tested it: if i throw rocks a a spruce sapling, it says "young spruce" instead of spruce sapling.

I also went and found an invisible spruce sapling in my own game:

But it's really there, if I chop down the pine just south of it, it'll be revealed.

You did find a real bug though, the message should be that it hits a spruce sapling, and the dog should eat it.

September 08, 2020, 12:49:26 PM