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Re: Increasing immersion by limiting information shown
If storms are implemented, a storm could damage crops. In Hungary the villagers used to ring bells to try to scare the storm clouds away so that the storm would not ruin the harvest
January 28, 2025, 03:13:00 PM |
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Re: [3.85] sucmodqty and patch
Oh, that makes sense. Thanks for checking it. I'll keep my modification to the recipe to make fewer firewoods
February 07, 2025, 08:04:48 AM |
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Re: Salt from the coast...
I also remember finding salt in Reemi, but rarely, and probably Sartola too. Also I have more luck in Driik on the first time I visit a village, if I visit the same village again too soon, the salt is likely to be gone (this is a normal game mechanic that the food items change from visit to visit, and also that expensive items are more likely to be generated after a long absence. February 10, 2025, 03:42:08 PM |
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Re: Possibility of Superior Furs
I don't remember if I've gotten a superior fur or not, but I'm pretty sure I've gotten a superior bird leather before. I'm not sure, though, and I've never had 100 hideworking. It could be a bug though if you're always getting a degrading. Do you always drop all your things so you're unencumbered while doing tanning? February 12, 2025, 12:45:45 PM |
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Re: Modded crafts menu, spin-off features and wood type modding
Pine log -> Pine board (vanilla) -> Pine dried board "Wood slat" -> Pine sanded board "Board". I guess the dried board stage caused the issue, it's intended to make the boards not useable as boards before sanding, but I'll change it back to Board and see how it works next time a character reaches that tutorial stage.
February 13, 2025, 03:45:29 PM |
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Re: Crash using fullscreen
As a workaround so that you can play again, look for a file called urw_ini.txt in your installation directory, and set [FULLSCREEN:NO] There's also a file winpos.dat that you could try deleting February 23, 2025, 02:36:21 PM |
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Re: Do player characters always start at 16 winters old?
Yes, the character is always 16 at the start, but I'm interested in the idea of an older character. Maybe you could work out some voluntary challenges that an older player might deal with -- maybe rerolling until certain stats are below a certain level, maybe being more sensitive to temperatures and stopping to make a fire whenever you're chilly and taking off extra clothes whenever you're feeling hot (in game, sweating a lot currently has no effect and you won't get frostbite until you're cold, but an older person might have an old injury that bothers them in the cold or might feel unwell in the heat). Maybe the character is retired from fighting and gets food from trapping and farming.
February 25, 2025, 11:22:56 PM |
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Re: Possibility of Superior Furs
with other crafts it often tells you why: that's the best you could do given the tools and the materials, or it was your tools not your skills, or you can't make good from bad. But I looked back through my living characters (all of whom have been alive for many versions) and all it says is Quote You fail to maintain the quality of the superior clean elk-skin during this step. But among my dead characters, several of them go to the superior rinsed skin step, and only one of them fails to maintain the quality of the rinsed skin, so I'm guessing (but don't want to carefully read through these old files) the others got superior furs: Code: [Select] grep -aE "superior.*rinsed" */msglog.txt the 0 character, Dearsu, died in April 2022, the 5 character, Behtter, died in December 2022, and the 43 character, Pekka, died in August 2022, but these were all long living characters, and I can see from other files that they were migrated from 3.70, so it's impossible to say what version these results were in, except that it was definitely before 3.72, and what we really want to know is whether superior furs are possible in 3.85. March 05, 2025, 08:35:18 AM |
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Re: Where from comes myth from the game's intro?
Thanks for the explanation, Erkka! I used to wonder why the game was called unreal when it was so realistic, when the thickness of the ice was modelled to the nearest millimetre and everything was do deep and real...but then I saw one of your videos that you and Sami did some years ago, in the real world, the one outside with grass and the bright fireball in the sky...and understood that no matter how real the game was, it would always be unreal, compared to the outside place March 05, 2025, 08:26:51 PM |
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Re: Help with Cow in Forest Cover
The safe from beasts part means that if you get a random encounter with a carnivore, it'll go for the farm animal and you'll need to kill it or hit the carnivore until it runs away so that you can the bull can leave safely. But there's not an increased chance of that, I don't think.
March 19, 2025, 07:14:53 AM |
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