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Vivi's Skill Training Tired of repetitive spear throwing and arrow shooting? Don't want to waste resources just to upgrade your lacking carpentry? Absolutely done with button mashing for training your skills?
Well fear no more! With this mod, kiss goodbye to everything above.

Adds skill training to the game! Now you no longer have to waste resources/do things on repeat.
Due to the way this is done, you can do multiple crafts at once; no more repetitive button mashing to train a skill!

You will need to get Training Session from the Craft & Lore Training Menu in addition to the requirements listed below. They weigh 0, and each session takes 10 minutes. The max you can do in one go is 4 hours(so 24 Training Sessions at once).
Don't forget, each skill is hardcoded to only go up to max 3% a day, so if you manage to hit that in however many training sessions in a day, you should probably stop.

Installation/update Instructions:
Just put it into the Unreal Game folder. That's it!
To update-just download the latest version, unzip the files in the URW Directory, and let it overwrite existing files.

Agriculture: Needs a shovel and any type of seeds
Building: Axe and a Log(of any type)
Cookery: Raw Meat/Fish and Fire
Herblore: Any type of Flowers
Fishing: Fishing rod
Hideworking: Animal Skin
Timbercraft: Axe and be near a Spruce Tree
Netmaking: Netting needle, Yarn and Cord(With a certain amount of foot/metre)
Bowyer: Axe, Knife, Board, Bowstring
Physician: Bandage
Trapping: Paw-board fox trap
Tracking: None
Weatherlore: None
Textilecraft: Fibre and a Spindle
Carpentry: Axe and a Log

Skiing: Skis and a Ski-stick
Stealth: None
Climbing: Be near a spruce tree
Swimming: be at a Lake/River/Sea terrain, and be in Water tile

Dodge: rock
Unarmed: None
Weapon training will need their respective weapons! Bow/Crossbow will need arrow.

This mod adds 3 menus to your Make menu, each of which show cases the respective skills of that category.
Crafting & Lore Training Menu
Physical Training Menu
Combat Training Menu

PS: I wanted to attach images to show, but idk why the img tag isn't working... oh well.
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Changelog Notes(As of URW Version 3.85 Stable, on 4th February 2025)

1. Pausable crafts being gradually added may cause training sessions to be PARTIALLY CRAFTED, and can't be discarded. There is no truetile for the session tokens, so you are either stuck seeing it in your inventory forever or left somewhere you can't see forever.
This can't be fixed until Discards-discards it, or be able to reactivate the session.
I recommend being as energetic as your character can be before gallivanting off into a 4 hour session of any skill. And never doing a training session unless your character state is above 'Ready to Drop' and your fatique levels are not too low. (I finally managed to replicate the bug. And yes, can't remove it, its perpetually there. ;( )
Opened a bug report https://www.unrealworld.fi/forums/index.php?topic=7440.msg23893#msg23893, please feel free to add to it.
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Changelog v1.1 (Updated as of URW Version 3.82, on 12th October 2023)

- Fixed Club training being overwritten by Craft Club option
- Added description for Fishing training. Fishing can be trained by having a Fishing rod with any hook, or no hook at all.

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Changelog v1.2 (Updated as of URW Version 3.84.2, on 23rd May 2024)

- Added Netmaking skill training!
- Added Bowyer skill training!

! Note that carpentry and bowyer skills have duplicate options in their own respective skill menus still. No idea why but it is ignorable.
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Changelog v1.3 (Updated as of URW Version 3.85 Stable, on 11th February 2025)

- Carpentry skill training fix due to Logs now having a type(spruce, pine, etc)

March 31, 2023, 06:02:25 PM
6
Vivi's Spirits Vivi's Spirits Mod

Also known as the 'spawn in everything forest/lake mod'...
I'm joking.

About the mod:
Rituals, and prayers to the deities Mielikki, Tapio, and Ahti
Specialised Tools to be able to do the above(and their own pngs)
Ability to make fur/leather cover, and Kota to use these covers

We work under a favor system, inspired by Rudy's Magic mod :P

Installation Instructions:
Copy and paste all files to the URW directory
You may want to backup biy_glossary!

Utility Articles:
Shaman Necklace - Allows you to do rituals
Kantele - Allows you to do prayers
fur cover - For kota, if you decide to replace biy-glossary
leather cover - For kota, if you decide to replace biy-glossary

The cover is needed for kota, as fur tokens don't count as a Cover for vanilla Kota usage(despite it being a simulation for fur, so the workaround is that we make covers out of both vanilla fur and the fur tokens). You can decide not to use it if you don't want to, but i recommend to do so. In any case it is more or less the same as vanilla, just that a cover can be made with the least amount of fur to carry around now. In vanilla, the minimum amount of leather/fur that would count is 4.5kg. So all the covers made with either fur or leather will need that amount of fur/leather and will weight that amount!

The kantele is an instrument used in olden finnish-or lets pretend it is. My finnish history is shit. Wishlist: Horsehair instead of bronze...

Rituals:
Allows you to sacrifice raw meat/fish, bones, and antlers.

No sacrificing skulls! The bear is sacred, and as for seals... well does it matter?

Mielikki Prayers:
Cloudberries
Noaidi's Mushrooms
All none poisonous herbs(therefore excluding: Bog flower, Marsh Calla, Water Lily, Wolf Pipe)
Note that if you do not have enough herblore, it will show as... idk, puffy grass and random adjectives! Its different per game so as to make the player unable to see what herb it is(until herblore is leveled ofc). They still work the same, I like to think of this as the forest teaching you what grass/flower it is. They're also kinda useless ingame because its rare you get sick, you have shaman to heal you for free, and also you rarely would get very injured to need them. Its still cool to roleplay as a herbalist/shaman, if you so wish, or actually try out the effects and see how the herbal system works.

The forest offers you cloudberries for they are the most plentiful and able to stave off your hunger. Noaidi mushrooms are essential for communing with the spirits!
Mielikki is a known healer who may gift herbs to those who know to ask. She is the lady of the forest and the wife of Tapio.


Tapio Prayers:
Fur Token: Allows one to double the amount of fur they have on hand. 2.5kg to 5kg. Inherits the fur that is used! So if you want reindeer fur, use reindeer fur. If that reindeer fur token is made into clothing, it inherits reindeer fur properties! The token itself cannot be used to make cloth cord, but once it is made into clothing that is possible. You can also use this to make kota cover! In the case of using 2 furs together, the one with the most ratio is inherited.

This is like, a pass from the deity to take this amount from their area of domain. :")

Animal Blessings: Allows the trading of the fur token to villagers(Simulate passing the spirit's gifts to other people). The price of these are the same as whatever fur it is used, including its weight. (reindeer blessing == reindeer fur, except you can only trade it now). All furs can be turned into this(Excluding the seals, which is the domain of Ahti).

I mean, you shouldn't expect spirits to not be angry if you just pass their favor to you to other people without permission, could you?

Tapio is king of the forest, the people pray to him for big game like elk, moose, etc.

Ahti Prayers:
Blessings: For the grey and ringed seals fur tokens. Seals and the aquatic creatures are under Ahti's watch.
Fishes: All fishes! The bigger the fish, the more favor is used.

Ahti is the deity that fisherman pray to for good luck for their catches! Seal hunters pray to him in hopes of catching seals.



References and Links:
http://www.finnishmyth.org/FINNISH_MYTHS_GODS/TAPIO.html
https://littlewomen.medium.com/ancient-finnish-gods-and-goddesses-bc880277e45c
https://en.wikipedia.org/wiki/Kantele
https://www.temps.fi/en/research/kantele/
http://www.llti.lt/failai/13%20Rainio(1).pdf (Bells? Huh.)


April 02, 2023, 06:11:04 PM
2
Vivi's Dogfood Vivi's Dogfood

I know, I'm bad at naming things.
Simple mod for those who don't want their dogs to be eating spoiled meat. I mean, why treat your dog that way? :(

About this mod:
Adds Dog Biscuit Dough and Dog Biscuits.

Utility Articles:
Dog Biscuit Dough has been added to this menu. It requires a mix of flour, meat, and water-and also a Beater.
You need this to make biscuits, duh!

Cookery:
Dog Biscuit has been added to the Baking menu inside Cookery Menu. You need the dog biscuit dough, a heated fireplace, and last but not least a board!
20 pieces per dough.

Notes:
2-3 Dog biscuits for a big dog when hungry!
Dogfood makes it multiply from meat to form nearly ever lasting food that won't be spoiled(0.88 meat/fish is about 3 cuts of meat, kind of, which is the amount you usually feed to a hungry doggy). And by that, I mean they last 180 days(6 months) out of cellar.
Biscuits are 50g each, and the dough is 1kg. So the total amount of 20 biscuits are 1kg.
This amount is probably enough to feed your dog for a while, and is relatively light as compared to carrying around 20 spoiled meat or the likes.

On balancing this:
Well you can add salt and then make it take 24 hours of preparation time if you want. Its just that I don't think baking biscuits take too long and are relatively simple. I don't know how to bake after all! Ha... You can tweak it as you like, I don't mind.

Oh, and don't eat the dog biscuit or the dough. Or... do you dare try? :x


April 02, 2023, 06:31:32 PM
1
Re: Krutzel's Spirited Sprites Hey, any idea why this is colored kinda... ugly? The lighter dog's colour.


April 08, 2023, 07:38:48 PM
1
Re: Krutzel's Spirited Sprites
Hey, any idea why this is colored kinda... ugly? The lighter dog's colour.

Yeah, the game itself changes the colors of domestic animals, there is nothing I can do to fix that. Wish I could, it does not look great with my sprite set.
I think it is done so you can tell them apart.

Oooh darn, it looks oddly coloured, which sucks. I guess I'll pretend its a white colour...

April 24, 2023, 03:58:58 AM
1
Re: Vivi's Spirits V1 Changelog: Fixed fur cover rotting.
April 26, 2023, 04:45:01 AM
1
Re: Vivi's Skill Training
That is one very helpful mod, without it I didn't even bother training most skills because it's such a pain. ^_^
Couple of notes:
 - Club training offers to craft a club instead. (slender trunk + axe)
 - Fishing training wants nondescript "fishing rod", that was replaced by "fishing rod with X hook", so it doesn't work.

Hey, thanks for your feedback! I finally got around to fixing it. Should work fine now. Fishing rod still does work, though making a fishing rod still needs a hook in the first place. ;3

October 12, 2023, 04:56:14 PM
1
Re: Vivi's Skill Training Ding Ding! This is a bump to announce the mod has been updated to add Netmaking and Bowyer skill training into the game~ Enjoy!
May 23, 2024, 03:36:50 PM
2
Re: Vivi's Skill Training
Thank you very much for suggesting this!

Unfortunately, it doesn't "see" the training sessions as being an item to discard. I know the command is working because it gave me a choice to discard everything else in that tile, but it ignored the partially crafted training sessions.

For now I just put furs over them to hide them lol but I'd really like to solve this puzzle of making them go away!

Hey, just in case you check this topic again. If you made a bug report, could you link it here? I'd like to keep track on if it gets fixed. :D
I had debated on if I wanted training sessions to ever have a tile, before realising it just might as well be held forever. RIP the pausable things though... I should add a note not to do it when exhuasted or so before it piles. :)

February 04, 2025, 01:33:34 PM
1
Re: BAC 3.85
Gmornin,
I've got the first version of BAC 3.85 right here :)

V1.0:
 - updated vanilla items to 3.85 standards
 - commented out woven boating frame and the birch bark canoe to make space for vanilla netmaking and net mending.
v1.1
 - Fixed Woolen sleeved dress failing to craft and consuming materials.


Regarding the birch bark canoe: Most of these recipes look like they would break the UI with the number of items required, so it is shelved for now. But if you love building and using these, let me know. For now, just comment them in and comment something else out if you need to.

As always, let me know when you find bugs or issues. I check back here occasionally, but I am on the discord server too. Cheers!

Not a must, but may I suggest you modify the Topic's title whenever unreal world updates instead of having multiple different topics? :D

February 04, 2025, 09:35:57 PM
1
anything