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Cellar Organization Improvement
As of the current build, cellars use the same classification types for items as everything else. A problem which comes up when your cellar starts to fill up is organization. Having to manually pick up and drop specific types of items in order to have them "sorted" can get tedious when you have a lot. With all the berries, plant leaves/seeds, smoked/salted/dried meats and fish (and more), it can be hard to keep track of what you have. I propose that the cellar inventory be more precise, in that it has more categories for foods to be sorted in. Instead of the current Food/Plant that currently exists, there should be cellar-exclusive designations such as: Berries, Seeds, Leaves, Roots, Meats and Fish. Flour and other prepared foods could remain in their default "food" category. This would not interfere with other non-food/plant items that one may want to store in a cellar (yarn for smoking/drying, baskets/bags/boxes, preserved skins, etc.). Similarly to the current inventory system, pressing "." (period key) should bring up the new categories in the item type selection. November 30, 2024, 10:00:48 PM |
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Re: Reducing amount of blunt hits enough to kill prey
Take note of your character's strength, as well as the complimentary attributes that relate to the weapons you want to use/are using. Using a spear requires STR, AGI and AGI again, meaning that your agility attribute is checked twice when rolling for an attack or defence move. A club will roll STR, STR and AGI, while an axe will only roll for STR and AGI once. What this all means is that your actual skill in the weapon you use seems to only marginally affect how much "damage" you inflict. For example, you could have a character with expert spear skill, but very poor agility. This greatly reduces how effective your weapon is. You may land hits more often, but they will be weak. A character with higher STR and AGI, but only average spear skill would land less accurate but stronger hits. All in all, this all boils down to wanting to hit them in the neck instead of the head to kill them, as its almost always faster ![]() December 05, 2024, 12:38:09 AM |
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