See likes given/taken
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Re: BAC 3.85
Thanks Plotinus. Will try to rename the mod files when I have the chance. ![]() Planned to work on 1 file at a time, so I could remove the vanilla recipes from the mod files while I'm at it. April 23, 2025, 01:33:24 AM |
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Re: BAC 3.86
Here is the BAC 3.86 Thanks for updating BAC for 3.86, Warslay! ![]() As usual, just copy and paste everything into the UrW folder? May 04, 2025, 02:54:08 AM |
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Re: BAC 3.86
Repairing clothes is crowded out by vanilla recipes in clothing menu. Solved by commenting them out in DIY_glossary and relying on the copies in the leatherworking mod menu. Just put "//" (without the quote marks) at the beginning of the line. So example: //moded recipe (or anything, really) you want to comment out Like that, the game engine will consider anything after the "//" to be comments and will ignore them. May 14, 2025, 12:12:45 PM |
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Re: BAC 3.86
Not exactly a bug, more like an oversight due to the recent changes to wood type. When I loaded some pine trunks/logs onto the sledwagon (or whatever it's called), the trunks/logs lost their unique wood type and became generic tree trunks/logs. Unloading the trunks/logs from the wagon obviously produces the same generic tree trunks/logs. Not exactly game breaking, just need to remember to break the pine trunks into pine wood blocks on the spot if I want to craft some shingles instead of loading them onto the wagon and bringing them back to base.
May 19, 2025, 04:26:17 AM |
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Re: Sightings
Ah, c'mon! Either they arrived by boat, which then sailed away, or simply swam to your remote, uninhabited island.. ![]() Had the same issue with FT mucking around one of the Islander island, although that island was bigger and has 1 village. June 19, 2025, 04:02:34 AM |
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Re: BAC 3.86
A very minor point, the "spindle" appears twice in the Textiles menu. Just mark off one of the "spindle" recipe, either from the vanilla one or the modded one. I marked off the one from vanilla because it's easier to find (although potentially would return when the next update arrive.. )
June 19, 2025, 04:06:29 AM |
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Re: Making new wearable items to the game
The BAC mod has several new clothing items added, (loincloth, anyone? ) so you might want to check that one out while waiting for someone to show you how to do it.You can download the latest BAC mod from here. Hope this helps.
July 24, 2025, 04:54:20 AM |
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Re: UnReal World arrives on GOG
Do we happen to have anyone who knows how the GOG dreamlist works? I think so, yes. I got an email from GoG saying that Breath of Fire IV has been added to GoG thanks to the Dreamlist voters (don't remember whether I voted for that game or not, but got the email nonetheless). At any rate I have upvoted UnReal World on the Dreamlist, so when the game is finally released on GoG (YAY!!!) I'll let you know whether I get another email from GoG or not.
October 16, 2025, 02:02:00 AM |
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Re: UnReal World released on GOG.com
Sadly I didn't get any email from GoG re UrW getting released, as per my reply to Erkka here. ![]() But never mind.. as long as we have long time dreamlisters/wishlisters buying a copy of the game from GoG, I suppose that's what really matters..
October 21, 2025, 02:27:19 AM |
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Re: Deconstructing Njerp Kota yields only slender tree trunk?
Thanks JP, but no need to move it to bugs section. Galgana was right. I disabled BAC recipe for the Kota and used the vanilla recipe, and sure enough, each wall section gave me 1 slender tree trunk and 1 ragged reindeer fur when I deconstructed it.. ![]() Mystery solved. ![]() Thanks again all for your help. ![]() PS wise men say, a picture is worth a thousand words.. so two pictures are worth.. a thousand and one words..? ![]() 'Confiscated' Njerp Kota (with a pile of dead Njerps nearby) Deconstructed Njerp Kota (and some piles of ragged reindeer furs) October 23, 2025, 11:10:11 AM |
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) so you might want to check that one out while waiting for someone to show you how to do it.

