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Re: Installing game on Linux. GDebi helped, thanks!
February 20, 2021, 05:21:40 PM
3
Re: Tree sap/syrup in spring?
if your sap would have 5% sugar you’d need about 17.2gallons of sap for a gallon of syrup.
According to google maple syrup is about 2/3 sugar.
So if you have 13 gallons of sap, there is about 2/3 of gallons of sugar (13 × 0,05 = 0,65), which means one gallon of syrup can be made from 13 gallons of 5% sap.
If your sap has 1% sugar content, you’ll need about 86litres to get 1litre of syrup..
0,65 / 0,01 =  65
So you would need 65 litres to get 1 litre of syrup actually.
Unless you are just talking about denser syrup (or I have missed something, idk I am not sap scientist).

April 08, 2021, 02:05:00 AM
1
Making sleeping more safe. I have read a few stories about people getting attacked in their sleep, and I don't think it's very realistic.
Wild animals have very light sleep. Even my dog wakes up pretty much always when I just try to just get up from a chair while she is sleeping.
People back then were probably quite a bit more similar to animals, and they probably knew something could possibly kill them in their sleep if they didn't wake up, so I bet they would wake up if they heard something suspicious.
Even I myself wake up every time someone enters my room when I sleep, and I know why I woke up, so I think if something opens door to your cabin in the middle of forest, or gets really close to you it should be 100% chance you wake up (unless you have very poor hearing). Especially if you have seen e.g. a njerpez warrior, or a bear, the day before (or, a few days).
Also I think you should be also able to bar the door. It's not that hard to make something that allows you to prevent door from being opened from outside.
And for now the wake up messages are very general "You think you heard some rustle" or "You think you saw something move in the distance".
Considering, that I myself often know what I am woken up by, I think our character should also know it. Not always, but the closer the sound source is, and the more dangerous it feels to character, the highest chance there should be he knows.
So if you hear another human is close to you, and approaching you in your sleep, you should wake up and get message "You think you hear footsteps". If it's a bear, "You think you hear walking big animal". But if it's either far away, or just a squirrel/some bird, then it would make sense to not know what woke you up, because your mind doesn't put much attention to it.

April 09, 2021, 09:10:57 PM
4
Re: Making sleeping more safe.
I can't wait for improved lynx behaviour
Yeah. I don't play UrW anymore, so maybe it was repaired already, but over year ago, I was trying to hunt down a lynx for probably like a week, maybe even two weeks. One time late in the day I spotted some pretty recent tracks, and there was no way I would not try to catch it. The hunt just kept going on, until it got pitch black, I had only one tile of visibility, but I was already so close to catching it, that I simply ignored it and kept following the tracks...
And then to my surprise I see a lynx, right next to me! It was walking my way!!! Finally!! I smacked it over the head with my staff, and the next day I started tanning it's hide ;D

But I don't really get what happened? Do (or did) the lynxes have only 1 tile of visibility at night? Lol. But they would still have hearing, and would know I am still following it. So did it just forgot it was running away from me for like a few hours? xD

July 19, 2022, 04:34:26 AM
2
Bigger settlements and warfare? Last time I checked each village had a few people, maybe like 20 in driik? And there wasn't really warfare. But come on, people fought each other and built cities thousands of years before the game's settings. I think it would be cool if there was a few bigger cities scattered over the world, and if there was an option of skirmishes happening without player's involvement, but allowing player to join as a mercenary, or perhaps as a hero?
October 24, 2024, 02:33:35 AM
1
anything