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Bast fiber cordage resources I find bast cordage fascinating and I thought I will put my study resources here for anyone to enjoy. Probably no-one ;D but at least I find them myself should I somehow lose access to my bookmarks.

Cordage in North America has good explanations on sinew vs. plant cordage.
http://www.primitiveways.com/cordage_in_North_America.html

Analysis of the bast used by the Iceman as binding material, page 69.
(Page 70 lists tree species useful for bast cordage):
Bortenschlager, Sigmar, Oeggs, Klaus (eds) 2000.
The Iceman and his Natural Environment: Palaeobotanical Results.
https://books.google.fi/books?id=roEsBAAAQBAJ&lpg


Different methods of harvest from Karen Hardy:
"In the Mesolithic, cord has been recovered made from lime, elm, juniper, willow and rowan bast...
Historical records include the use of mosses, grasses, heather, lime, birch, hazel, beech, yew, pine and spruce...
The best bast is obtained from young trees cut in early summer,
though collecting it at this time implies a retting process lasting
several weeks, to degrade the soft tissues and separate the bast
from the outer bark. Bast can be processed more quickly in early
spring as the sap is rising, or in winter, in which case the bast can be
separated rapidly over a fire."
Hardy, Karen 2018. "Plant use in the Lower and Middle Palaeolithic: Food, medicine and raw materials"
https://doi.org/10.1016/j.quascirev.2018.04.028

Practical examples:

Cedar bast
https://www.youtube.com/watch?v=TAD1w8NUeic

Willow bast
https://www.youtube.com/watch?v=Wbf1Yr1j1ZM

Spruce root bast
https://www.youtube.com/watch?v=JK6TnLPpfQE

December 09, 2020, 04:45:18 PM
1
Re: seal-catching and dangers of entangling into a net Playing stranded on a small island that spawned only two land animals in three spring months - a single reindeer doe and a willow grouse.
Fishing stopped working after starvation rose too high.

Heavy deadfalling seals saved me. So I wouldn't take those out of the equation just yet. Do pits work? I wonder if it would more plausible way to catch seals.

I actually spawned pretty close and ran to one, kicking it furiously to death. (Lacked all eq because of wandering off camp after swim training.) Had I had my stone axe with me, that scenario would've been pretty plausible for a desperate marooner. At least if we pretend I didn't just materialize withing 10 meters of a seal but managed to sneak so close  :D

December 10, 2020, 06:07:03 PM
1
Re: Island challenge stories NOT QUALIFIED FOR CHALLENGE: spring+mods (though I do not get/take essential survival benefits from my mod)

Aillon of modified Seal-Tribe managed his first swim. Neighbouring islands are so few and far between that had to resort to counting tiles.

Started in spring to have no berries. Only single reindeer and a willow grouse spawned on land in spring. Tried to train fishing, but starving got +50 at some point. Then started getting seals in deadfalls. Developing my own mod (2.1+) at the same time.

Spoiler: show

December 10, 2020, 10:28:40 PM
1
Re: Island challenge stories No you did it right... I just tried the spring for a change and see if it would spawn less animals than winter like I've read somewhere. It did. Less I mean. But staying warm was less of a problem than I expected.

EDIT: Áillon had to swim north and then back west. Found a bigger island than the original (10-20 tiles), but swimming distances are too big even for a grandmaster. Can't see new islands anymore. Seems like he's properly stranded until outside help arrives on the island. But he's hopeful: birds greeted his arrival on the spruce-thick shores.
Áillon is not qualified for the punitive island challenge: spring+mods (though I do not get/take essential survival benefits from my mod)

December 11, 2020, 06:24:49 AM
1
Re: Skin sizes, adjust please. You stole my suggestion! Also the bird skins seem all about 0.3lbs regardless of bird size.

I'd put more on grey seals than ringed and elk calves yield not smaller than adult reindeer.

December 12, 2020, 03:11:04 PM
2
modding trees - tree painters needed I tried modding trees through flora-*.txt and was quite happy with it. Check out my mod.

Now I'm all about trees! Is there anyone more graphically talented/enthusiastic enough to supply the community with tiles of:

  • linden (lime if you like)
  • elm
  • willow (bush-like)
  • juniper (staff-like)
  • goat willow (Salix caprea, tree-like)

The list could go on, but linden (for bast) and elm (for bows) would be especially valuable.
Dressed and leafless varieties would be much appreciated.

December 12, 2020, 03:23:25 PM
3
tweaks to the flora modding (trees) So I finally ventured in to the flora of things. Made some slanted pine trees and straight deciduous ones.

Currently having 0 value in the tags below makes the flora not work or load at all.

I suggest following actions with the assigned 0-values,
Code: [Select]
[SPROUT:0]
(Will be spawned only once - when zoomed-in map area is first generated)

[MATURE:0]
(Will be an obstacle like trees and will be spawned already mature)

[WITHER:0]
(Will be never wither or despawn - unless picked up in case of [mushroom]-tags)

These hopefully simple modifications would allow tree modding (among gazillion of other peculiar things) while we wait for a more complete tree overhaul with species recognition. I have a working tree modding demo in my today's release.

EDIT:Other welcome additions for flora identified as trees would be:

New tags like:
[tree] so that the birds won't eat the [berry]es
[TIMBER:slender trunk / trunk] and allowing tree felling with appropriate result.
[BARK_NAME: bark / birch-bark strip / bast] or even custom?
[BARK_LENGTH: ] ('0' for no bark; '<5' for max number of rowan/alder style pieces; other numbers max length of birch-bark style strip)
[TWIGS:yes] gives s% twigs instead of just branches
[TILEGFX_DRESSED: (summer tile) ]
[TILEGFX_NAKED: (winter tile)]
[MEMORIZED:yes] so that the tree appears on map even when not seen (like 'real' trees)

Edit: underlined what could be default if tag missing.

Existing tags/actions:
Harvesting wouldn't destroy the tree (they'd stay put like picked berry bushes), but give flowers (if flowering month)/berries/leaves/roots if according tags are mentioned on the item's code.

EDIT: It would be really good to have a way to 'flush' the loaded map of outdated flora and have up-to-date ones grow automatically.

Since several spesifications of flora with a same name can become an issue, so I actually suggest that loaded zoom-in map can
be purged of all modded flora upon key-command. Then the flora-files would be loaded again.

December 12, 2020, 04:21:54 PM
2
Re: modding trees - tree painters needed Wow! I didn't expect so quick results but I'm happy I asked!  ;D

It looks just like a linden tree!

Would it help to try to find good pictures of Finnish tree individuals?

December 12, 2020, 08:40:37 PM
1
Re: tweaks to the flora modding (trees) I tried to have @trowftd's new beautiful linden trees give both flowers and berries (berries so that the tree graphic remains after picking) and failed. Also flowering seems weird: the tree flowers the rest of the year after flowering month? Shouldn't it supposed to flower only during the flowering month?

In any case modded trees are already nicely enriching my game environment. I'll be working on upcoming linden release(ing pollen) on my spare time this week.  8)

December 14, 2020, 11:47:48 AM
1
Seasoning thread Fat for seasoning.
December 17, 2020, 07:57:34 PM
1
anything