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Re: [3.63] "NUMPAD 0" registering as "0" I tried reproducing the bug after I posted the message. I remember this bug from my playtimes but never really bothered to open a topic about it as I thought this was a keyboard issue.

Now as far as my reproducing attemps go, I can't seem to reproduce it really. Maybe the "bug" fixed itself I don't really know. Thanks for checking the code for us though  ;D

September 27, 2020, 10:42:24 PM
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Re: [Tool] Character Designer 1.0.0 Hey thanks for sharing the source code! I just dove into programming and the URW dev team was a great inspiration, and naturally I am interested in the things that also works around the game too ;D . I think it is really cool what you are doing with both the cheat menu and this program (obviously amazing sprites in the designer thanks to the artist).
October 20, 2020, 11:20:44 AM
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Re: Small predators like ermine, pine-marten and polecat much more common I agree with this, I think it can balance the trapping quite a bit. Mostly I am swimming in elk or reindeer hides if I set up half a tile trap line, catching mostly small animals would require you to invest a little bit more time to trapping and reduce it's passive power.

As far as big animal hides, I think if Sami makes them harder to catch with traps, their value right now would make better sense imo. Active hunting makes it a little bit tricky to get perfect hides all the time because of the damage you need to make in order to kill. If you think about it, a huge hide which you can make a full dress that keeps you warm is going to be pretty valuable especially in the north. ;D

But overall I think this is a great adjustment to the game.

October 21, 2020, 05:28:06 PM
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Re: Bow Balance question
ACTUAL change: looking into the wiki, i realise that accuracy is not listed anymore.

You might want to check this topic.
https://www.unrealworld.fi/forums/index.php?topic=5649.0

October 24, 2020, 04:47:38 PM
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Re: Lacking penalty information on setting traps From the Version: 3.20 (patch 2) Released: 17-Mar-2015 in the news.txt

Quote
In short, higher the TRAPPING skill the more easily animals enter your traps and more reliably they stay trapped.

If there are animals at the area they may enter your traps depending on how succesfully these
traps are set or constructed
. If there aren't animals at the area your traps will remain empty.
However, if there weren't animals at the area today the situation may not be the same after a couple
of days.

* Even if animals at the area wouldn't be actually hungry, properly baited and succesfully set traps
may attract them beyond regular feeding needs.

* Succesfully set traps may trigger additional animal population checks for appropriate animals

Sorry for some wall of text but I think reading the forum posts are easier than skimming the news.txt file

October 26, 2020, 06:16:10 PM
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Re: Buff up the elks, add swimming and jumping over fences I don't think there will be any discussion because there is nothing to disagree with in the first place  ;D

Maybe the reason it is really easy to go 1v1 with them is when you actually can get close to them they are almost always breathless. I got hurt pretty badly once from an elk attack, but I waited a few turns to actually see if they attack

So if I'm not wrong, a solution can be to increase their chance to attack even if they are breathless. But I don't really know if going in a fistfight with and elk was the choice for the finnish hunters or the behaviour of the iron age finnish elks ;D ;D

November 10, 2020, 09:51:39 PM
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Re: Configurable system of measurement with more precision Nice quality of life change ;D Will this effect the syntaxes of crafting recipes at all or it is just on the interface level and everything works the same under the hood?
December 05, 2020, 01:03:05 PM
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Re: modding trees - tree painters needed Ok I send this to the discord at first but I guess this is where it should also be posted. I draw a linden tree and me not knowing how to identify trees and amateur drawing skills. I would like to get your thoughts about this, I am planning to draw other ones in my free time too. We'll see ;D
December 12, 2020, 07:57:27 PM
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Re: modding trees - tree painters needed It would be nice to find the finnish native ones. I kinda got lost there for a little bit because I had no idea how lindens looked like in finland :D
I can try to draw the other trees so sources would be appreciated.

December 12, 2020, 09:14:06 PM
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Re: tweaks to the flora modding (trees) I second this ;D as there are way too many tree species to add into the game one by one so enabling us to mod add all of those would be really nice.

Also being able to use different woods for different purposes would be really nice too. I made this suggestion before but it would seriously enhance realism IMO.

December 14, 2020, 01:12:18 PM
1