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Re: Focus on Endgame Content Hmm, doing quests too woo a maiden reminds me of the crazy stuff the heroes of the kalevala had to do to get with louhi's daughters... Hmm maybe a quest to find a swan for a maiden.
August 17, 2017, 12:01:18 PM
Re: Smoke From Fires Visible From Distance The roleplayer has an idea,

Perhaps adventurers, foreign merchants, hunters and woodsmen could come to your camp/ settlement to seek shelter from a snowstorm or something. I wrote a short story set in UrW that was something along those lines.

August 17, 2017, 12:04:48 PM
Re: Animal Husbandry The Roleplayer Likes these suggestions. All are good.

I know that sheep can be scared and try to run away, though I don't know how, perhaps that mechanic can be expanded on to include other animals.

On a similar note, how about rams and bulls try to do their jobs and protect the herd's females, I mean isn't that one of the reasons that they have those horns.

August 17, 2017, 12:10:35 PM
Re: Increased and Expanded Valuables The Roleplayer has a suggestion in this area
Perhaps instead of adding MORE valuables, we should focus on adding ways of using them. It's a given that Maidens like shiny metal trinkets, so they are probably going to be used when marriage is brought back into the game. But just that is boring, perhaps jewelry can be worn to make yourself seem more impressive, or for some other reason.

Also on the topic of fancy pants weapons, Making a waraxe or sword with some fancy patterns in it wasn't entirely uncommon, but there was little reason for it. However such weaponry is usually made by master smiths who possess the skill to do that. Thus the weapon is probably good anyway. However there is little demand for such things in the setting of UrW, Perhaps high ranking Kaumo warriors would have fancier spears and Knives, but thats about it.
@Brygun Also while you are right, the nitpicker in me forces me to point out that most games cheat by making strong AND beautiful materials, or Just go overboard with the magic excuse, One example I remember was in an anime where Gae Bolg appeared to be inlayed with GOLD and had a highly elegant design, when according to legend it was a great ugly spear covered in barbed wire, and the primary tactic of it's users broke the bro code.

August 17, 2017, 06:40:39 PM
Re: Short Questions/Quick Answers @caius THe roleplayer suggests fire, fire fixes everything. Except loneliness.

You can burn corpses and they will go away, Saami added this as a way of cremating your dead dog, since you can't bury them.

August 18, 2017, 09:54:49 AM
Re: Need a Fisher's Knife Thanks I literally just found a fine one near my settlement.
August 18, 2017, 02:18:54 PM
Re: Add "wetness" penalty to clothes The roleplayer likes this idea.

I have always been annoyed at how my ridiculous amount of fuzzy layers will protect me from cold even when I'm supposed to be soaking wet, my bear fur overcoat is already good enough, being waterproof is just ridiculous. I think wetness should also add a bit of weight to the the clothing, or at least increase encumbrance. I mean wet fur coats are pretty hard to move around in.

August 31, 2017, 08:17:05 PM
Whittling away The Roleplayer has savvy friends

A friend of mine and myself have been discussing a whittling mod, as he has wanted a way to kill time during those long winter nights, or the hours of rest at camp. We have set out a step by step method so we can simulate the long process of whittling that can stopped midway. There is just one problem, we have no idea what could be whittled.

What we are thinking is basic doodads and decorative wooden things, but we don't really know what kind of knick knacks the ancient finns liked to make, does anyone have any suggestions. My friend also suggested we could make instruments and I could think of a few that were used, but we couldn't think of an ingame use for them, so if anyone can think of a use that we can code in right now, that would be excellent. And I do know that instruments are a planned feature, but some of us are impatient.

August 31, 2017, 08:48:31 PM