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Re: Is it a bug if I walked to free, uninjured hare and kicked it? Maybe it was busy dreaming of bunny girls..?  :P

If you have the save game, send it for Sami.
I don't think bunnies should stay put or let others walk to them. Get close-ish if in cover, just incase the threat, won't spot him/her. If too close, then bolt off.

October 25, 2020, 11:30:27 PM
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Re: [3.63] Cord quality exploit I did further tests with leather rope and birchbark rope.
All joined tying equipment get their quality modified to the 2nd item selected as reported

Can’t test withes, as they’re coded as nonjoinable. But pretty sure they’d follow the pattern.

October 27, 2020, 04:30:27 AM
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Re: literal Bug-Ghost Writer is messing with my mod code! Some text editors can act strange, for example coding in Python, I prefer plain editors. Many (looking at you, Windows included editors) aren’t viable.

As for tillering a bow stave, Carving axe is maybe the last choice I’d go with, long narrow cutting blade isn’t very conducive to following the grain. I’d use hand axe, any non-small knife(to use like draw knife. Even woodsman’s axe, battle axe (it’s lighter so I presume slimmer blade, easier to  maneuver)

Carving axe for mortise&tenon joints, carving hollows. Anything else, hand axe would be “handier” option IME.

October 27, 2020, 05:03:15 AM
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Re: literal Bug-Ghost Writer is messing with my mod code! Also, a stave, as in usable as a quarter staff, a weapon, is too narrow/small for a bow stave with 1”-1-1/2” diameter.
You’d want around 2.5”-4” (6.5cm-10cm)  trunk split in half as your bow blanks. You have to cut/scrape/grind decent amount of material off and follow the grain on the back.

I’d personally use slender trunk directly as the ingredient, or mod in a split trunk. Likely give one higher quality half and one same, likely lower quality half. Or simply KISS and require a slender trunk for one bow stave.

(Not sure if you imply green as in fresh cuts? Preferred bow staves IRL are dried/cured for several months first. I store on the garage rafters prospective blanks for year+. Yes, one can use fresh cut as bow, but expect a catastrophic failure within few days/weeks)

October 27, 2020, 05:18:54 AM
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Re: Is it a bug if I walked to free, uninjured hare and kicked it? Spot and stalk works for game you can spot at distance. Hares in undergrowth are nigh invisible.

IRL: If not for my dog, I’d walked by the bunny within 15’ (5m) just on Sunday morning. But, she sniffed up the bunny, it bolted up, I let loose the top barrel and the bunny didn’t make it more than a foot (30cm). Anyway, we were out for quails, and the bunny was unintentional target of opportunity.

OTOH, when bow hunting large game, you can spot/glass them at decent distance. Then the challenge is to stay hidden and under wind the entire approach. Unreal World terrain is rarely undulating enough as real world terrains are. And while there’s plenty or spruces and birches in-game to block the view, we don’t have any real cover from shrubs.
And there’s no indication of wind direction.  Most wild animals have exceptional sense of smell, but it doesn’t help for threats down-wind.

Also, in-game view is too constricted, even at max zoom out. Popping head above a hill crest, I can see for several hundred, even thousand+ yards/meters, yet in-game the view is just some tens of yard/meters at most.

(Yes, yet another Suggestion at some point. Just don’t want to bug devs too much)

October 27, 2020, 05:39:13 AM
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Re: IF you could see any mod created, what would it be? Without limitations?

I’d LOVE to see a mod to give us ‘Far North’ in 1700-1800, akin to “Seven Brothers”

Still survival, but give us gunpowder and flintlocks. Add the Church mandating literacy learning. Or escape in to the backwoods from it all. And for non-Christian types, still retain the old beliefs.

October 27, 2020, 05:49:35 AM
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Kill counter? I took a hiatus from URW for couple months. Now playing again, my character has killed 6 more Njerpez and his big dog 2 more. But I lost my piece of paper I had the kill tally on. Maybe 40-50 something.

So, is there a non-encrypted / clear text file game file, that I can filter/grep for njerpez/human kills? (my guy hasn’t killed any non-njerp humans, so that might make it easier to count)

October 27, 2020, 06:17:56 AM
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Re: Kill counter? I poked my nose into some of the files.
kill.log uses unknown encryption.
LOG and LOG2 are truncated, I.e. don’t go back to day 1. Same with msglog.txt

I might be out of luck. Well, got to go kill another ~50 Njerpez.

October 28, 2020, 10:23:00 PM
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Re: Crowdfunding : your thoughts? A lot of crowdfunding tends to price themself high. E.g. perks/packages in hundreds and even thousands of $/€/£/¥.
It can be a money maker and your comment on being able to ditch other side jobs is honest approach. A full size A-title games sell for about €60. So that should be a “gold standard” to aim for. Higher price support packages should get something concrete; physical merchandise, autographed storyboards/comic of the game etc. or have a ingame representation of their avatar/character (within good taste and retaining immersion of course)

$10 “I believe in you”
$30 early access beta/monthly updates
$60 above and alpha access
$100 above and mention in credits
$250 (if someone feels generous?) above and hand drawn and signed doodle about something in game.

That type stuff seems usual.

October 29, 2020, 02:45:42 PM
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Re: Kill counter? After double-checking the entries, msglog.txt is full history. Other files are truncated.
See attached.


Now I need to prune the fluff out or extract the goods. To macro or to python  ???

October 29, 2020, 03:34:22 PM
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anything