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[Not a bug] Northern cultures clothing discrepancy Northern Cultures are wearing linen, nettle and woollen (+leather footwear) garments, yet none of the villages NEVER have a single such item for sale. (I've yet to see the Northern cultures offer for sale any piece of clothing.)
Doesn't make any sense, either they travel south and buy clothes with extras, or only wear locally made stuff.

=/= !!Logic!!

April 04, 2020, 05:28:20 AM
1
Rain catchment/cabin roof/gutters/barrels or troughs It would be iron-age appropriate if we could carve log gutters for rain catchers on our cabins.
April 04, 2020, 05:41:12 AM
1
Re: Ceiling/floor tiles for inverted corners and fences inside
Also the ability build ceiling but no floor for those of us who like indoor cellars.
You could always build attached, 2nd door access storeroom with cellar. The 2nd door would keep your cabin still “smoke-able”

i.e.
Code: [Select]
eexxxxxx
xxxoooox
xodoooox
xcxoooox
xxxxxdxx

x= wall/shutters
o= indoors
d= door
e= outdoors
c= cellar

April 05, 2020, 07:52:27 AM
1
Pits; fill partially dug pit, leave items in pit, to be covered. Another one where I'm not certain if bug / sugestion.

When digging a pit and taking a break, it can't be filled up; unless it's dug all the way first.
2nd, I noticed when I drop bones of dead father (unfortunate hunting trip) in the pit and then filling the pit up; the bones surfaced... good thing I didn't bury the mutilated corpse earlier in the spring (well, ground was frozen). Might've got a zombified father  :P

So, here's my request/suggestion:
    • Allow filling of partially dug pit, either from Building|Deconstruct, or add inquiry when applying shovel at the pit: Continue digging pit Y/N, and if answered N, then ask to fill the partially dug pit Y/N
    • Anything left in partially or fully dug pit should be memorized by the game. i.e. buried bones*.  And also, to allow us to stash backup items in case of robbers etc. Pushing on to Big Rocks or into trees seems like anyone *should be able* to just pull them down (NPCs won't. At least not at the moment)

    *although iron age burial tended to be stone mounds. Maybe allow cooking "robber roast" i.e. carcass buried couple feet, then bonfire lit on top.

April 08, 2020, 12:08:51 AM
1
Re: Wilderness map: visible fires during night Oh yes please!

And smoke from fires too. Visual and/or notification about smoke smell similar to sounds around character portrait.

April 09, 2020, 09:30:09 PM
1
Re: Domestic Reindeer Milking In all honesty, the in-game encyclopedia states on reindeer; northern tribes have domesticated reindeer for their milk, and as draught animal.
April 10, 2020, 01:55:16 AM
1
Re: Dog commands Stefan, if you have your dog say ~15 tiles from you, you try to Chat: Come, game returns “you get no response, try to get closer. If you turn away, so your character cannot see the dog, you can then call it to come. It makes no sense.
I don’t need the dog to come to me from 5 zoomed in maps away when called (although, shouting at that 500m distance, dogs do hear the call just fine InReal World.
Heck, even my character can hear upland game birds calling across a 200m lake. Yet, the pooch won’t “Come!” from 30m away.

JEB, the image for dogs is pretty close to Spitz, typically a vocal flushing dog. Lot of bark, not a lot of bite.
Ok as herder and great as vocal guard/alert dog. Not best at retrieving, but can be trained for it too. 15”-20”, 15lbs-30lbs, lower halves females, upper half males.
But who* knows how the doggies are in UnReal north. *Apart from Sami and Erkka.

Additional commands for dogs could be “trail/track” (when leashed) by smell, so they won’t break the chase if too far from the character.
And additionally ‘Fetch’, getting in the water with poor swim skilled character isn’t always viable. Not just birds, but floating arrows/javelins too. Maybe even missed arrows on land. But not regular/broad heads from tree hits.

April 12, 2020, 08:19:54 AM
2
Mushroom blanching Currently the limit to Boil / blanch mushrooms is set to 10 pieces. That's 1lb for most uncooked/raw mushrooms. sure mushrooms aren't as dense as meat/vegetables, but even mushroom soup (when using non-poisonous mushroom directly) accepts 2lbs of mushrooms, or 20 of the same mushrooms used mentioned above. So it shouldn't be volume of the pot issue.

Can we increase the boiling item intake, for mushrooms, to 20 or 30 items? (the boil herbal/meat/fish I feel is good as is at 10 pieces)

Edit: larger mushroom like Bearpaw at 0.4 lbs, the set max of 10 is pretty good. So smaller 0.1lbs mushrooms max would be nice at 40 units, or 4 lbs, like bearpaws'.

April 17, 2020, 12:09:05 AM
1
Inventory interface change/tuning At the moment arrow keys 'left' and 'right' in inventory are duplicates of 'up' and 'down'.
Multiple keyboards on laptops and alternative platforms don't have PgUp and PgDn keys.
Would it be possible to either have the 'left'-'right' arrow keys to hop between groups* or to function as PgUp and PgDn keys?

*Weapons, Armour&Clothes, Containers, et cetera

April 17, 2020, 06:09:33 PM
4
Re: New color scheme: UnReal World without shades of gray. @Sami, screen shot or two of your test would make it easier to get those, "yeah I like that" comments. I don't mind getting them in darker hue, but I don't mind the grayscale either.
April 18, 2020, 05:56:00 PM
1
anything