See likes

See likes given/taken

Your posts liked by others

Pages: 1 2 [3] 4 5 ... 26
Post info No. of Likes
Re: turnip seeds There's turnip that's in Food section in inventory, and then there's turnip that's in Plant section in inventory.

You need the Plant category turnips, placed on ground on the tile you're standing on, then [^A]griculture | Thresh. That'll produce turnip (Food) and turnip seeds.

Also, if memory serves... if you collect the turnips with "," (comma) or g, you won't get the turnip(plant), just the edible vegetable. I might need to play farmer at some point, been a while (2008-2009?).

April 20, 2020, 03:54:32 AM
Re: Thick skull! New breed of willow grouse...
It took an arrow to thorax, fell unconscious. Beaten with spear on skull and also both wings. Regained consciousness and took flight. WOW!

April 20, 2020, 07:40:10 PM
Re: Rain catchment/cabin roof/gutters/barrels or troughs Finland is pretty rocky. Base rock is close to surface and bare at many hills and cliffs.
Finland has approx 7% arable land. Roughly of the land 33% is/was swamps, bogs, marshes. Rest is those 300k+ lakes (188k are larger than 500m2) and whatever isn’t boulder fields aka devil’s fields, would be various forests. (Towns don‘t count :P )

Domestic animals don’t drink or eat* at the moment, but if that ever goes live in the game, we’ll need water catchment.
Cows drink a lot. Especially dairy cows.

*dogs are only domestic animals that eat

April 21, 2020, 07:31:53 AM
Re: Bloodscrapes disappeared on reloading I’ve got the feeling that since weather fades tracks, the blood scrapes disappear way faster now. Even without rain. Couple in game hours and they vanish.

I need to save—load next time I get a bleeder and see if it is reproduced from your finding.

April 22, 2020, 04:54:19 AM
Re: Thick skull! It flew about 120m (60tiles), roosted. Next arrow pierced thorax and it fell down dead.

I can’t risk the willow grouse uprising in revolt, if it was left to breed and sire stronger generations: whole Koivula would get conquered and renamed to Riekkola (riekko is willow grouse in Finnish)  :-X

April 22, 2020, 05:02:17 AM
Re: Bloodscrapes disappeared on reloading It's as @Brygun reports. Blood scrapes disappear on load.
See pics below. (the eagle owl is the bleeder)

April 22, 2020, 10:13:51 PM
Re: Pause for spacebar when you fall through the ice Agreed. Game even pauses when on wilderness map and character spots a settlement.
Falling through ice would be much more “Ahah!” moment to anyone really...

Hope Cronan will make it.

April 23, 2020, 07:23:35 AM
Re: Breaking ice with raft No, it wouldn’t work. You’d end up paddling multiple rafts on your tile. (Took a punt to old man, on island) and game doesn’t allow character moving on watercraft without wielding a paddle or sesta.
April 24, 2020, 05:07:02 PM
Re: Winter hides

Daylength, and thus knowledge of the season of the year, is vital to many animals. A number of biological and behavioral changes are dependent on this knowledge. Together with temperature changes, photoperiod provokes changes in the color of fur and feathers, migration, entry into hibernation, sexual behaviour, and even the resizing of sexual organs.

At the moment, temperature doesn't affect Drying or animals' winter pelts. While IMO temperature really should play bigger part. As should sweating then going out/away from in below freezing temperatures.

I believe wet clothing and firewood et cetera are in dev plans. Should go with temperatures too. i.e. plunging in summer lake with clothes on, then working on fields or tree cutting, should keep character going on longer. And wet clothes in winter, well, not going so long.

April 25, 2020, 03:25:45 AM
Re: Njerpez War Camps It’d seem that in 3.52-3.62 Njerp camps spawn right outside cultural region, near to characters active area. IIRC, 2.7 or something; the Njerp camps could’ve spawned anywhere. I recall bumping into some just looking for game in “backwoods tiles” (sort of mixture between spruce mire 2/3-3/4 and heathland 1/4-1/3 in current version.
April 25, 2020, 05:40:26 AM