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Re: Generic chat thread I live right by the US/Canada border, and we've been getting nice harsh winters lately. I love driving in the snow, cause there aren't very many other cars on the road, and going slow let's you enjoy the scenery. Pretty much don't prepare though, we sometimes have super mild winters, so you feel silly when you don't need any of your preparations.

My best concert experience is being at the front of the crowd at Mayhem Fest in Auburn, Washington for 3 Inches of Blood when I was 15, right by their bass stack, so I had my hearing blown out for a couple days. Totally worth it, and made me pick up bass guitar.

I just found out a few weeks ago that we've had a rennaissance faire here for the last ten years, but they don't advertise it publically at all. Would've been all over that shit.

October 30, 2017, 12:58:02 AM
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Re: Generic chat thread Infinite candy, three one dollar energy drinks, two packs of pall malls, three grams of skunk, one six-pack of 9%ers and I've got a beautifully made cabin on the Unreal World and new bags under my eyes. The girlfriend blacked out and woke up in her car sans glasses and keys, only to find them in the bushes near the door from a prior attempt at ingress into her dwelling. Anyone else have a good halloween?! :D
November 01, 2017, 02:35:26 PM
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Re: "The Challenge" We need more of these...
November 02, 2017, 01:26:53 PM
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Re: Borders of Unreal World For story purposes, let's say that the Unreal World is an enclosed spiritual realm, a loop of infinite time within a defined area of space (the space where the spirits are able to express their power to maintain the loop). The humans within are able to humbly live their lives in this distant, infinitely recurring past, and the spirits' energies are kept strong by their worship.
November 07, 2017, 11:10:50 PM
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Re: What's Going On In Your Unreal World?

Deep in Njerpez territory, beginning of spring, out of healing herbs because I use them a lot. The left eye was stabbed by my own javelin wielded by a child approximately five days before this injury to the right eye, inflicted by a desperate woodsman's hunting knife. Sure wish I'd bought a spectacle helm before I left for the boonies...

Also this is the same character from my badger story, he has yet to be seriously injured anywhere but his eyes, and he's killed exactly 30 Njerps in the last week of in-game time. I'm tracking my data as a kind of census to help establish the range, details thus far in the population thread.

November 08, 2017, 11:14:47 PM
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Re: Short Questions/Quick Answers So I've finally lasted long enough in a Njerp conquest to have now had this happen twice: Villages near the edge of the Njerpez cultural area converting to Vagabond villages when a larger, nearby village is eliminated. They were marked on the map as Njerpez villages, and had the full little town graphic, but once the slaughtered town converts in name to Vagabond village, they did as well. Visiting them reveals a bizarre field of many boulders, no cleared trees, and a single kota, as well as a small family of Vagabonds. The first one had a large 3x3 interor kota and kept the town graphic for its six residents, but the second was just a single open tile kota, and appeared on the overworld map as just the kota. It's also marked as one of My Settlements on the F6 map, but has four resident NPCs, including a sage. In neither village were the NPCs particularly poor in their personal inventories, but there are no trade goods.

Is this a bug, or are you able to Liberate the People? Cause I'm reading the situation as they are slaves who took my example and rose up against their oppressors.

November 09, 2017, 10:26:55 PM
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Re: AI Response to Killing Villagers I'd be happy just to see NPCs with dogs in general; good flavor and adds a little extra challenge to trying to sneak up on someone/murder them.
December 06, 2017, 04:34:16 PM
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Re: What's Going On In Your Unreal World?

Pulled off a victorious There be Robbers! start for the first time this version, quite happy to be bathed in riches, and on my own little island no less.

March 14, 2018, 05:31:13 AM
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Re: Question about Combat and Accuracy Erkka nailed it as one would expect, stab their legs. Once they're down, they get a disadvantage in melee AND might start wasting turns trying to get back up, giving you extra chances to stab their arms so they start wasting turns picking up and equipping weapons. Try to carry extra weapons you have skill with when they make YOU drop your weapons, and never try to fight in melee from prone. Just aim for body until you have them hurt quite a bit (then aim for head, high chance of killshots, but seriously don't bother til they're weak), you'll end up hitting their arms or legs at least half the time anyway. I play these combat brutes all the time and usually start on Here Be Robbers; easy to kill five guys with nothing but a staff if you sequence your hits properly and keep your back covered. Just practice, you'll find the right methods for you.

For instance, at range, I do not EVER use bows, as the extra range is meaningless when you usually fight in heavily wooded areas anyway. If you go javelins for ranged and spears for melee, you have a high damage thrown weapon suitable for typical ranged combat, a cheap and common melee weapon that's effective against most armor, and didn't waste your skill points dumping into multiple combat types. A point or two in axe or knife helps though, as you'll typically be carrying both anyway and need a backup like I mentioned above. These aren't exploits as far as I'm concerned, just a common sense build that works for me over and over again. Current character took out a fortified Njerp village only taking 8% injury, though I waited for almost maxed armor before trying.

December 04, 2019, 01:47:46 PM
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Re: Advanced Adventures problem Haven't played the latest version, but you used to be able to raise it with both Bow skill and Crossbow skill. I doubt you have max in both, so finding a crossbow would be your best bet if nothing has been changed. I usually try to raise crossbow anyway, as the majority of tribes start with quite poor Crossbow skill, and lower skills are much more likely to generate a new point than higher skills. Rather than hundreds of arrows at your cabin wall, it will probably only take dozens.
February 25, 2020, 11:04:19 PM
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anything