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Re: Various questions from a new player
Can you get randomly murdered in your sleep? Like theoretically, a fox could kill you if he found you asleep at a shelter, no?Kind of a necro to provide a data point on one of the questions in the very first post in this thread: Yes, you can get killed randomly in your sleep by an animal. It has happened to one of my characters in the butt-naked stage. Here is a Ancestors screen screenshot: ![]() This was with 'Hurt, Helpless and Afraid' scenario, having spawned with not-much, I started collecting slender trunks, to produce javelins. At the end of the day I made a waterside shelter and slept there and I completely ignored the fresh bear tracks in the area (what can go wrong, right?). Then I got a message saying that I have been killed (in my sleep). GG, I guess. --- Edit: Just adding here another case, in case a new player sees this post... There is no protection in a "shelter" against bears/wolves etc. however in a wooden cabin, you will be protected from wolves etc. but there is one exception, bears can still open the door, let themselves in and then kill you. This cabin invading bear event also happened to me in the past and also once more very recently but the last time I was in full dark green armour with 7 dogs around cabin and 3 bulls tied to me so it only got a chance to get killed very fast. I am adding a screenshot below. Do note that, while I have a much larger cabin, in this instance, I decided to sleep in the tiny sauna which in hindsight was a mistake because due to the limited physical space inside invading bear's had the ability to block the door and still reach me while getting attacked by lesser number of my hairy companions. Had I slept in the larger cabin and at least 2 tiles away from the door, bear would have to move away from door to attack me, unblocking the entrance, letting more of the 7 dogs (in addition to 3 bulls) attack him each turn which would have killed him even faster. ![]() June 19, 2021, 09:58:13 PM |
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Re: Various questions from a new player
real life bears can open doors too. i heard on a podcast that in some town in Maine, USA they have an ordinance that you have to round door knobs, not handles, because of bearsThanks, that's very interesting news to me. Just googled it and got this: https://www.doorstuff.co.uk/blog/canadian-bears-vs-door-handles/ ![]() June 21, 2021, 01:43:54 PM |
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Re: Show statistics without needing to die...
Hi, I agree with the suggestion and hope "see your stats" (while alive) function gets implemented. One thing I would like to point out is about the bold bit in your post (emphasis mine): in the current version (v.3.63) you actually can see your Days Adventuring statistic while alive. Simply press SHIFT+P key. June 22, 2021, 06:45:51 PM |
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Tips, Tricks, FAQs
Just wanted to list some tips and tricks I learned from others via the forums/wiki/YouTube or a few things I figured on my own. Some items in the list may be shockingly obvious to you but not to some other players - please simply skip the ones you already know without getting offended... ![]() I am hoping some of this would be helpful to others, obviously newest players would benefit most although even seasoned players can always learn from each other as there is a lot to do and try in this game. If anyone's interested, please feel free to add your tips. I might add them to the first post at some point to keep altogether. Unsure how the format/classification should be so will start with an easy numbered list. OK sat down to list 10 and exceeded it. More to be added as time permits...
Edit 20210624: Added #12 How Can You Get An Axe Early Game?. Edit 20210629: Added #13 Character Creation Screen Tip & #14 Print Screen World Map Before Entering Game World. Edit 20210701: Added #15 Ancestors Limit and Selectively Deleting Some Ancestors. Edit 20210704: Added #16 Process to Boil Poisonous Mushrooms & #17 Tips for Agriculture. Edit 20210715: Added #18 Animal with Very Low Carry Weight?. Shortened the thread title to: 'Tips, Tricks, FAQs'. Set this thread to Sticky to make it more visible at the top of subforum. Edit 20210923: Modified #12 How Can You Get An Axe Early Game? and added the missing referenced forum thread link. Edit 20210924: Added #19 Sleeping on Spruce Twigs. Edit 20210924: Added #20 Post Spruce - a Simple Wilderness Condition Shelter. Edit 20210924: Added #21 Build Base Next to Rapids. Edit 20210924: A few style tweaks: No emboldened fonts outside entry titles. (better) Standardised capitalisation it entry titles. Removed placeholder (last) entry. Edit 20210924: Added #22 Armour Coverage Statistics Screen. Edit 20211003: Style improvement. Edit 20230111: Added #23 How to Make Cordage From Fibre Plants (hemp/nettle/flax); and style improvement. June 23, 2021, 10:42:18 PM |
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Re: Pyro Ally
Good catch. Was the hide damaged or destroyed?<snip>I was curious about this too. Just tested it, here is the result: Code: [Select] | You pick up the 20 branches.
June 28, 2021, 10:19:51 PM |
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Re: [3.63] "NUMPAD 0" registering as "0"
Yeah, this problem seems to stem from the fact that keyboard do count numpad keys as number rows, this looks like something Sami can't fix as it looks like keyboard brand related. Can you tell me your keyboard brand? @ineedcords I should add mine on the possible solution post as it would be helpful to know. @trowftd, UrW is using SDL2 under the hood and this appears to be an SDL2 bug. There's quite a few numpad/numlock related bugs in SDL2 issues page, here: https://github.com/libsdl-org/SDL/issues?q=is:issue+numpad+ I hope SDL guys fix it soon... In response to your question my keyboard is this one: https://www.amazon.co.uk/gp/product/B017NQ8OUQ/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 Edit: Forgot to add, I am using DVORAK keyboard layout, in case anyone else experiencing the issue AND using DVORAK or similar non-typical layouts. June 29, 2021, 01:01:29 AM |
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[Fixed -3.70b] Dropping a 0.5 kg reindeer cut adds 145.5 kg to 'Carrying Weight'
Version/Setup Details: Unreal World 3.70b, Steam build, unmodded (except rope quick cutting), Windows 10. Action Taken: (Using metric system in game settings) I dropped a single reindeer cut (0.5 kg) -sole object in my inventory- from personal inventory to the ground. Expected Outcome: A -0.5 kg change in the displayed Carrying Weight value. Observed Outcome: A +145.5 kg change in the displayed Carrying Weight value. Steps to reproduce: 1. Remove everything from personal inventory but a single item. 2. Drop the single item while watching the change in Carrying Weight value. Notes: Two screenshots attached below, demonstrating the issue. It appears to be a display bug rather than actual Carrying Weight insane-jump bug because penalty stays as is (1%). ![]() ![]() P.S.: Other than minor issues, enjoying 3.70b immensely. Thanks a lot! Edit: Before posting I did search for weight and did not see a similar post. There are 11 pages of posts for weight though, only checked the front so I could be wrong. June 29, 2021, 01:32:36 AM |
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Combat AI Improvement: AI should utilise its one-sided ranged attack capability
I was just watching a YouTube video, PC had 3 fine javelins, the enemy (single Njerp) had none. On a side note enemy appeared to be the poorest Njerp in Finland BTW with linen clothing and just a handaxe and a rope. What happened in the early battle is: PC threw all 3 javs as opening move, hurting but not killing Njerp. Njerp did pick up only the 1st jav then wielded it. PC had no other missiles weapons left. At this point in time in the battle, there are ~3 empty tiles in between the two, as per picture below: ![]() Here is my Combat AI Suggestion (which I think would be an improvement): at this point, holding the single missile weapon in hand and having adjacent-tile access to the only other two remaining missiles in the battlefield, Njerp should have used its missile advantage to execute ranged attacks. Perhaps AI actively should check whether one-sided ranged-attack capability exists to evaluate this kind of situation. What happened later in the battle is: Njerp completely ignored its ranged capability and closed distance to attack with wielded jav as a spear. On my mind it does not make sense to close distance to the sole enemy when you have one missile in your and and two missiles on the ground next to you. Why not throw them first and see if you get a lucky hit. Is this not pretty much every human would do? Please let me know what would YOU do here? (That is, assuming you actually care about your character and would like it to survive the battle and not after any particular skill point training such as shield/dodge/spear/unarmed etc. Let's just say you just want to eliminate the threat ASAP). Evaluating other options/approaches I can think of: 1) I can understand the idea of keeping one (out of three) javelins in hand as wielded weapon, as sort-of-a-spear but cannot understand why not utilise the remaining two javs as ranged attack capability. 2) A potential explanation "Njerp did not ranged-attack because its spear-skill was low" does not make much sense to me as even low spear-skill Njerp should throw it and see if it gets lucky - furthermore it did wield the jav indicating a not-so-bad spear-skill anyway. While RNG adds spice to games, it probably should be 90% chance in the above scenario to pick up and throw javs (at least one if not two of them). I might be overlooking something simple, please feel free to correct me if so and share your thoughts on this... Thanks in advance. June 29, 2021, 03:11:35 AM |
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Re: [3.63] "NUMPAD 0" registering as "0"
Ah I see... I read about some specific keyboards registering numpads as rows no matter what. But that was a standalone tenkey keyboard. I should keep in mind to try this at other games that use SDL2 just to see what happens.Yup, that's a good approach. Unfortunately usually it is a long list of factors combined that generate the bug which makes it difficult to pinpoint. Here is an example from another game, I guess the issue (bug) title says it all: "Numpad keys don't work properly since SDL2 #626" https://github.com/JACoders/OpenJK/issues/626 Hopefully an update to SDL2 will fix it soon while Sami/Erkka keep investing their time rather on making this game even greater! ![]() June 29, 2021, 03:29:04 PM |
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Re: [3.70b] character movement slow while zoomed in when snow crust
I too have experienced delayed response to key presses on Windows 10 so I think it could be due to the game code rather than platform specific performance regression or a library etc. I have zero data on this though and that's why I have not submitted a bug report on this yet. If devs ask for any testing/reports happy to do so & report back on the Windows side while Plotinus covers linux end. June 29, 2021, 03:39:50 PM |
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