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Re: squeezing damage?
There are some hints in urw_combat.txt file, note the emboldened line: Quote rg -i squeeze | tail -n5 And in the game log, squeeze damage (crush) attack by a bear manifests itself as so: Quote msglog.txt:(000000):29gh:[T]{05C8047C} | The female bear tries to crush you. July 26, 2021, 09:53:24 PM |
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Re: Hunting gripe
I really am getting irritated at the current state of hunting.Welcome to the forums. Now, that's an entrance! Sorry to hear you are frustrated with the game - my post below is not to disprove your points but just to share my point of view... I personally do not agree with the overall sentiment that active hunting is hard in thick forests as overall animal AI is not that sophisticated and you can easily tire a reindeer herd by simply going around in the general vicinity. You do not need to track an animal perfectly to get a kill - even a semi random search pattern in the area works good enough in my experience. And after a while, when they are breathless (assuming you are not injured/breathless etc.) then they will start dropping like flies. Furthermore even when it "doesn't work" that shouldn't always be problem either as in general you do not need 100% success rate in your hunts, a more relaxed hunting strategy in which only some hunts end up with kill might be less stressful and more fun as this is a game. Based on the text below it might actually be more realistic not to aim 100% success rate in active hunts (I get that we are not lions but it is provided as an example from the nature): Quote Lions are the archetypal apex predator, but their hunting success rate strongly depends on the number of lions involved – a single lion hunting in daylight has a success rate of 17-19 per cent, but this increases for those hunting as a group to 30 per cent. Of 1,300 hunts observed in the Serengeti, nearly half involved only one animal, 20 per cent involved two and the rest a group of (normally) between three and eight individuals.( source: https://www.discoverwildlife.com/animal-facts/mammals/hunting-success-rates-how-predators-compare/ ) Below is an example video, not a particularly methodical one or good hunting in any way, wastes a lot of time (sped up in the video) but in the end, this hunt achieves the ultimate goal of obtaining skin and meat so I call it a success regardless: https://youtu.be/-Qj6vwtU4b8?t=251 If you would like more methodical examples, there are other active UrW hunting videos on YouTube if I recall correctly Jonathan Ferguson posted some complete beginners active hunting tutorials. Currently if you do find active hunting hard with the current game version, suggesting devs changing the game is one way. As an alternative approach, you might just want to change your methods slightly but unable to suggest something useful specific to you as I don't know how much experience you have with the game and active hunting but if you share your approach in text or even better perhaps record a video and post the link we can maybe discuss? There are a lot of veterans who would be willing to analyse and assist. Another option is perhaps getting a single dog which will bypass the "difficulty of tracking" problem as you will be simply following the barks instead. Yet another option is hunting in winter time as it is much easier to tire animals but also much easier to spot tracks on snow - of course this removes half of year so not that great. I get that last two suggestions are reductive solutions but I cannot think of another solution to the problem you describe without reducing overall difficulty and thus making it even less of a challenge for other players. Quote Sorry about the gripe, I love this game, it's just disheartening to see another game go this way where they'll make everything stupidly hard but not give us the tools to deal with the simple game limitations that shouldn't be limitations at all.I think it is a great that you are voicing your feedback. If there is a genuine problem (which I might be missing here) alerting devs is the only way to get it fixed. Hope you stick around and soon start enjoying the active hunting phase of the game once again. -- Edit: modified the YouTube hyperlink to skip to the beginning of hunt at 4m11s mark August 07, 2021, 10:08:21 PM |
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Re: What's Going On In Your Unreal World?
A blessed hunting session As a newish character, having just killed an elk & traded some of the roasted meat for preserved ones and the rest for a fishing net, I am content... I leave the village and find a forest reindeer herd, I aim for the biggest one, both javelins hit making this a very easy kill shortly after. Carcass processing begins... Then a glutton shows up, attacks another reindeer just half-screen away, hurts it, knocks it unconscious - it is hurting and naturally my heart bleeds. I approach & put it out of its misery, move the new reindeer carcass next to the old one and skin/meat processing resumes... Then I get interrupted by a lynx, clearly after some food but every time it gets close enough to spot me it just runs away - I ignore it & keep processing the carcasses... In this very busy part of the forest, next visitor is a calf which clearly misses the two former members of the group and wants to join them. Poor thing, lacking the ability to speak, communicates its intention by standing literally next to me and who am I to say no? A kick later, it joins them happily having its wish granted... Processing of the two and a half carcasses resume and I keep an eye for the next visitor, surprising nobody else showed up. Now I have a long way ahead to roast the 297 forest reindeer cuts, preserve skins, trade roasted meat before it spoils and so on. When I am at the nearest village, I will leave a 5 star review for this hunting spot! --- Edit: Here is the link to the video for the hunt (with a time jump to the relevant moment): https://youtu.be/eSW8fpbzNh0?t=454 September 18, 2021, 01:07:45 AM |
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Re: How to avoid boredom
<snip>I do not know if it will keep your interest but starting a mega project (mega-farming/building/Njerp-eradication/...) could be one way to add another several hundred hours to the lifetime of a particular character. With one character, I started building shelter+cellar network at one day walking distance from each other throughout the map and marked each such location with a bookmark on the map. This does take quite a while. Perhaps try a few mega project ideas and see if any of them keep your interest. My natural instinct is to pull people to UrW and not push them away from it but here is an exception: if no mega project (or challenge) keeps your interest, at this point I would suggest a different activity (or a different game). Miss UrW, come back to UrW, enjoy UrW again. September 22, 2021, 01:31:57 PM |
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Re: How to avoid boredom
<snip>hey now! I don't need rods I need cords! or more like needed cords... for a long time... but thanks to Sami & version 3.60 ever since late 2019 I am able to address all my tying equipment needs quite easily, even with a zero-day brand new character! kept the name as a testament to the positive evolution of the game. September 22, 2021, 07:15:58 PM |
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Re: Tips, Tricks, FAQs
1) I have spotted an error with your FAQ: "2. How to Sleep Warm in Winter" <- You have it backwards, with fewer furs you "Lay on the furs", with more you "Wrap yourself in furs".Further to direct messages, once again, thank you for your valuable contributions. I find it easier to process in chunks so I've atomised your message into a numbered list. I've added some of your suggestions, won't add some of them due to the reasons below, and will add others later when I get a chance. #1 TODO: Hoping to test, verify and then correct my entry as soon as I get a chance. #2 DONE: Added to the 1st post already (#19 in 1st post). #3 TODO: Good idea to mention the external save possibility for those players who are not so computer savy and may not think of it (Regardless of how hardcore/good player one is, just because no write-to-hard-drive operation is 100% safe on commodity hardware, an interrupted write can ruin a savegame in rare circumstances). #4 DONE: Added to the 1st post already (#21 in 1st post). #5 SKIPPED: (A matter of taste but...) On my mind, due to the fact game enemy AI is incapable of countering this, it is (or should be) an illegal move. I won't add it to the 1st post but those interested would be able to find it in your message & use it anyway. #6 SKIPPED: Probably those numbers as well as weapon type is experience-dependent (rather than hard facts which are true for all players). In my experience, a "walking-speed=1kmh & running-speed=2kmh" character can active hunt using blunt (non-ranged) hits only, so I won't add these numbers (example hunt: https://youtu.be/sJ7-HTL5yAQ?list=PLkr2bHghkM5pTsrymDDP4BFjUsKhvBnnu&t=713 ) #7 TODO: Hoping to test, verify and add as soon as I get a chance. # 8 DONE: Added to the 1st post already (#22 in 1st post). September 24, 2021, 11:32:40 PM |
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Fire Starter Kit a new trade good which makes it easier & quicker to start fire
Hi, What do you think of adding 'Fire Starter Kit' as a new trade good which makes it easier & quicker to start a fire? Reason: The logic behind it would be similar to the existence reason for most other tools: just to make life easier, such as splitting axe. A person with the means would like to obtain one, just be able to perform actionX much better & quicker. Not having it is not a blocker though, similar to crafting some items -without having the best tools for it-, one can still make/craft whatever it is but it will take longer and output quality will be lowered although output quality of fire is probably irrelevant. Usage Mechanic: For such a fire starter kit usage mechanic similar to axes/knives etc. would make sense e.g.: as long as this 'kit' is in player's inventory or nearby on the ground it is automatically chosen as the preferred method and relevant action bonus is applied. Benefits: As mentioned in Reason section, when used, such a kit should greatly Kit Contents: Based on my brief research, I can think of at least three options, as detailed below. A) All wooden hand-drill kit (which is presumably the current/default fire starting kit?) Based on the demonstration on this video (reference #1a): https://www.youtube.com/watch?v=1NynNqhepCM&ab_channel=NationalGeographic Another similar video (reference #1b): https://www.youtube.com/watch?v=HGSWuCPP6YY&ab_channel=BlackScoutSurvival For this all-wooden hand-drill kit as background info & F1 in-game encyclopaedia text idea: This comes in a leather pouch which makes it water-resistant against precipitation. It probably should not be fully water-proof (against entering water with it), if game engine is capable of tracking that detail on objects. B) Flint stone + Pyrite kit: Here is one example video that does not use any wood or any human-made steel component (reference #2): https://www.youtube.com/watch?v=IANv-Xzn0Gs&ab_channel=MemmatheCavewoman C) Flint stone + Steel kit: When I started drafting this suggestion, I assumed only options A & B made historical sense for Iron Age but then I found reference #3b which brings the date of steel to much earlier than what I originally thought. If that is accurate perhaps flint stone + steel kit could be a candidate as well? Example video (reference #3a): https://www.youtube.com/watch?v=pxagchOOj84&ab_channel=UltimateSurvivalist Article that claims steel was used as fire starter in early Iron Age (reference #3b): https://www.rockngem.com/examining-pyrite-iron-and-flint-the-fire-makers/ ("It was quickly replaced during the early Iron Age when flint and steel became the preferred materials. Fire making “kits” of flint and variously shaped steel strikers were still used by a few isolated cultures in the late 1800s.") A note on current "fire starting mechanism": Presumably option A is the current fire starter mechanism that is in the game as an abstract item without being listed in the inventory or named anywhere; even so I wonder if it would still make sense to leave it as is and also add option A/B/C as a "higher-quality version" that comes with a price tag in the sense one needs to trade items for it as well as needs to put some effort into obtaining one from someone that is open to trading it. Thanks Edit: In the Reason section, I obviously meant 'fire starter kit should increase fire starting chance' but in the original post I somehow put the word the 'decrease' there! Edited & fixed. September 26, 2021, 05:47:32 PM |
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[GUIDE] Obtaining and Playing UrW first version 1.00b from 1992 on a modern PC
Summary This is a guide to obtaining Unreal World version 1.00b (1992) and running it on your modern PC. Background Information 9 years ago, in July 2012, Sami has got the flu and posted this on the old forums: Quote Summer flu - that's evil, but I've been touched by one.source: https://www.tapatalk.com/groups/urwforum/i-39-ve-got-flu-you-39-ve-got-version-1-00b-for-dl-t2521.html To be clear he has included a registration code in the archive file and thus gifted the very first version of the game to the Internet. I would like to thank Sami for the registration code gift and for utilising his down time beneficial to the masses. Step by Step Guide Here is what you need to do to successfully run UrW1.00b on a modern PC. 1. Download and install DOSBox (or any other emulator you prefer such as dosemu although this guide mentions only DOSBox) If you have never heard of it before here is a description from Wikipedia: "DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems". It runs on many modern operating systems including the big three (Windows, Linux, macOS). Download it from the official website here: https://www.dosbox.com If you have issues with setting up DOSBox, please refer to the online documentation here https://www.dosbox.com/DOSBoxManual.html Or if you are a video learner perhaps check YouTube for one of the step by step tutorials. 2. (Before getting into URW at all) First launch DOSBox and ensure you can boot into it successfully and reach the C:\> prompt. Then, exit DOSBox return to your normal O/S. 3. (Only once you have confirmed that your DOSBox is healthy) Download URW100b from reference #2 at the bottom of this post, then extract (unZIP) it on to your DOSBox C:\ volume's root thus you should have "C:\URW100B" and all game files under that directory. 4. DOSBox steps 4a. Launch DOSBox. 4b. (Do this only if you are not using DOSBox auto-mount feature) Manually mount the volume which holds URW100b so that it becomes visible to DOSBox. 4c. In DOSBox command prompt, go into the UrW1.00 directory with the command: CD \URW100B 4d. Use DOSBox special key combinations (listed in reference #3 at the bottom of this post) to speed up the emulation, set it to maximum cycles you can based on your actual PC hardware. Note: that the purpose of using MAX EMULATION SPEED at this stage is to complete the next step as soon as possible because it is a heavy computation step and takes several minutes to complete (waiting patiently is incompatible with most modern people). 5. (Before creating a new character, one need to run world randomiser) To run the UnrealWorld1.00 World-Randomiser mini program execute this: RNDWORLD then wait patiently 2-5 minutes (or a few seconds if you are using MAX EMULATION SPEED). Note: Sami provides information on this, in Reference #1 (at the bottom of this post). 6. Prepare for launching game: Use DOSBox special key combinations (listed in reference #3 at the bottom of this post) to slow down/speed up the emulation and try to set it to about 3750 cycles. Note: If you do not do this, you might get lucky and it might work but the most likely outcome is you will get 'stuck' at the URW game main screen where it lists F1, F2 keys etc. - will look like your key presses are ignored. 7. Finally, launch the game with: URW You will see that the on-screen instructions list; F1 show story F2 create a new character F3 exit the game (back to DOS) F4 will 'Enter to Ankhyrnia' If you need help , please REPLY to this thread and I -and probably others too- will try to help. If you spot missing steps or errors, likewise please REPLY and report so that we can improve the guide. REFERENCES Reference #1: README for UnReal World 1.00b - full, registered version Quote UnReal World 1.00b - full, registered version Reference #2: Unreal World version 1.00b (1992) download URL https://www.unrealworld.fi/dl/urw100b-full.zip (linked with permission from Sami) File signatures (if you would like to check to be safe) are listed below. If you have not used this file signature concept before, here is a guide for MD5 signature verification on Windows: https://onthefencedevelopment.com/2017/08/15/windows-10-builtin-md5-checksum-calculator/ Quote MD5: 38826fb600db8fdcb7fd738340310a28 Reference #3: DOSBox Special Keys CTRL-F11 Decrease DOSBox cycles (slows down the emulation). CTRL-F12 Increase DOSBox cycles (speeds up the emulation). Note: more special keys are listed here: https://www.dosbox.com/wiki/Special_Keys Edit 20211003: Received Sami's approval & added unrealworld.fi fileserver link to the file urw100b-full.zip. Removed MediaFire link. October 03, 2021, 01:45:38 AM |
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Re: Turning a forest tile into a clear ground by chopping down all trees
is it possible to change tile type by chopping down all trees?I have not tried this myself but I read a post on this forums - someone reported that they did exactly that and the tile did indeed change. Edit: Found it! Here is the post and @Labtop 215 's contribution to UrW science: https://www.unrealworld.fi/forums/index.php?topic=4586.msg8694#msg8694 October 05, 2021, 04:59:20 PM |
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Re: How far do you travel at start?
I am curious to hear the answers. Because, when I try to travel a long distance at the start I always seem to lack food and can not really get the characters on their feet again. How far do you travel first starting out?For me, it varies based on the scenario/character/initial goals. Some characters stay (mostly) in the spawn location for a long time but others move out immediately. In the current playthrough called Tepu, the character has a goal of Njerp eradication so drawing a big 'L' on the map, he started moving south for a week and then turned east towards closest Njerp village. I am putting this particular playthrough on YouTube so there are a few links I can provide to share his progress. 1) In this particular moment there is relatively long map sequence showing what he's been up to for the first 2 months: https://www.youtube.com/watch?v=hxhvutDKNu4&t=340s 2) To put it in context, see the starting location for the same character using this direct link to 6m31s: https://www.youtube.com/watch?v=hxhvutDKNu4&t=391s 3) And in this frame, the green map-marker says "(Day) 11" -- so that can be used as a rough scale i.e.: it took that long to reach that village from the initial spawn position. https://youtu.be/hxhvutDKNu4?t=422 With regards to your situation ("when I try to travel a long distance at the start I always seem to lack food"): personally I have had the same problem before when I did not test and know the limits but after testing it (a lot), now for me it is really hard to fully starve in this game. To actually starve you need to plan the starvation pretty well (start at worst season, drop your gear, intentionally not create any new gear etc.) and stay at it by consistently not finding food which sometimes is difficult because plenty of food is being thrown at the player by the game. As there is plenty of reindeer calves around (that get tired fast), next time you have food issues find a herd, just walk to a reindeer calf and punch it to death and you will have enough food to fully recover from starvation and be set for a while. Here is an example from the 2nd episode of the character mentioned above; he is in a bad starting state malnourished + half injured + running slowly at 2kmh & walking at 1kmh + has no decent weapons etc.): https://youtu.be/sJ7-HTL5yAQ?t=727 Edit: typo fixes October 11, 2021, 10:23:16 PM |
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