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Re: Cath the lost As she packs up the meat and skin and heads south along the shoreline, she spies a lynx out on the ice nearby.  Perhaps it wounded the doe and scared her out onto the ice?  She decides that the lynx deserves a cut of the meat as a reward for its help.  She can afford to be generous.  She drops a cut of reindeer meat and slowly backs away, keeping the lynx in sight.



As she watches from a safe distance, the lynx approaches the cut carefully, circles, and then devours it before running off.  She feels at peace with the spirits.


May 27, 2018, 12:06:40 AM
6
Re: First Mod: Seafood Keep in mind that "Scandinavia", especially Southern Scandinavia (i.e., Denmark and southern Sweden) have and had different climates and especially cultures than Finland.  Although I agree, it's been hard to find sources in English on food culture in medieval Finland.  There's an interesting webpage here:  http://www.katajahovi.org/en/ironage.html in English by a woman who's written a whole book on the subject - but in Finnish, which I can't read.  It's called Keskiajan maut, available for 40 euros here: https://kauppa.tietosanoma.fi/9789518845457 . She's looking for an English translator, if anyone wants to volunteer.  I've been tempted to just buy it and do the best I can with Google Translate, since what I can see looks super interesting.

Among other things, that page suggests:  inexplicably no cabbage in Finland, though it was a staple of the Norse diet, no fruits other than berries and wild apples and no alliums other than chives, meaning no garlic or onions.

This is another interesting page on medieval cookery, this time specific to Norsemen, so not quite right but at least interesting: http://www.hurstwic.com/history/articles/daily_living/text/food_and_diet.htm

May 30, 2018, 06:15:19 PM
2
A very skilled sage I always suspected...



Now I need to hunt around the other villages looking for Erkka.

June 13, 2018, 01:59:42 AM
3
Re: Rewards from broad beans It's based on your Agriculture skill and the plant.  The [QUANTITY] for broad beans is set to 5 in the files, which I think is the maximum yield of pods per plant.  But low Agriculture skill can cause you to lose some of the crop when you thresh.  I suspect that your threshing tool affects yield as well.  It's a random roll every time you thresh.  You'll see this also with peas, but the maximum yield of peas is lower, so the variance is smaller.
June 13, 2018, 11:50:47 PM
1
Re: Linseed, woolens, metal Flax is in my sufficiency mod!  If you want to add just it by itself, suitable for making flaxseed porridge and such, add this to your flora files:

Code: [Select]
.Flax.  (40) [grass]
[NAME:Flax]
[SIZE:L]
[TILEGFX:flo-flax]
[SPROUT:5]
[MATURE:110]
[FLOWERING_PERIOD:8]
[WITHER:9]
[SEED_VOLUME:pinch]
[SEED_SIZE:S]
[SEED_QUANTITY:3]
[FLOWER_VOLUME:bunch]
[FLOWER_SIZE:S]
[FLOWER_QUANTITY:1]
[CULTIVATED:western]
[REGION:eastern western]
[TERRAIN:grove meadow settlement clearing]
[CARB:0]
[FAT:41]
[PROTEIN:20]
[NOSEED_NUTRITION:0.1]
[HERB_KNOWN:western]
[EFFECT_RAW:alterative tonic]
[POPULATION:3]
[FREQUENCY:15]
[COMMONNESS:20]

July 12, 2018, 12:48:57 AM
1
Re: Problems with fishing Yup, the spirits are upset with you for continually catching fish without offering any sacrifice. 

You can move somewhere new where the spirits aren't mad at you.  You can try to mollify the spirits (I usually offer at least one fish any time I get a good catch, as soon as possible), but that will be hard if you can't catch any fish to mollify them with.  You can also switch to some other food supply, like hunting.

July 18, 2018, 02:03:24 AM
1
Re: Some new player's feedback > Most obvious to me is the ability to drink seawater. Everyone knows you can't quench your thirst with that, it would only make it worse.

Surprisingly enough, this is not actually true.  The Baltic Sea, particularly in the Gulf of Finland and the Gulf of Bothnia (i.e., coastal Finland) is much less salty than the rest of the ocean.  There's so much river water flowing into the sea that it dilutes out the seawater substantially.  So you get freshwater fish living happily, and it is in fact drinkable.

July 23, 2018, 08:12:54 PM
2
Re: Nutrition system Note that turnips, mushrooms, and berries are all on the pretty-low end of nutritious. (145 calories / pound for turnips, 132 for mushrooms, and 73 to 222 for berries).

I spent a bit of time collating all the nutrition of foods to figure out what was worth gathering.  A summary:

Crops
Barley and rye are both highly nutritious, at greater than 1000 calories per pound, and hemp seeds are nearly as nutritious.  Hemp seeds can be used as seasonings, but barley/rye need to be ground into flour to be eaten, so will take a bit of extra processing.  Broad beans and peas are decent, at 490 and 367 calories per pound.  Of the two, broad beans just produce a lot more weight per plant, and so I usually grow those for preference.  Turnips and hemp leaves are filler - it's worth keeping them on hand (turnips are good trap bait) but very hard to live on them.

Of wild plants that can be grown, nettle, yarrow, and sorrel are all low-nutrition (36-186 calories per pound), but clayweed is up with barley, rye, and hemp for being fairly nutritious (1125 calories per pound).

Wild Edibles
As above, wild mushrooms don't have many calories (132 / lb), but they can be worth gathering since it doesn't take much time for a reasonable weight of mushrooms.  Berries are comparatively lightweight (10 bushes for most to gather a pound) and take a long time (5 minutes per bush) so that in many cases you burn more calories gathering the berries than the berries are worth.  Cloudberries are the best - they're large, so they're twice as heavy (5 bushes per pound) and have the best nutrition (222 / lb).  Other berries I only gather if I want to use them to bait birds into my traps.

Lake reed is up there with the grains as a nutritious crop, at 1089 calories / pound.  It's also wildly overabundant in the vanilla game (1 lb reed per plant, due to an error with the coding).  Well worth gathering a bunch in autumn for the winter.  It's also grindable into flour, and can be eaten as a vegetable.  Marsh calla and bogbean are decent (939 / pound) but have to be boiled to be made palatable.  Other wild plants vary.  Some like meadsweet, goldenrod, and heather have almost no nutrition (18 / pound) and are only useful for their medicinal properties.  Others vary around the lowish to midrange of plant nutrition (~200 to ~600 calories / pound).  Milkweed isn't half bad, and mother and bear pipe are both quite useful both for calories and for their medicinal properties.

Fish and Meat
Fish vary a fair bit, but are in the middle range of nutritious.  The least nutritious fish is the pike-perch, at 290 / lb, and the most nutritious is the salmon, at 585 / lb.  The biggest benefit of fish is that they are generally pretty big, and so you'll get a fair bit of food with just one decent size fish - a whole pike is 2433 calories, enough to sustain a man under not too heavy exercise for a day.

Meat varies quite a lot as well.  The most nutritious meat is bear, at 1057 calories per pound, and several tie for least nutritious at 395 (including squirrel, dog, lynx, and badger).  Elk and forest reindeer, the most likely catches, are middling at 503 and 581 / lb.  Fat is by far the most nutritious (raw) food available, at 4082 calories per pound. 

The other benefit of fish and meat is that you can dry or smoke them, which not only preserves them, but concentrates the nutrients as well.  It is actually slightly non-physical right now, but dried meat is 1/10th the weight and 10x the nutrition, while smoked meat is 1/8th the weight and 8x the nutrition.  You can get all the way up to dried bear meat, which has 9934 calories per pound (twice that of raw fat!)



So in summary, plants are among the most nutritious foods in the game (barley & rye flour in particular), but not all plants are equal.  Things like turnips, berries, and mushrooms, while easier to gather, are really only worthwhile for stretching out the supply of more nutritious foods.

September 06, 2018, 07:23:21 PM
6
Re: How about Scurvy? Dogs don't get scurvy; they make their own vitamin C.  It's only higher primates and guinea pigs that can't.
September 13, 2018, 06:13:24 PM
1
Log message for skill training Would be nice to have a message in the log when one of your skills goes up.
September 14, 2018, 08:48:36 PM
2
anything