See likes

See likes given/taken


Your posts liked by others

Pages: 1 ... 3 4 [5] 6
Post info No. of Likes
Re: UnReal World Mobile Controller app for Android Devices
Quote
Is this a controller for my PC UrW or is this a mobile phone version of UrW

this is not a mobile phone version of the game itself. To use this app it is necessary to have the game running on your computer.

Consider this app as an alternative to the physical keyboard. You press keyboard buttons to control the game, but the game itself runs on your computer.

March 24, 2020, 07:54:26 AM
1
Re: Bug or insane lynx and lazy dog? Almost slightly off-topic, but I'll comment with a real life story which took place near my home couple of months ago;

It was dark night, and one of my neighbours was driving home, about 80km/h speed on a quiet countryside road. Then, before he could react he saw sudden movement and the car went *THUMP* - being one of the local hunters with a lot of experience in identifying wildlife the driver could tell that it was a lynx crossing the road, got hit by the car. The driver thought it must have been an instant kill, or then the lynx was left suffering in the ditch next to the road. So he went to investigate. At that point I happened to pass by, stopped to see what is going on, and joined the search. We could not find a single hint of the lynx - surprisingly enough, it seemed that it didn't get injured that bad, and was able to retreat into the dark woods. So the neighbour alarmed the local hunting group.

After an hour the hunters had spread around, combing the forest looking for tracks. Also, a skilled dog was sent to track the lynx. After a while the hunters heard the alarm bark of the dog - and the sound was moving, so apparently the lynx was on the move and the dog was chasing it. Before the hunters could reach the location of the sounds they noticed that the sounds weren't moving. So maybe the lynx had collapsed because of injuries? The dog kept on barking, the hunters kept on approaching, and then suddenly they met the dog, who was fleeing in panic. The hunters followed the tracks for a while and found a place where the paw prints on the snow told a clear story; the lynx had been fighting with the dog, and the dog chose to flee - which seems like the most reasonable decision; the dog only has teeth, but the sharp claws of the fierce feline certainly are something to be afraid of.

The morale of the story; lynx are not to be messed with. It is realistic to assume that if a dog goes 1:1 fight with a lynx, the likely outcome is the dog either fleeing or getting seriously injured.

(I think the contemporary hunting dogs are trained to chase a lynx, hoping the lynx climbs a tree and stays there, so that the dog can keep it on hold and bark until the human companions arrive to relieve the situation.)

April 20, 2020, 11:26:34 AM
1
Re: Improvements to fire mechanics, changes to smoking mechanics
Quote
Cold smoking. There are a few requirements, fist the temperature needs to be below about 30 for the whole process, meat should be cured or salted for a couple of days first. Meat is then hung in a cold smokehouse and smoke is fed into it for 8 to 16 hours, the meat is then left for a month to completely dry.

It is a long time since we checked real-life references for the smoking mechanics. But as far as I can remember, it is namely the cold smoking process we are simulating in the game. So, the fire is not needed to generate heat, but mostly to generate smoke - and to keep the air circulating to boost the drying process. I can't remember our sources any more, but I do recall that the smoking process simulation was based on a few articles about primitive cold smoking methods, and Sami adapted a version which was possible to implement with the game mechanics.

But, of course, for the sake of realism it would be perfection have different kinds of smoking processes available. Just like we could use different kind of buildings, like something in between a shelter and a log cabin. I mean, I remember that historically for cold smoking people have used constructions with a fire box dug into soil, some 15 meters of underground flue to cool down the smoke, and then a small wooden smoking box at the top end of the flue. Additions, additions, there would be that many additions to buildings, cooking processes and all. And now we have some fire handling improvements, good! More improvement in the future, I'd guess  :)

May 20, 2020, 11:12:08 AM
4
Re: 300 days alone in the real world in 2008 (YouTube video)
Quote
Hopefully a mod can move it...

Done.

June 10, 2020, 09:43:10 PM
1
Re: Adventurer's Needle quest
Quote
Not sure if this is some new bot/spammer tactic but many of the new topics, started by first time posters are most of the topics from the reddit /r/ thread

So that is the trick? Huh.

I've also been wondering how some posts seem suspicious, yet they aren't (modified) copies of old posts in the forums. But to copy paste relevant material from reddit, that is some advanced spam-bot logic. Personally I'm not following reddit, so I can't recognize copypasted posts by memory.

Oh well. I have to take a second look at available anti-spam features, as it seems we need to add some more muscles to the forum anti-spam procedures.

July 22, 2020, 05:26:30 PM
1
Re: How to Sauna in the Finnish way? Hehe, I'm under the impression that for Finnish people 60 Celcius is kind of a minimum. 80 Celcius is something like normal. 100 Celcius is hot, but I think some ice-swimming people like it hotter (even up to 120 Celcius). But it must be said that we seldom stay in the sauna for hours in a row - once in a while people go out to cool down and to have fresh air, maybe drink a can of cold beer and then go back to have some more löyly in the sauna.

I think that at some areas in Russia the local culture is to have the sauna heated up to 140 Celcius, but then you can only stay in for a shor period sitting still and then go out to take a dip in the fresh cold water of River Volga. And then repeat. But this is only something I heard from a single person from that area, so I really don't know if this habit is more widespread - I welcome our Russian players to comment on their sauna habits, for it would be interesting to hear what we have in common and what differences there are to our Eastern neighbours.

EDIT: For clarification, I'm clearly writing from a countryside point of view. My own sauna is a separate building, and it is very easy to go outdoors to cool down. But in apartment houses and other urban environments sauna time often gets reduced to some 20 - 30 minutes. Like JP also mentions, longer sauna sessions tend to require access to fresh air and preferably also a lake.

Typically one would say that sauna + private yard is a countryside luxury. But I think that in cities there are also public saunas with outdoor access. At Kallio neigborhood in Helsinki you can spot people wearing a towel around their waist, sitting next to a street in front of a public sauna. They are cooling down for a while, to go back to have another round of löyly in the sauna.


July 30, 2020, 09:08:53 PM
1
Re: How to Sauna in the Finnish way?
Quote
Also I am quite curious about, did the public sauna closed during the time of pandemic?

Well, I live in the countryside and didn't visit any cities while the pandemic situation was acute in Finland. But I'd guess all the public saunas were closed (city dwellers, please correct me if I'm wrong). But that wasn't because of sauna conditions - there is some evidence suggesting that actually the virus gets destroyed in sauna temperatures - but just because of the general social distancing measures.

Quote
Wish one day I can visit Finland and try out some of the sauna, preferably the traditional smoke-with-no-chimney one.

Finland offers a plenty of sauna possibilities. One of them is a whole Sauna Village


Quote
I wonder if different woods give different aroma in this kind of sauna. 

That I can't really say - but in the old folk culture there have been habits of using different woods for different purposes. Smoke sauna has been a place where people gave birth, and also a place where dead bodies were washed and prepared for burial, and a place for various kinds of folk healing methods. And other kinds of ritualistic use - for example a soon-to-be-married bride had a special sauna before the marriage. And for those different purposes different kinds of wood were used to heat up the sauna, as there were beliefs that burning different kinds of woods has different ritualistic effects of preparing the sauna for specific purpose. Personally I haven't studied those habits in detail, although I do love sauna culture and I'm interested in many of the aspects of the folk culture, but there simply are that much details that I can't adopt it all =)


Quote from: PALU
A technical reason for prohibitions against throwing water on the stones is that there are electric sauna heaters where the heating elements get damaged if you throw water on them repeatedly.

That sounds reasonable. Although I still wonder what is the technical difference compared to electric saunas in Finland. For example swimming halls and other such places have common electric saunas, and in Finland people repeatedly throw water on the stove, all day long, many days a week. I have always thought that it is the sauna stove rocks and stones which take the strain. There needs to be a decent layer of stones on top of the electric heating elements, so that the hot stones vaporize the water thrown on them, and hardly any water reaches the heating elements. The stones then need to be replaced on regular basis, as the constant strain wears them down.


August 03, 2020, 08:50:48 AM
2
Re: 5 reasons why Unreal World is one of the most original and rewarding games ever, This one, too, was a spam-bot for the post is a copy-paste from a reddit post some years old.

I've seriously tightened the forum anti-spam measures, but still it seems that some bots manage to sneak through. Sigh. Well, I need to think if something more can be done. And in the meantime I'll be manually weeding off the spammer accounts. Fellow forumers, please use the "report to moderator" function when you spot a message which appears to be a copypaste from old forum posts or from reddit or some other urw-related discussion forums.

ps. I'll still leave the copypasted post here, for the content is okay. I just blocked the spam account so that it can't return to edit the post to insert their spam links.

August 04, 2020, 03:00:30 PM
5
Re: A "get lost!" button? Well, I'm part of the development team, and personally I feel that something like "threaten" would be both interesting and useful future addition at some point.

Basically, instead of a full-out fight a character could choose to act in a threatening way. Then the AI should evaluate if the threatened being would choose to flee or to counter-threaten, or to attack.

I could imagine this working both for animals and humans. And what little I have seen animal behaviour, seems like a natural way for many of them - first trying to negotiate the situation with different displays of threatening moves, and if they don't work only then a full fight ensues.


Quote
How do you think you can claim the wilderness where is no mans land as your territory?

I might be a simple person, as I'm not aware of any other means that the exact thing Skyleaf mentions. You tell others that you consider this or that plot of land as your territory, and ask them to leave if you feel so. If the others refuse to respect your statements, then it ultimately boils down to this or that form of violence to sort out who can stay and who needs to leave. In the modern society fist fights and lethal combats are (most of the time, in most of the countries) replaced by stuff like police, courts, legal punishments, jails etc. But the underlying basic mechanism is the same; the one who can backs ones claims with more firepower is the one who controls this or that piece of land. (From the philosophical point of view; I'm not here to say if I like things being this way, or if this is the most preferable way to handle land ownership. I'm merely just describing the way things seem to be in most of the human societies.)

August 08, 2020, 02:36:46 PM
4
Re: Who were "Njerpez" ? This might be a bit of a disappointment, but here are a few words from the very person who crafted the word "Njerpez" and drafted their place and role in the UnReal World;

1. As far as I know, the name is just a pseudo-word, chosen for the way it sounds to a Finnish-speaking person. (Of course there probably always are sub-conscious influences I'm not aware of myself.) Without meaning anything specific it just sounds "foreign". It should be noted that the same principle applies to all the other cultural names in UnReal World - most of them are pseudo words chosen to sound like a words which could've existed in ancient Finnish language.

2. Although UnReal World is based on Iron Age Finland (roughly 800 AD - 1200 AD), we deliberately chose to make a phantasy world resembling historical Finland. That way we have some artistic freedom, and not all the details need to be 100% accurate. Just like the world map is not real Finland, so the tribes and cultures are loose adaptations. Especially the Njerpez. They are somewhat based on Russian cultures.

Historically speaking, there is the 1323 AD treaty defining a border between Swedish Kingdom and Novgorod Republic. That border runs through the area which was home to Finnic tribes. So, a lot simplified, around the turn of 1200 - 1300 AD the land mass now known as Finland saw the Swedish Kingdom expanding from the West, and Novgorod expanding from the South-East.

One fictional inspiration for the world of UnReal World has been an alternative history; how would late 1200 AD Finland have looked like, if the Swedish invasion didn't take place? In that case, probably, there still would've been some sort of Novgorod expansion. And not just Novgorod expansion, but probably also Finnic tribes launching (counter)raids into Novgorod territory. Or, actually this Finnic - Novgorod warfare probably is also historically accurate, but only fragmentary documents remain.

EDIT:

Quote
The Njerps are, after all, crazed nutjobs, rather than a normal culture.

I must say that personally I'm a little bit sad about that. I mean, I feel that it would be great if we had all the cultures of UnReal World more detailed and behaving in more realistic and complex way, with multiple layers in their behavioural patterns and repertoire. But that is a huge task which would require a lot of AI programming, and the main focus has been developing the simulation of nature and animals.

August 09, 2020, 08:56:29 AM
4
anything