See likes given/taken
Post info | No. of Likes |
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Give some love to the Mustelids
As a weasel fan, I feel the Mustelids in the game have been grossly mistreated. Not only do they all only get one sprite, in the game files it is labeled 'rodent'! Rodents are what weasels eat, not what they are! Preposterous. Jokes aside, I do feel like they need some work. First of all, by 'mustelids' I mean the small ones - weasel, ermine, polecat and pine marten. The glutton and badger have their own sprites and behaviors that are just fine. I think, above all, they need to be more common. A character can play several years without seeing a single weasel or polecat. I understand that these animals are small and secretive, but that seems a bit much - they shouldn't be so much rarer than foxes. These animals' furs are among the most expensive, by pound of weight, so I understand their rarity may be intended to balance it out, but with the weight of a single ermine hide being what it is, it's only worth as much as a common hare's. They could stand to be easier to find, especially with the trade in their valuable furs having been so historically important. Having your loop-snared birds nibbled by a stoat should be a real danger, I feel. Pine martens should climb trees, similar to squirrels. Perhaps with a less stupid AI -- make them harder to catch, perhaps they can climb down trees if stuck. Despite my extensive setting of loop snares with meat bait, I have only caught carnivorous birds in them. It's hard to find information on whether mustelids can be caught in these in real life - at least one source says martens can, but this may be pertaining to modern, wire snares, that they cannot chew through. My next suggestion is for a new species, an absent European mainstay - the otter. They could use a similar AI as beavers, except for occuring alone and being baited by fresh fish and meat. The european mink is another suggestion. In today's Finland they seem to be very rare if not extinct, but historically they were widespread. They're another waterside animal, but not much of a diver unlike the otter. Lastly, if there is such a need or desire, I would like to offer to recolor the sprites to match individual species myself. It would be a great honor to contribute in this small way to a game I have been playing for many years. I attach a sample polecat August 13, 2019, 03:35:30 PM |
5 |
Choosing target for attack if they're occupying a single tile
...because now there can be multiple creatures in one tile, I had split my dog's skull in half instead of finishing off the fallen reindeer. Luckily she got better. This has also been a problem when attacking a njerp village - there was a pile of unconscious fallen men, and I could only attack the one standing on top of them all. A simple menu: "Attack which target?" please! August 19, 2019, 11:03:55 PM |
5 |
Re: Tufted duck?
Awesome news! No such problem with mallards at all, my character living next to a big lake survived for months off lever-trapped mallards. Can't wait to meet the tufted September 04, 2019, 10:40:53 AM |
1 |
Inspired by URW, I bought for my dog...
...canned food made of reindeer and of elk, to eat like his in-game namesake The reindeer smelled like any other dog food, but the elk was SO gamey that my family complained. The dog absolutely loved it, though. Now if only I can find canned bear for him to try September 06, 2019, 04:56:44 PM |
5 |
Re: Can seals and beavers die underwater and be unrecoverable?
What kind of trap is that? How did you set it in the water? I edited the arrow graphics to have the same marking circle as traps for easier recovery. I was getting tired of spending hours squinting at every tree after a hunt. September 18, 2019, 07:20:07 PM |
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Re: Open World Sale on Steam & Dev's life picture feed from the real world
Loved looking at these, thank you so much No wonder the game is so good with life inspiration so thick all around you
June 02, 2021, 12:31:11 PM |
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