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Re: Luckiest kill?
Broadheads do cutting damage that is more likely to cause a bleeding wound and they disable or kill faster. However, there are some disadvantages: a) may damage the hide more, especially with multiple hits; b) Not as good against armored people, because clothing & armor are usually more protective against cutting (edge) attacks than piercing (point) attack types.
I'll have to invest in some of those broad arrows on my current playthrough as too many times have animals been shot by my arrows but just kept running away and then I've lost them.

2 things.

June 13, 2017, 01:56:09 AM
Re: Regarding dog's behaviour in front of danger
I'm not sure what you're getting at. Dogs sometimes do flee when injured and sometimes fight to the death. They also ignore orders when enraged (as do companions). As to them following orders, well, just because the blasted dog barked a "yes" when I called it, it doesn't mean the bugger actually comes...

I've seen someone claiming different dogs have different personalities (brave/cowardly, energetic/lazy...).

i've seen different behaviors in my dogs. i got "jef" and "stavros"

stavros is very agressive, he fights hard and long and often gets wounded to.
jef is a bit more... cowardly is the wrong word here.. carefull! he'll run towards whatever i send it at but not actually fight it, he'll just "hang around" untill it can nip it's back!
so... i learned to FIRST release jef, he will get it's attention but not actually engage... then stavros who will go in full berserk style, wound and distract the prey and THEN jef will usually join in the actual fight.

i also found jef to return to me faster when the prey does get away, stavros will charge for longer (making me worry about his safety).

they both listen equally well tough, when i tell them to eat they heard that but when i tell them to get out of my cabin they are less likely to oblige (and i have had to remove them with a leach more then once). it's more of a pathfinding thing i guess but i find it hilarious. it gives em some realism :D

June 13, 2017, 02:07:17 AM
Re: Injured adventurer clarification
You may have to be persistent and patient to find the shelter.
Last time I did that quest, I found bloodscapes & tracks, and
the shelter was difficult to find, but it was there. The reward
was worth the effort.

same, except the only thing i found was the handaxe the adventurer wanted back and 2 wooden mugs....

anyway, found blood on the border, with bear tracks. followed those tracks, found the bear camping in the shelter. fucking squatters.

November 04, 2017, 05:44:18 PM
expansion on the planned animal husbandry so, reading the planned features list i noticed "animal husbandry".

first up, i can hardly wait for it. the new types of gameplay that could come from this is already filling my mind with joy.

but one little thing could make it go way further. not only being able to buy an animal, but being able to sell it.

but why?

simple, if i can breed animals i could survive off those, trough slaughtering them and trading their meats/furs/leather. but if i could sell the living animals it would make breeding them an even more viable source of income, maybe even good enough to replace njerp slaying.
of course, breeding animals requires large amounts of food/farming, so it won't be easy or quick to set up an animal breeding center, but it would make it pay off in the end.

so to recap, can we also get the ability to sell live animals?

November 04, 2017, 06:22:52 PM
Re: Value of things
I think that value of things is historical incorrect.
Furs should be not valuable at all as there was not much use of it (you dont make new clothes all the time) and fur trade was not so developed in that time.
Silver (rings,chains,bretcles) should be waaaaay more valuable given the fact that they are from silver and incredably rare (found only on foreigh traders).
Historicly siberian tribes did not value furs at all.

What do you think?

furs are not that valueable in the region itself, but because they are in high demand outside of the region. and if you can trade your fur for a good axe, why would you trow it out? it may be more valueable then the clothes you'd get from it.

there are also several mentions of the byzantines and abbasids being very intrested in northern furs, mostly for status. white fur was imported only and was a sign of your wealth.

November 13, 2017, 01:06:38 AM
Re: No visible floor on a mountain
Absolutely, I agree. But nevertheless, it seems sort of sad that my floor change during seasons.

i wish my floor would change, all it does is sit there being the same all year round. it's really boring.

November 13, 2017, 01:17:55 AM
Re: How old is your oldest survivor poll?
I think he is two years old, but I forgot how to check that. Is there even a way?

your char starts at age 16, so whatever age he/she currently has, -16.

my current char is 24y old, so he's ingame for 8 years. he left behind him a trail of construction. it's horrible.

January 15, 2018, 05:56:16 PM
barry the bull, why you should get at least 1 bull. left my cabin this morning, gathering stones for the paths on my homestead (when finished, i'll Screenshot that to for y'all to see)

anyway, this picture is why you should get a bull, when doing large building projects.

June 05, 2018, 01:24:33 AM
Re: taking a footbath, cooling down. well, cleaning to prevent pests is a luxury, because it implies you have something to protect in the first place, and that makes you a wealthy man in urw.

when surviving in the wild, moving with my dogs and kota, i find the game to be very realistic, fishing to is very well done, hunting is amazing!

but once my homestead is done, i find myself idle 75% of the time, when irl to run a homestead like that with those tools i'd be working all of spring, and half of summer. prepairing land takes a lot of effort, even if you use the slash and burn techinque, the weeding is much more time consuming then the planting. and if you leave edible stuff everywhere (like a cellar) that's bound to attract pests, it also gives another difficulty at the later game stage without having an effect on the early stage.

as for hygiene, that to would be nice to have a use for, preventing disease is one thing.

needing to feed your animals gives a great chore, the chicken co-op mod already does this, if i want eggs, i'd better get some form of chickenfood first.
and of course, being so busy, heatstroke is a real danger, a simple footbath can do wonders against that :D

these small adjustments could make the farming lifesteal much more realistic, and combined with the planned building decay would keep you busy, preventing a single man from being richer (and more bored) then an entire village.

when you have all the tools, and you have all the foods, and you have 3 full sets of metal armour, and a pallisade wall around your homestead you'd find yourself to be a very busy man maintaining all of that. but in urw, you can just keep stockpiling stuff.

about slash-and-burn's purpuse, it's mostly as fertilizer. it also removes weeds making prepairing faster and less tireing, but not really that effective against the weed's roots. it still takes a lot of manual effort to remove those.
you use fire and ashes to prevent soil degredation, together with migrating your fields (crop rotation in later forms, ancient fins just moved a bit).

neither of those prevent weeds from growing back tough, and the better the soil the worse this gets. if you leave your crops alone for 2-3 weeks there won't be that much left for your crops to grow or make the parts that you'd like to eat, depending on what type of crops you are growing and what stage of growth they are in.

you also have crop diseases and pests or even storms that can ruin or seriously reduce your harvest, some of wich you can take action against. a fungus or slow-spreading disease can be removed, bug infestations are very hard to deal with without pesticides, chickens do have a use against bugs but they themself can be bad for certain crops that they reconize as food, or for young/small plants.

wildlife can also treathen your crops, but the game already simulates this for the animals it already has. birds steal seeds and berries, rabbits eat the green parts of your plants, rats can even dig out potatoes, i have no idea what the fins used to do against those animals, irl i use cats.

June 05, 2018, 03:52:36 AM
4 robbers while building roads on the homestead field,
laying stones and gravel to make the weeds yield
a group of robbers with handaxes they wield.
battle ensued, bull raging, ram ramming, dogs biting, javelins flying.
and now, only a whisper remains of the robbers for whom there is no crying.

the end result? a wounded cow, a wounded ram, 2 wounded dogs.... and 4 burning robbers.

June 20, 2018, 03:09:53 AM