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Njeperz, who are they and why? Njeperz the red is a common topic for UrW players.
When it comes to Njeperz, people oftens mapping them to east slavic people.
I have a question that UrW is base on the iron age in Finland(Sápmi, in precisely), which is C1st~C5th. AD.(From C4th BC., If we count in Findless Age)
But east slavic people (Ilmen tribes then) was not waging war against Sápmi people until High Middle Ages IIRC.
However, germanic tribes like Saxon did lots "migration". It can be inferred migration not only happen in western Europe but north Scandinavia.
(Even in Findless Age, there was warlike Jastorf culture in C6th~C3th BC. in southern Scandinavia & north Germany.)

In Finnish, "Sima"(mead) is from Proto-Germanic *saima-.
"raha"(money) is from early Proto-Germanic "*skrahā"(squirrel skin).
In UrW timeframe we're all witness of this loanword adopted from Proto-Germanic.
Moreover, in-game item "Njerpeziläis Scimitar" have a *-äis word-final, which is similar to German word. (probably)

If he looks red, swims like a robber, and quacks from east, shall it be communist slav?
BTW Polish "Niemiec"(German;foreigner, literally "one who mute(won't speak our language)")
make me think of Nje-perz. 8)

March 27, 2019, 03:17:25 PM
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Re: How did you discover UnReal World? -- 10 choice poll Found UrW on a BBS site, it sounds likes something nostalgic in early 90s. But no, it was in 2013.
UrW was v3.16 then IIRC. It was free to roast your dead Daddy on start-up lol.

I was enchanted with the opening theme music, and a game of Suomenusko background is totally something fresh to me.
Unreal World, hunting or being hunted. It's so simple and there're nothing much to do comparing to MINECraft of TES.
Yet I plays UrW more. Not a hero/lord in his mansion or castle, but a tribal vagabond just suits me.

BTW it's suprised to see that Ainu, indigenous people of northern Far East (mainly Sakhalin, RUS and Hokkaido, JP), use something similar to Käpälälauta as fox traps.
Amazing coincidence even though there're 7000+ kilometers apart from each other.

Thanks Sami, Erkka and people of Finland.

March 31, 2019, 03:12:51 PM
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Re: What's Going On In Your Unreal World? (On a daily routine training in my danger room)
arggghh MY BALLS!! That hurts! Deer,  Don't ever kick it.

April 01, 2019, 09:13:39 AM
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Re: Sheep killed a glutton?
The technique I use against reindeer and elk is to chase it around until it's exhausted, and then walk around to stand in front of it until it attacks, but it's a fair bit of work do do it. The ideal is to manage to herd it into a pocket in between trees where the only way out is through the player: that can give a lot of training. It's also possible to order a dog to stay to block an exit, but the bugger moves away anyway after a while.
Here's my settlement, with a danger room full of forest deer. I manage to catch them by 2 precondition.
I. Deer pack nearby
II. Fences/traps around the red line that keep forest deer (blue path) must cut across my settlement.

Once any of deers run on blue path, it's a good start.
When deer run into cave(1), I build a fence at green area. Open door 2, 3.
Chasing the deer in the cave, it should be breathless then. And it will always run into the cabin.
Operating in a similar way to Canal Panama, to catch one deer in this way is quiet easy.
Forest deer WON'T discard companions, so a deer in the pasture, one after another, become a pack in the pasture.
Quote
Also note that trapped animals are more dangerous, ironically, because they typically aren't exhausted, and thus don't suffer from huge fatigue penalties.
But these fatigued deers are still dangerous. I had a bad time...

April 02, 2019, 08:58:13 PM
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