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Re: Njerpez Cookery Mod v1.01
Bedlam's Dirty Visual Guide to Njerpez Recipes Flatbread ![]() The mod introduces many new uses for humble flatbread... It's the same trusty flatbread you love, but bigger, and you can add some seeds to make it more crunchy and nutritious. It is eaten by itself, or used to prepare bean tacos, and to ferment a special Kvass beverage (rye variety only). Can be made with a campfire. Korovai loaf ![]() The Loaf of Sunshine... Milk, a pot, and an oven are required. This bread has a deep ritual significance for the Njerpez people, and it can be very fancy, a work of art, usually prepared to welcome someone of importance, weddings, etc. Korovai evokes the sun, and at the same time, eternity. But with a pot and an oven, less fancy versions of the same tasty loaf can happily be produced for daily nourishment... Salted biscuits ![]() Dry biscuits made from Korovai loaf. They are also known as "sukhari", "traveller's biscuit" or "rusk". Salt is required. Expensive to make, but once dried will last forever without spoiling... Archeologists these days are still finding (edible) egyptian and roman sailor-biscuits made using the same basic twice-baked bread technique. Bean taco ![]() Make those with broad beans and any flatbreads. No oven needed. How did the Njerpez obtain this signature recipe from the Mexicans? Answer is simple: Stealing. Stuffed oven buns ![]() With flour and an oven, you can treat yourself to these. Twist: Njerp pierogi-buns are stuffed with ALREADY ROASTED ingredients, this is their pecularity in real life and here in the mod too. That's what possibly makes them the most versatile recipe in the game. Very useful, and you can use up those bland or stale roast cuts, getting delicious buns back if your cooking skill serves! Goulash stew ![]() A very thick, meaty stew, usually dark brown.Takes a long time to stew, but steppe chieftain's nutritious favorite. Veggies and smoked cuts, and spices, stewed together. Along with Okroshka soup, it's a champ at lasting without spoiling for a long time, ten days give or take. Longer in a cool cellar. Pot and oven required. Porridge (4 new varieties) ![]() Now porridge is worthwhile to make, filling and convenient, but it's still the same good porridge. Shishkebabs ![]() Make kebab sticks from branches (Lumber menu under Make), then use any raw cuts of meat, fats, and herbs to complete your delicious kebab. Lasts the same as any other roast meat, but slightly more convenient and nutritious if enough herbs are used. According to Njerpez traditions, you're not a real man if you can't make proper "shashlyk" (kebabs) to blow your guest's minds on the weekend. Techniques for soaking the meats in the right mix of herbs and spices are a close-guarded family secret, each Njerpez family claiming theirs is the best kebab technique... In the game, these offer you the easiest and fastest way to efficiently utilize leaves from hemp, nettle, milkweed etc. in your cookery. Hunter's Borsch ![]() A hearty meat and root veggie soup, that gives you options on top of options in game. Based on stock made with dried meat or fish, add root vegetables, seasoning... Can be very nutrient rich, depending on ingredients used. Pelmeni soup ![]() Njerpez Pelmeni are doughy dumplings, filled with minced meats or fish. They are boiled and make for an excellent soup. Slightly more long-lasting than other meat soups. Requires flour... Salo ![]() Delicious, salt-cured animal fat, the staple of Njerpez cuisine as it's addable to most veggie soups as thickener, used in frying, and is an excellent non-perishable snack by itself. The best-made Salo tastes mildly chewy, smooth and rich in salty flavour. It melts on the tongue almost like icecream, and has a bouquet of tastes from the berries and herbal sesonings used to cure it. Lasts for well over a year properly stored in a cellar... Whole-cooked fish ![]() This is a method of prepping raw fish on a campfire, without gutting the fish first. The fish is wrapped in herbs so it will not burn, and then left on top of the smoldering coals to slowly boil in its own juices. The result is scary tasty... In URW the herbs add to nutritousness and the recipe is faster than generic roast fish. Lasts the same as any roasted fish. Tip: Use for large fish like salmon, pike - and try to put other fish away from your inventory temporarily when making this - due to how the game works, it will use the first fish it finds in your inventory and you may not want to bother whole-cooking tiny roach-fishes! Fish soup ("Uha") ![]() Called "Uha" by the Njerpez, it's a basic fisherman's soup. Good for preparing many smaller fish. The soup lasts about a day longer than generic roasted fish. Roasted turnip ![]() Njerpez people often say "oh that's simpler than roast turnip" when they want to say that something is stupidly easy. In recognition that you don't have to be an Owl Tribe scientist to enjoy turnips roasted in the embers, we have this recipe. It's simple but actually quite good! More nutrient-rich per pound than uncooked turnip, worth making for sure. Also more convenient to eat than individual turnips. Lasts for 4 days or so, once cooked. Mash-turnip ![]() Using milk, roast turnips, and optionally smoked cuts and herbs, you can make this delicious filling. Eaten by itself or used as stuffing for oven buns. Lasts a whole 2 days longer than roast turnip before going stale. Can be incredibly nutritious with the right ingredients. Kvass drink ![]() Gives a whole new life to Rye bread. Why do people plant rye, if barley is 20% more nutritious? Now you know why - because KVASS! This drink is made by fermenting rye flatbreads with herbs and berries. Nutritious, delicious, lasts for a very long time, and is the keystone ingredient for Okroshka soup. It has a fizzy, tangy taste that is very refreshing and helps with thirst reduction. Despite looking like beer from a distance, it tastes nothing like it, apart from perhaps being just as addictive... A Njerpez warrior's highest pleasure: to come back home alive from that Kaumo village raid, sit with the wife on the steps of the house and sip cold, fresh-from-cellar Kvass... Interestingly, in real life the best kvass requires STALE rye bread. I left this out of the mod, but if you're hardcore, you can edit it back in. Then you can set out rye breads in the summer and eagerly check up on them to see if they went stale yet... Okroshka soup ![]() Unique "summertime" cold soup, Njerpez version of the Green Soup, but uses Kvass instead of water, making it more refreshing, tasty, and longer lasting than most soups you can make. Also incredibly fast to prepare if you already have ingredients ready. Add salty toppings to taste... Try adding salty biscuit crumbs or salt meats for max authenticity and nourishment. As to how it tastes, the soup's closest relation outside the game is perhaps japanese Miso-soup, though Okroshka is more fresh and green-tasting, and of course it's always served ice-cold! Pea soup ![]() Good old pea soup, optimized for more nutrition, and optionally you can add some Salo to thicken it. Lasts about 5 days, like most soups in the mod. Veggie soup Simple vegetable soup, except this version is more flexible than others you tried. Make sure to utilize those milkweed roots and lakereeds (counts as veggie). One Njerp trick is starting the soup with 1 bear pipe root, then adding all the other vegetables you want, like turnip or beans, or roots. The resulting soup will refresh you (tiredness) and nourish you (hunger) at the same time. Mushroom soup Provides decent nutrition now, not useless like it was in prev versions. Soup will be poisonous if the mushrooms were poisonous. You can boil the mushrooms first and then make soup to get rid of the poison for most mushrooms. Dried mushrooms, Dried berries You can sun-dry these now in the summer for preservation in large batches, with a board and some patience. Lasts more than a year in a cellar. Careful with poisonous mushrooms, they will still be poisonous after you dry them. For most mushrooms the solution is to boil them first to remove the poison, then you can dry them for preservation. Extremely poisonous ones like the Sand Mushroom will be deadly even when boiled, you best know what mushrooms you're using! February 12, 2018, 07:54:17 AM |
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Re: Old mods
Njerpez cookery is back in action, just posted an updated 1.01 version in the mod release section: https://www.unrealworld.fi/forums/index.php?topic=1106.msg3363#msg3363 It's a minor update including a small bugfix for Linux and a salo improvement that PALU came up with in the old NjerpezCookery thread. Enjoy guys! ![]() February 12, 2018, 08:57:14 AM |
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Re: Harvest field near village
I often go and plant my own stuff on village fields - both using their plots and making my own next to theirs. In my experience the key is to not get caught, you can't let people see you picking stuff up. They don't seem to mind you extending their fields. So you harvest during the night, so those annoying maidens wandering around don't spot you in the act of pulling some turnips out. Another thing is, when harvest time comes, I'm pretty sure the villagers will harvest your plots for themselves along with theirs, but they can't harvest all of them at once and there will still be plenty of unharvested ones for a while after harvest season starts. Pretty sure they make no distinction between their plots and the ones you made next to theirs, they're all considered to be theirs and you'll get a warning and then a good beating if spotted. After harvesting just pile the goods in some safe spot nearby, recently there was a feature added where villagers get suspicious if they see you hauling a lot of veggies in the village that look like they're from their field... Later on when everyone's gone to sleep, I'm loading the pile onto my bull and heading home with a self-satified feel of a job well done. The stuff they harvested "for me" will be in their shops and stores, which is useful to me because in late game you usually have plenty of stuff to trade with. Piles of turnips and wheat can be had for cheap, those piles would've taken a lot of time and back-breaking effort to harvest on a private field. February 12, 2018, 12:39:37 PM |
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Re: Best Trap Fence Setup?
You have the right idea there, it's kinda hard to say what is the optimum because fences work on a few interacting factors (as far as I know):
I've also tried building vast multi-map trap fences that close the gap between major bodies of water, thinking that will help me funnel lots of reindeer into my trapline. It was effective but not as effective as I thought it would be - pretty sure the vast multi-map funnel between bodies of water didn't make a difference, it just treated each map with a trap fence as a singular thing. So in conclusion my thinking about this is, the most effective trap fence is having multiple trap fences quite a long way apart in every cardinal direction and based in varied types of terrain, with your main camp or base being in the middle between all the traps spread out radially. Maybe half a day of walking or more (more non-overlapping zoomed out area to "gather" animals for each one trap-map), and using basic fence builds like you're already doing, plus the right bait. Elk and reindeer are attracted to berries. Hares like turnips, reindeer too but probably not as much as berries. Wolf traps are good because they catch smaller/medium animals such as wild pigs, pinemartens,lynxes. Pit traps with both berry/meat baits on each one seem effective too. Birds also go for the berries. No animal seems to care about leaves, seeds, or beans (might be Sami's oversight?). If you're having bad luck and not catching anything for weeks, kick the trap down and re-set it, might improve your odds. Another effective measure is having a secondary camp (with secondary trap spots etc) where you go to live for a few weeks, once in a while. Living far away from home for a time lets the main area refresh and repopulate with animals if you've been catching them all and it's running low. February 12, 2018, 01:32:38 PM |
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Re: Catching a glutton - advice?
Very exciting. Try re-setting the traps (by kicking them) and putting only fresh raw meat cuts (or fresh small fish) on them. Spoiled bait is not useful, it seems to make them avoid traps. The right trap for the glutton is the small and the big deadfall trap. One lower from the bear one. It's supposed to be the smaller one, but I'm very sure I've caught gluttons with the bigger version too, same one that catches wolves. It's probably small enough to squeeze through the trap fences and is ignoring your delicious traps because the meat in them is spoiled! February 12, 2018, 02:31:47 PM |
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Re: Catching a glutton - advice?
The character's looking well satisfied. ![]() February 14, 2018, 01:18:44 AM |
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Re: 6 for 6 Bear trapping
That's a very effective "in range" strategy for trapping, if you have the foresight to bring everything needed. You can catch elk and reindeer the same way if you bring a couple turnips for bait. The bear trap or trap-pit will catch those big elks for you too. Berries if you're catching birds. I caught some runaway foxes this way with no trap at all, by setting up a piece of meat when I thought I was in range of the hiding fox, and then hiding myself a good distance away with a loaded crossbow. With some luck and patience (passing time with the "." key held down till you see movement) the foxes do come to sniff the meat after they calm down from the chase you gave them before, so you can get that perfect straight line shot. Btw if you ever wondered like me, what happens to animals when you leave the area - I can confirm that they don't just despawn. I went seal hunting recently near the sea area and been peppering this one poor seal with arrows over 4 days in roughly the same neighbourhood where I first found him. I felt like giving up several times, thinking for sure he just despawned and it's fruitless. After many days, it was a triumph to finally down him with a lucky shot - I got a seal that had 8 different arrows in him, so for sure it was the same one! Each time I'd hit him, he would dive and then I could only rarely find him the same day a secodn time, but I'd go back to camp and sleep, then return when it was bright morningtime again and start looking for him all over again. I was finding that seal on zoomed-in map mode, even though a lot of the time he could not be seen when zoomed out. So my theory is that animals won't just de-spawn, they may wander off though. But they're still there on the global map, and there's a chance you might find your wounded elk some day still even if they get away on you in the chase the first time. November 12, 2018, 05:55:47 PM |
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Re: Defense of Cattle?
Oh yeah, it's a rare occurence but the wolves and lynxes will kill cows if they're hungry. This happens especially in spring. You can reduce this by building traps around the cow pens, so that hopefully the predators will be distracted and get caught in the trap. That's not a 100% solution but sometimes it works. I also leash some dogs so that they are in range of the cows, if a predator shows up the dogs will aggro on them and hopefully scare them away.
November 12, 2018, 06:51:33 PM |
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Re: Secret Female Quests
And what's with the Driik women never baking any bread? These females getting out of control.
November 14, 2018, 06:21:13 PM |
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Re: Life hurts
Get well soon man! Do try my Bear Strong drink, it is good for wounds and as a herbal beverage. December 01, 2018, 07:01:35 PM |
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