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Re: [Buoidda's mod] Obtaining blood from animals... ideas? This does indeed work - if anybody else wants to use Buoidda's mod in the current version, just replace "elk carcass", "reindeer carcass", etc with {* carcass *}  tags. It also works for the processes to extract guts, backstraps, etc.
December 19, 2018, 12:49:01 AM
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Re: Man, I hate wolves! I had a similar episode myself, a few days ago.  My well-established Kiesse settler was heading to the Driik lands in winter.  The plan was to exchange furs, crafts and captured weapons for animals and high-quality tools.  I had with me my Big Female Dog "Sampo", my Small Dog "Puolokka" (Lingonberry), and my bull "Ukkonen" (Thunder).   We had earlier been attacked by a Njerpez warrior wielding a woodsman's axe... Fortunately, I am a skilled axeman myself.  I carry a Fine Battle Ax, and I am covered head-to-toe in lamellar, mail, fur and my treasured Iron Spectacle Helm.   I am not easily killed.

We made short work of the axe-wielder, but he did severely wound both my dogs.  One was walking lame and nearly bled to death.

I found a wounded adventurer in a Koivula camp, who said he had been attacked by a bear and lost his woodsman's axe.  I decided to buy another dog to take with me, this time a medium-size Dog, whom I named "Savu" (Smoke).  With the other animals tied up safely in the village, Savu and I set out into the heathlands, and discovered the adventurer's camp the following day.  We encountered the bear still hovering in the area.  I briefly considered setting a trap, but realized I had no bait... Indeed, supplies of food were getting thin.  I decided to attack the bear head-on...

I fired a few arrows from my longbow, but scored no hits.  However, it did capture the bear's attention, and it charged.



 I unleashed Savu, and sent him to attack. 


Meanwhile, I dropped the bow and pulled out my Masterwork Woodsman's Axe. 


Charging through the snow, I flung the woodsman's axe at the bear... but it missed.  The dog collided with the bear, and jaws snapped in the air as both animals reared and pounced.  Savu was swiped in the ribs, but he fastened his teeth onto the bear's throat.  This gave me time to close in, as I drew my Fine Battle Axe. 

I aimed for the bear's head, but in the tumult I struck the shoulder instead.  Nonetheless, the ax bit deep and drove the beast to the ground.  Savu continued to savage its throat, and I drew my Fine Northern Knife and cut both arteries in the neck.  Not long after, it was dead.

After resting and dunking my head in nice cold water, I turned to the bloody task of processing the bear.  I was pleased to see the pelt turned out to be a Fine Winter Bear Skin, despite the damage done in battle.  I butchered the creature, and Savu and I were able to carry it all back to town.  The adventurer was happy to see his ax, and rewarded me with a (much-needed) archery lesson.  I sold much of the bear's meat, and purchased a Masterwork Handaxe. 


This would become my primary ranged weapon... I could throw it, then easily switch to my Fine Battle Axe.

The group set off into the South-West, and in time we came to the Driik lands.  Our trading accomplished, we turned back home once again.  It was as we traveling through No-Man's Land, that it happened.  It was evening time, in Midwinter, during a storm.  Visibility was low.  Our foodstuffs - mostly bear meat - were packed onto the bull Ukkonen.  All of a sudden, I was pulled from the World Travel Map with a message of wolves.  Perhaps they had been drawn by the scent of the raw bear flesh.  Immediately, my character was attacked from behind.  A wolf lunged out of the storm and caught me by the hip, between my leather leggings and my lamellar cuirass. 

It just goes to show how different UnReal World characters can be... I once had a character, who was a female carpenter and fisherwoman who lived alone with her small dog by the sea.  One day, she and the dog were out walking, when a wolf pack pounced.  The first wolf caught her by the shoulder from behind, and dragged her to the ground.  A few short seconds later, her abdomen was ripped open and her throat torn out.  I never found out what happened to the dog.

Luckily, this time there was layers of fur over the flesh of this large man, and I was torn only slightly.  I swung around with my battleaxe in one swift movement, and slashed the animal across its hindquarters.  It fled, yelping... But I knew there would be more.

With visibility down to a few squares, with my dogs all injured and loaded down... What could I do?

I backed into a nearby copse of trees, and got the heavily-burdened bull behind me.  The dogs naturally arrayed themselves in front as a screen.  Then, the second attack of the wolves came.  2 of them lunged out of the darkness, and all was chaos as dog and wolf rolled over and over one another.  Jaws snapped and snow flew as they tussled back and forth.  Then, my time came to strike.  I lashed with long ax at one of the wolves, and laid its shoulder open to the bone.  As suddenly as they had come, the wolves fled. 

I grabbed all of my animals' leashes and backed away quickly.  Every few steps, I swiveled to look around - I could not afford to be caught off guard again.  At last, I sensed we had left the pack's hunting grounds, and we moved onwards through the gathering dusk.  Although I wish I  could have taken at least one Winter Wolf Fur for myself, I do not think the pack will soon forget us.

December 19, 2018, 10:13:30 PM
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Re: Base for Rules System Harn was (relatively) quite a bit more popular when URW began its development.  It's hard to remember for some people, but roleplaying back in the 80's/early 90's was MUCH more rules-heavy than today's games.  After all... there wasn't anything else to do, with no internet and few distractions besides reading.  If you were a socially-awkward misfit (like myself), it wasn't too crazy to spend hours poring over complex and byzantine systems, memorizing rules, and finally playing with other like-minded individuals.  Sessions might last for 8 hours or more, and if a ruleset required extra time, that was sometimes considered a good thing!  Especially if it added more realism.  Anyway, those systems were honestly far more suited to a computer program... and luckily, we have games like URW now as a result!
January 01, 2019, 01:26:55 AM
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Re: Spiky Fences and Fence Gates Building Finnish typewriter requires 26 rocks (keys), 26 cords, 26 stakes, 4 boards and a slender tree trunk.  Small knife preferred.  Birch bark lace can be use for paper, ink is made from pitch glue + charcoal

Now you can print up your anti-Njerpez manifesto and distribute to the townspeople!

January 18, 2019, 04:42:34 PM
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Re: Working with tree nails Pretty cool video!  Thanks!

I always wondered how URW characters managed to put together things like tables and chairs without the use of nails, using only axe and knife...
I guess it would be possible to bore out holes for wooden nails using a knife... is that meant to be the idea?  or is it more like tenon joints?  Perhaps an expert on Finnish/Scandinavian woodworking could clarify.  Or one of the developers.

February 09, 2019, 05:29:16 PM
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Re: What are some good early game barter items? Arrows are a very decent, lightweight trade good that don't require much in the way of materials, you can usually find feathers if you just walk around in the woods for a little while.

wooden shovels as well, only require a block. Not worth much but you can sell them in bulk.

Shortbows are also quite easy to produce, and fetch a relatively good price.  If you have trouble getting enough cords, try the BAC mod - gives you more options for making cordage from things like tree bark. Also gives you more options for making arrows and bows.

You can also sell meat or fish - if you have decent fishing and cooking skill, selling tasty roasted high-value fish like salmon can actually be somewhat lucrative for a starting character. You can trade for arrows, squirrel fur, smoked meat, etc.

if you kill a large animal and have more meat than you can use, sell the rest.  You don't have to smoke or dry all of it - eat some, preserve some, sell the rest.  Of course, this depends on having a village nearby. If you're worried it will go bad before you can reach a settlement, start traveling and then cook it on the second day.  It will stay good longer and if you have a high cooking skill, you will actually increase the value.

March 09, 2019, 05:16:00 PM
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Re: Wits for wandering NPCs and companions - the future version focus Very cool!!
April 22, 2019, 12:17:45 AM
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New furniture item: "Chest" for storing things Sometimes the cabin tends to get a bit cluttered, especially in long games.  It's perfectly possible to stash large piles on a single tile, but it looks messy to simply dump everything on the floor.

It would be nice to be able to build a furniture item called "Chest".  I would imagine it would function similar to a cellar, but without the added benefit of keeping food fresh.

It would particularly be nice for clothing items, since those seem to tend to pile up the most.

April 26, 2019, 02:04:14 AM
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Re: Rye and Barley are not good crop? I would also like to recommend the Njerpez cooking mod, if you feel that rye and barley are not worthwhile in the basic game.  It adds so many fun and "flavorful" options.  I think it really increases enjoyment of the game.
June 04, 2019, 11:34:40 PM
1
Re: New furniture item: "Chest" for storing things Yes, I was a little surprised to learn this was already in the mod too. I built one in the game, and you can indeed make it display on top of the other items by dropping it on top (I roleplay this as "closing the lid".) It does appear that larger items like cloaks are poking out the sides, but my chest at home isn't that different...
I agree that it would need special coding, and probably belongs more in the suggestions area.

June 17, 2019, 01:52:25 AM
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