See likes

See likes given/taken


Your posts liked by others

Pages: 1 ... 7 8 [9]
Post info No. of Likes
Re: 3.50 Aggressive Livestock Not a bug at all. Livestock can get aggressive too, and the odds are even higher if the person is unfamiliar to animals.
June 04, 2018, 12:45:26 PM
1
Re: Recipes for Raft and Stone Axe require "Rope" but any tying equpment works For now I second Privateer

"It's been this way for years.
let it be"

This gets only fistful of reports in a decade, if the troublesome frequency increases we'll take another look at it.
Tying equipment handling is likely to be overhauled at some point, so things will change properly then.

June 04, 2018, 12:57:58 PM
1
Re: Calf overweight Bugged it was, smaller size of young animals wasn't taken into consideration when generating skinning results. Fixed now.

Fixed - persists in 3.50 (stable)

June 04, 2018, 08:39:47 PM
2
Balanced that spirit, fixed them sacrifices Two important things to help us get along better with the spirits in the upcoming patch:

 - balanced: forest spirit's attitude in regards to hunted animals - size and significance matters

        When an animal is felled the forest spirit's mood change and need for compensation by sacrifices
        now depends on the size and significance of the animal. Previously almost all the killed animals
        were valued equally by the spirits which resulted in small game hunters often receiving unreasonable
        disgrace. Now it is far more tolerable to hunt smaller game and get along with only casual sacrifices
        every now and then.

 - fixed: only one sacrifice allowed per day

        If any kind of sacrifice to any spirit was performed even the different kind of sacrifices during the
        same day were considered excess. This was not intentional, and is now fixed back to normal:
        You can perform multiple sacrifices on daily basis as long as they are targeted at different
        spirits, ie. forest or water spirit, or if the act of sacrificing is a part of unique spell.


These are future additions not yet functional in current version 3.50 (stable).

June 07, 2018, 01:59:14 PM
9
Re: Balanced that spirit, fixed them sacrifices
I'm curious, depending on "size and significance" of the animal, would the appropriate sacrifice ever exceed one cut?

According to folklore it seems that for the finnish spirits it is the gesture that matters the most - not the actual value of the offerings. Exception to this rule are sacrificial specific spells where a specific thing is needed for a specific result. Concept of greater sacrifice for a greater service/result is a bit alien for us. So we continue to emphasize on the gesture rather than the required amount.

And when it comes to sacrifices with spoiled food items, that's going to be fixed.

June 12, 2018, 12:33:14 PM
5
Re: Unable to resize window at some occasions Not a bug, but a screen handling related design necessity. In addition to these cases, resizing is forbidden also during the map maintenance.
June 12, 2018, 12:47:47 PM
1
Re: Village invertory system taking your food Well, everything dropped in the village is prone to get handled by the villagers as they please. Player character's items in the village are a wild territory as there are no restrictions or specific rules applied to them. Many wondrous things can happen. I don't know if this actually calls for any action.




June 12, 2018, 12:53:29 PM
2
Re: Former hirelings not available for rehire This is investigate thoroughly now and indeed, despite of their "maybe in the future" responses former companions did never reach proper status to be hired again. This is fixed now and companions can be rehired after a varying NPC dependant timespan from few months to full year.

Fixed - persists in current version 3.50.

June 12, 2018, 12:55:51 PM
1
Re: [not a bug] 3.50 Aggressive Livestock
Interesting - it's never happened to me. I wonder if it's related to spirit sacrifice or not.

It's related to unfamiliar person all of a sudden handling livestock whose real masters are not around.

June 12, 2018, 01:01:47 PM
1
Re: A very skilled sage
You've got the wrong Sami but the right profession. I think the real one is Sartolainen or Reemilainen, i.e. in the east rather than the west.

Others have found Erkkas, but I've failed to find one. The nearby Sami I have is a tribesman, so it's not the right one either.

Thanks PALU, for granting me that fair profession :)
Kiesseläinen, that's what I am.

I've also heard people finding Erkka, but I think there's only Erkkiis in the game.

June 13, 2018, 09:57:18 PM
1