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Re: 3.50(beta2) Sleeping dog moving around the tree it's tied to. Encouraged by others succesful reproduction tries I gave it another go and yes, now I also managed to see the issue.
So no need for additional folders to be sent, Sproink, and thanks for the follow-up info. Will continue to investigate.

January 14, 2018, 11:14:54 PM
[let it be / not a bug] Re: Skins I really have no strict opinion on this, but it's not a bug per se, and we'll let it be for now.
Luckily people can adjust the recipe according to their needs / thoughts / feelings.
If we start adjusting the skin properties at some point making a real waterproof drinking skin should also be a lot more demanding than it currently is.

January 23, 2018, 06:24:59 PM
Rid of the crash related creature and item losses We're clearing bugs away from the path of a stable tag, which is shining in the horizon and to be attached to 3.50beta version soon enough.  Lately I've tried to find ways to improve crash security to overcome creature and item losses when travelling with companions and watercrafts. Not a frequent issue, but a real annoyance if it might happen to you.
And now I think a reliable and fast way to get rid of this legacy issue has been found, and will be put to effect in the next patch.

There's now extra data save added upon each map load to provide crash security and to minimize certain creature and item loss potential. Previously it was quite often the case that the pets and companions you were travelling with would disappear upon a crash. The same sort of crash related disappearence might also happen to the items you were transporting with a watercraft - including the watercraft. This sort of losses should be history now. Crashes may naturally lose some progress in the game world, but all the creatures and items should stay intact and be available upon returning to post-crash UnReal World.

This is a future feature, not yet functional in 3.50 beta version.

January 23, 2018, 06:37:14 PM
Re: water spirits won't come 3.50b2
I successfully met a water spirit in 3.50b2 but I had to try two different locations before it worked. I'm not sure I was on the right kind of rock the first time.

Thanks for the follow-up, Korvi. Haven't heard of Plotinus nor got the save, but it seem there's no reason to suspect a bug.
Spirits are not automatic beings, and as every area and territory has got spirits of its own their moods or behaviour is not universal to the whole game world.

Plotinus, if you happen to spot this, feel free to send the save nevertheless so we can confirm.

January 24, 2018, 06:38:02 PM