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Re: "Savegame needs a remedy" after BSOD Unfortunately the character can't be restored.
I'm curious which version of the game you were playing?

In 3.70 we added some extra safety measures for data loss upon power loss / hard crash, so I'm asking if we need to seek for more solutions.
All in all, this is only Windows issue, and it's been pain to figure out sane reason for it to happen.

October 26, 2021, 06:19:39 PM
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Seasonal Steam sale and Kekri customs Harvest festival sale is on at Steam and in the Far North we do celbrate Kekri.
So let the new adventurers be respected with the discount, and the ancestral spirits with our special Kekri costumes and customs...

During this festivity period you can grab the game for decent discount on Steam.

It's Kekri, not halloween, in the Far North.

Kekri is an ancient Finnish harvest festival celebrated in the fall when the annual agricultural activities were all accomplished and the harvest collected. Kekri meant the end of the crop year, which was a big turning point. It was the time when the souls and spirits of the dead wandered around and visited the living. The ancestors were respected and welcomed. Sauna was heated up for them, and meal prepared too. The living celebrated accordingly, and so do we.


Kekri Goat

Kekri time included tradition of Kekripukki (Kekri goat) figure. People would dress up as horned creatures, wearing furs or coats upside down, and went around in their disguises and were offered food and drink.
So, what does a decent developer of tradition rich game do to follow the tradition?
Yes. He dresses up as Kekripukki.



We wish you happy and haunting Kekri time, or Halloween - if that suits you better.
Celebrate and participate!



October 30, 2021, 07:02:37 PM
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Re: "Savegame needs a remedy" after BSOD
I had the same issue on 3.70

https://drive.google.com/drive/folders/1wNYMwU6eXbnmcS_bP-oH7bLMsGUyrObw?usp=sharing

I think I quit the game after the character had been saved, once the main menu had appeared

Are you quite sure the game ended like that? The last note in the message log says "You finish eating some of that broad bean soup.", and then it's all blank, no
mentions about character being saved. It's even more bizarre if the character data gets blanked after manual quitting.

Anyway, this characters seems unrecoverable as well. What is your operating system version?

November 01, 2021, 10:31:42 AM
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Re: "Savegame needs a remedy" after BSOD
That's really curious, I usually quit the game by using CTRL + S which displays a very quick message in blue in the log.

My OS is Windows 10, version 20H2,  build 19042.1288

Anyways, the character was very recent so I didn't lose a lot, thank you for taking a look.

Okay. Good to hear it wasn't a big loss, but of course we still wouldn't want these issues to be witnessed ever.

--

In case of another instances of this, please just report again. We'll keep seeking for more safety measures.

November 01, 2021, 05:30:17 PM
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Re: Problems with Inconsistent Snow Penalties for Certain Animals? [3.70 beta3] This was been checked thoroughly and indeed we found something to tweak and fix.
The snow movement penalties itself were working flawlessly when it comes to the speed an animal can move in the deep snow.
However, there were few faulty calculations in fatigue rate which animals suffer when moving the snow. This could result either in animals tiring too easily, or too little. The issue appears on border areas of certain snow depths, so that's why you have rightly noticed the dogs not tiring in the deepest snow.
In most cases the snow penalty system is working as it should, but some oddities may be witnessed - as you did.

It should be noted that animals which are adapted to moving in the snow can and will still get tired. Even if a hare would run on solid surface in the summertime, it will eventually tire out if it can't rest every now and then. This can naturally happen on snowy surface as well, even though hares are adapted to moving in the snow. The same goes for the lynx too. So we don't actually know what tired that lynx out. It could have been this issue, or the lynx might have been running after the game just a little earlier. For the many reasons this glitch isn't easy to spot, and wasn't easy to discover from the code either.
But it's great that you paid attention to this. We've found the issue and the snow related fatigue accumulation issues will be fixed in the next patch.

Fixed - persists in 3.70.

November 02, 2021, 11:45:12 AM
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Re: Weird timeskip to day 499 Weird indeed. So I'll confirm, that in reality Einari is only 20+ game days old character?
Upon the load his data indeed tells he's lived 499 days.

I've got absolutely no idea what's the case here. In theory it could be a result of some variables overflowing, and then corrupting the day counter.
But why, that's the mystery.

Did you go about with similar playstyle with all the characters that ended up in the day skip?
Also mention is there was any modding, or third-party stuff which might affect to game values.

November 02, 2021, 02:38:31 PM
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Re: Weird timeskip to day 499 Thanks for the follow-up details, Pyry - and Night also. I'll keep investigating.
Now we can probably assume that it happens only on loading the character, otherwise I think it would be noticeable during the gameplay.

November 08, 2021, 04:44:04 PM
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Re: Weird timeskip to day 499 Found it. This has been likely been around for ages. It's related to game/system getting terminated/crashing, and results in character game day synchronization problem. This might have caused some reports in the past which we haven't been clever enough to search from a right angle. There's been rare and weird harvest growing up overnight kind of issues, etc.
It was luckily easy to fix.

Fixed - persists in 3.70.

November 13, 2021, 01:47:14 PM
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Re: "Savegame needs a remedy" after BSOD After several attempts I've managed to reproduce this issue by simulating a sudden power by loss switching off the extension cord the computer is connected to.
Bad for your computer, good for bug hunting.
So I managed to witness that character data occasionally appears blank after these shutdowns. It still makes no sense at all, looking at the file handling in use, but Windows can be surprise us sometimes. And this is only Windows issue.

The good thing is that by adding additional character file backup steps along the way, I've managed to create a system where some of the character data files always stay intact and can be recovered upon loading the character again.

So we can call this fixed until (hopefully not) proven otherwise in the future. I'll also make it so that upon loading corrupted character again the game automatically tries to recover the last good character data condition from the internal backups.

November 13, 2021, 05:30:48 PM
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Version 3.71 released - a small bugfix patch A small bugfix patch, version 3.71, has been released to address the following issues:

 - fixed: some faulty animal snow penalty calculations

On few occasions the fatigue rate of animals moving in the deep snow wasn't calculated right. This could result either in animals tiring too easily, or too little.

- fixed: distributing offered traded items among foreign traders wasn't always working

You might still end up in "can't carry" trade situation, even though the trading party would have capacity to carry the offered goods. Hopefully this is fixed for good now.

- fixed: Crash/shutdown related character data loss on Windows systems

On Windows system crash or computer power loss might result in character corruption which at its worst erased character data to the extent of making them unrecoverable. This issue has been now addressed with extra safety measures and internal backups which hopefully prevent the worst case data losses for good. Should you experience Windows crash the game now tries to recover character data automatically from internal backup files upon loading the character again. You may still loose some moments or few map loads in the character's life but the game hopefully goes on more reliably.

- fixed: UrW mobile controller not working on some systems

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That's all folks. Four fixes in total. You'll find the release on Steam, Itch and also available for Lifetimers.

November 17, 2021, 03:16:00 PM
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