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Re: Cordage used for smoking/drying increases in weight
As the title says, I have a 3,3m linen cord that weighs 108kg, and several others with lesser but equally unplausible weights. It seems that the weight increases every time the cord is used for smoking/drying.

Quickly tried this with drying but couldn't see dramatic cordage weight issues with couple of drying sessions. Are you playing the latest version, 3.71?
However, I noticed that the auto-cut cordage used for these cooking activities has its initial weight a bit too high, so there's likely something to tune in any case.

December 08, 2021, 12:53:27 PM
2
Re: Items become weightless after canceling the construction of a trap [3.71] There seems to be a lag with encumbrance being re-calculated. Should happen whenever carried items are used in crafting, and the process cancelled.
The proper encumbrance display will return eventually, with map load as you noticed, but also during many phases of regular gameplay even on the same map.
Must have been around for a good while, fixed now.

Fixed - persists in 3.71.

December 08, 2021, 01:15:34 PM
3
Season's Greetings The midwinter and holiday season is at hand!
It is time to send you our warmest Season's Greetings with a few moody photos from this very day.
Thank you for 2021 to those who already roam the UnReal World, and welcome into the Far North, all you new adventurers.


We have just passed the Winter Solstice on northern hemisphere, and the amount of daylight now slowly starts increasing. Otherwise the winter in Eastern Finland continues in decent -20 degrees celsius temperatures with delightful amount of snow. Sami (UnReal World creator) heads towards the real world in horizon.


Merry Christmas, Tree. This mighty spruce grows beside the village road, not very far from the development chambers.


Now let's survive the midwinter, and see you again in 2022!

December 22, 2021, 04:22:44 PM
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Year 2021 now added to development history log Briefing of the year 2021 is now summarized up at "Development history of UnReal World" section at the homepage.

You can take a look at the development history since 1992 page here:
https://www.unrealworld.fi/urw_devhist.html

January 13, 2022, 02:02:07 PM
10
Re: [3.71] Incorrect PC height in metric units Fixed now.

This was a result of generic UrW ft<>metres conversion being used in the character profile. The generic conversion elsewhere in the game is an approximation where 1 foot  is 1/3 meter. This is for the sake of more pleasant display of different units so that 15 ft rope appears as 5 meter rope in metric units, rather than 4.57 meter rope.

January 18, 2022, 11:36:01 AM
1
Re: Squirrels in saplings It's incorrect indeed. We'll choose the latter and real life compatible option, squirrels don't climb to saplings for safety no more.

Fixed - persists in 3.71.

January 18, 2022, 11:53:52 AM
2
The 30th jubileum, 47th birthday, and sort of a year off This year, in 2022, we are celebrating the 30th Jubileum of UnReal World.
The game was first released in the summer of 1992, so the 30-year milestone will be reached this summer.
Now what will this special year of celebration bring upon us, and the game?

When it comes to coding and development, I will be taking it real easy. It is likely that we'll see some updates to the game, but mostly I'll be devoting my time for variety of other things. So I'll kind of celebrate the 30 years of development by taking a year off from the usual coding flurry. This also allows me to better contemplate on the future of the game as there some challenging overhauls in our sight. One is moving to higher resolution and modern aspect ratio. The year is early, and these thoughts are scattered, so more news on this front will follow later on. But yes, it is truly so that I will take a year off from the usual, practical, hands-on development. Planning, brainstorming and a little something easy paced remains, though.

Nevertheless, during this year of celebration we will be bringing you some recreational content from the North, out and away from the development chambers. What it will be exactly remains to be seen, but I'm sure this year off will bring along many occasions, incidents, experiments or artistic projects to share or publish.  There are some ideas bubbling under already.

On this thursday, 27th of January, it will be my 47th birthday. I started working on UnReal World at the age of 15 and two years later,  at the age of 17, the first version was released to the public. Now the 30th Jubileum, or 47th birthday, may feel like an occasion to offer me a drink or something, and for that purpose I quickly created "buy me a coffee" page.
https://www.buymeacoffee.com/SamiMaaranen
It's a simple support channel I've been asked to allow even earlier.  Now it's up and will remain so at least for this year.  I'll reserve the right to decide the drink to buy with your support :) , but big cheers anyway!
(And surely the regular donations page also works for gifting some squirrel hides.)

So these are the news to start this year with.  Feel free to comment or ask if something comes to your mind.

Yours,
Sami (UnReal World creator)


The developer is currently out the office ...
 

He's skiing in the woods following two elks...


He will be back occasionally and eventually.

January 24, 2022, 03:01:22 PM
22
Going with the flow Well, hi there everyone!
It's been a while, and time to cheer you up with a few pictures from the real world.
I visited Erkka the last weekend and we refreshed ourselves by going with the springtime flow.
The flow also lead us to playing and recording a piece of primitive music.
The song is well in the post-production phase in my devel... err... mixing chambers and will be released as a short music video showing more footage in the vein of these stills.
After a quite long pause in this kind of recreational primitive arts it was such a good flow that we found and followed.









May 12, 2022, 10:47:06 AM
12
Re: Going with the flow
Feeling vigorous after resting at the shelter in spruce mire bordering small lake in the south? … I hope you didn’t leave your handaxe behind.

Hehe. :D

Quote
Can we expect the new tracks ingame in future versions?  :)

Possibly maybe. ;)

May 13, 2022, 09:41:20 AM
1
Greetings from a grove Greetings!

As you may know I'm spending sort of a year off from coding and concentrating more on the real world stuff. But the absence from the development chambers doesn't mean a radio silence. I'm happy to post a little news and photo feeds occasionally to stay in touch with You adventurers out there, and that's what people have wished for too. So here we go ...

I recently had a minor accident with my right hand and now need to keep a cast for a month, but that's not stopping the roaming in the woods. Hehe, you know this from the game too - the many activities might be slower, but doable.
So here's a photo greetings from one beautiful May day in the grove forest. These woods are half an hour walk away from UnReal World development chambers. This is a very special place since there are lot's of conifer forests to see here in Finland - as you may have noticed in the game too - but this kind of grove like leaf tree habitats are more rare.















And by the way, if peeks into these 2022 real world endeavours is your cup of coffee I'm building up a habit of more regular posts at my buymeacoffee page:
https://www.buymeacoffee.com/SamiMaaranen
It's kind of like an alternate media channel to see and support not the game development, but the game developer's lifestyle. Or whatever.

Take care everyone,

-Sami (UnReal World creator, gap year adventurer)

May 30, 2022, 09:03:17 PM
6
anything