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Winter Update, Steam Autumn Sale Firstly, Autumn Sale on Steam has started, so those who've been itching to enter the far north on Steam can now do it for discounted price.

Secondly, as mentioned earlier we're also planning a small patch update still this year. It's coming up nicely. News about some features will follow next week.

Thirdly, for those who are wondering when might 3.60 (and so on) to be released outside Steam, the answer is after the seasonal Steam sale periods for 2019 are over.

And lastly, here's some winter greetings to all of you!

November 27, 2019, 06:28:46 PM
7
Re: Winter Update, Steam Autumn Sale
Yay!

And please tell us about your cat. I like cats.

Heh. Well briefly, this is Alli. She is 13 years old, and one of the two cats in the house.
The both cats can be also spotted in this old Enormous Elk Thanks video:
https://www.youtube.com/watch?v=aQCprPtcB_M
They are ragdolls. And interestingly enough, they also have a little facebook page where occasional pics and videos about their life is shared.

November 28, 2019, 07:59:56 PM
1
Re: Winter Update, Steam Autumn Sale
Yay!

And please tell us about your cat. I like cats.


 Obviously Sami is showing a hint that "WE FINALLY GET CATS!"


This fluffy thing kind of reminds me of Sämpy, who is probably the most famous finnish fb/instagram cat. Search at will if interested.

November 28, 2019, 08:03:05 PM
1
A few selection related additions The last update of year 2019 is coming up. Here's sneak peek of selection related additions to make your journeys in the far north a little more comfortable:

 - added: target selection if multiple creatures occupy the same location where an action is to be done

          If there are multiple creatures at the location where you proceed to execute certain actions
          you will be asked to select the target creature. This applies to following actions:

          - melee attack
          - packing and unpacking animals
          - looking at the location


 - added: when [C]ommanding animals the animal name is displayed in the menu title

          For example, if you would command a dog called Rekku the menu title appear as:
          "ANIMAL COMMANDS: REKKU"
          This helps owners of multiple animals to be sure they chose to command the desired one.


 - added: tree in front of the character automatically selected when cutting branches

          You don't have to specify a direction for cutting and peeling actions if there's a tree in
          front the character you. That tree is always automatically selected for these actions.


 - changed: need for heated room, fireplace or fire are checked first in cookery recipes

          It's more convenient that way as you aren't bothered with meaningless ingredient selections
          if these requirements aren't met.


These are future additions, not yet functional in the current version 3.60.
The update featuring these additions - and more - is to be released still in 2019.

December 04, 2019, 05:04:13 PM
4
Limping and animal size tracking information The last update of year 2019 is coming up, and so is this tracking related addition:

 - added: limping and animal size tracking information

          When examining tracks now you can also see if the creature is limping. This requires
          character's TRACKING skill to be 25% or more. Severity of the actual leg injury can't
          be interpreted so crippled animals also leave limping tracks.
               Animal size, big or small, can be also seen from their tracks now. This is so
          obvious that only absolutely untrained trackers will fail to notice it.
          Moreover, the actual track graphics are also shown smaller or larger depending on
          the creature size. Notice that as the young animals smaller in size their tracks pretty
          much always appear as small ones.
               The new information is displayed in tracking messages for example like this:
          "You see here fresh limping tracks of small elk..."

These are future additions, not yet functional in the current version 3.60.
The update featuring these additions - and more - is to be released still in 2019.

December 07, 2019, 01:21:43 PM
7
Re: Limping and animal size tracking information
Fantastic!

My only fear is pertaining to this:

Quote
Moreover, the actual track graphics are also shown smaller or larger depending on
          the creature size.

A small version of an already small animal like a hare or ermine might leave tracks that are impossible to see by the player...

Not to worry, they won't get that tiny as small animal track graphics are already overly large in their relative size.

December 10, 2019, 06:12:35 PM
2
Re: I have a question about development
So Sami uploaded 3.60 stable version, and he wrote about new addition of the game recently.

Then are they about a next big update(3.70), or will there a minor update(3.61?) of the game?

It will be minor update, 3.61, to be released still in 2019.

December 11, 2019, 06:48:42 PM
2
Re: [Lore Question] Cultural differences? It's huge topic in detail, but there's something put down in game encyclopedia for each in-game culture.
But if you're looking for historical details and research then some web searches for "iron age finland" may get you going, or I can recommend a book or two.

December 13, 2019, 05:33:55 PM
2
Find a sage, build a gate These two awaited features are coming up for the next release.

 - added: chat option to ask for a sage in the village
 
          When chatting with NPCs there's now a way to find out ask if there's a sage in the village.
          "Is there a sage around?" chat line can be found from "Ask for help/company" chat options.
          If there's a sage you will be told his whereabouts in the village.

NOTE: Yes it would be great if the villagers would direct you to the nearest sage in surrounding villages if they don't have one of their own. This is to be likely added in the future, but now (to stay in schedule with the release) we were out of time to start working on it.

 - added: fence gate

          Gates can be opened and closed just like doors. They can be also built by player character
          from Make menu under Building options.

These are future additions, not yet functional in the current version 3.60.
The update featuring these additions - and more - is to be released still in 2019.

December 13, 2019, 05:43:41 PM
10
Version 3.61 released on Steam, and for Lifetimers The last update of the year is 2019 is out now as version 3.61 is released.
It's available on Steam, and Lifetimers will find the release at the designated forum section.
In addition to fistful of bugfixes this update also features a small bag of new features of which some are long-awaited and suggested improvements.


3.61 changelog

** Saved characters from version 3.40-> are compatible with this version.  **

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 - added: companions can help you with hauling and pushing items

          Unoccupied companions spontaneously help you when pushing or hauling heavy loads is
          being proceeded.

 - added: fence gate

          Gates can be opened and closed just like doors. They can be also built by player character
          from Make menu under Building options.

 - added: when [C]ommanding animals the animal name is displayed in the menu title

          For example, if you would command a dog called Rekku the menu title appear as:
          "ANIMAL COMMANDS: REKKU"
          This helps owners of multiple animals to be sure they chose to command the desired one.

 - added: target selection if multiple creatures occupy the same location where an action is to be done

          If there are multiple creatures at the location where you proceed to execute certain actions
          you will be asked to select the target creature. This applies to following actions:

          - melee attack
          - packing and unpacking animals
          - looking at the location

 - added: limping and animal size tracking information

          When examining tracks now you can also see if the creature is limping. This requires
          character's TRACKING skill to be 25% or more. Severity of the actual leg injury can't
          be interpreted so crippled animals also leave limping tracks.
               Animal size, big or small, can be also seen from their tracks now. This is so
          obvious that only absolutely untrained trackers will fail to notice it.
          Moreover, the actual track graphics are also shown smaller or larger depending on
          the creature size. Notice that as the young animals smaller in size their tracks pretty
          much always appear as small ones.
               The new information is displayed in tracking messages for example like this:
          "You see here fresh limping tracks of small elk..."

 - added: tree in front of the character automatically selected when cutting branches

          You don't have to specify a direction for cutting and peeling actions if there's a tree in
          front the character you. That tree is always automatically selected for these actions.

 - added: chat option to ask for a sage in the village

          When chatting with NPCs there's now a way to find out ask if there's a sage in the village.
          "Is there a sage around?" chat line can be found from "Ask for help/company" chat options.
          If there's a sage you will be told his whereabouts in the village.

 - changed: need for heated room, fireplace or fire are checked first in cookery recipes

          It's more convenient that way as you aren't bothered with meaningless ingredient selections
          if these requirements aren't met.

 - fixed: failed hideworking with "somebody else got the skin" message diplayed and no skin obtained

          This rare occurrence might happen if the hideworking got cancelled at the very last minute
          of the hideworking process.           

 - fixed: agriculture graphics representing a planted tile disappearing soon after planting certain crops
       
          This was a result of crops mistakenly entering wintering state if the planting was done early
          enough, and thus the planted graphics was removed. They still sprouted properly though.

 - fixed: wrong inventory weight with certain startup scenarios

          When starting a new character the inventory weight was displayed wrong until you made your
          first move.

 - fixed: gaining skill options during character creation by hovering over encyclopedia hotspot

 - fixed: wrong tying equipment requirements when making patches of items

          This was noted eg. when making arrows. Crafting multiple arrows mistakenly increased both
          tying equipment length and amount requirements.

 - fixed: pushing duplicates items

          The issue was related to ice breaking messing up item data while pushing action was proceeded.

 - typo corrected: "coffing" -> "coughing" in herb effects dialog
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Who can have it?

You can have it, but you gotta get it from Steam. There's still one seasonal sale coming up there, so stay tuned if you happen to be looking for discounted price.
Standalone versions of 3.6* are being released at turn of the year, though. The release interval between paid and "donation-based" releases have grown significantly longer than what we have gotten used to in the past. This is because during past years donations have dried out disallowing solely donation-based development to thrive. Donations are still an option, people do it for a reason or another, but your generosity isn't any longer linked to the great perk of most up-to-date version being freely available for everyone. I'll be happy to answer possibly puzzled questions of relatively recent of near-future intending donors, so don't hesitate to eg. e-mail me if you feel like it.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Cheers!

December 17, 2019, 07:27:05 PM
12