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Re: Adding marriage - poll about how you find its priority I had to vote the middle option as well, and for much the same reason as JEB Davis chose to vote that way. I would love to see spouses and eventual offspring in the future, and I agree that if it is to be implemented then it should come after some AI updates so that we don't have the old problem of "It's a nice car to look at, but it won't run without fuel!"

The work that has been done to this game (read:life-changing experience) over the years is wonderful, all of it being due to the dedication and passion that Sami and Erkka have for this work of theirs, and I am more than happy to simply sit back and watch it grow organically at their behest :D

December 19, 2017, 06:03:05 AM
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Re: Someone know about Privateer from the old forum? Ah that's a beautiful trout, and the rainbow isn't half bad either! I haven't fished for trout in a while, but I did go fishing for king salmon a few months back and caught a couple that were around 13 kilos (~30 lbs) along with a few decent northern pike, and found some late season dryad's saddle mushrooms; they were tough as leather but the flavour was as good as ever. As a (weird) side note, I've watched a video of yours on YouTube and I must say that after having seen your face on here, it matches your voice perfectly!
January 06, 2018, 05:02:21 AM
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Re: Having a hard time finding animals. I prefer active hunting as well, since any lack of game I find can easily be made up for by fishing  ;D

My strategy is to set up a chain of hunting camps on hills and mountains throughout my region, with an effort to keep them all within half a day's walk of one another if the terrain allows for it. I spend my day from the later part of Small Hours to Noon in one area, and if I haven't spotted anything by then, I move to the next closest camp and start again the next morning. This takes me, on average, one to three days before I will spot something good.

For trapping, I've personally had the most success around water sources that are larger than 1 tile on the wilderness (overland) map. Find the water source, observe it for a bit to see if anything goes near it on the wilderness map, and set up a trap line along the most frequently traveled areas. For rivers, I would stick mostly to fording areas and leave the rapids for your fishing nets

January 15, 2018, 04:46:24 AM
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Re: A new short film by Enormous Elk I got the notification for this in my email from Elk News while I was out earlier and I was so excited to get home and see it; now I've had a chance to watch it, and I absolutely love it! Definitely looking forward to seeing more from you guys :)
January 16, 2018, 03:39:16 AM
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Re: Some clothes weigh too much This is just my input as someone who owns several different garments that are similar to what one will find in UrW, and the following is a list of what I have IRL with the weight of each item in kilograms and pounds:

Wool Cloak-7 lbs or 3,1 kilograms
Wool Tunic-4 lbs or 1,8 kilograms
Wool Trousers-3,5 lbs or 1,5 kilograms
Wool Leggings (pair)-2,6 lbs or 1,1 kilograms
Wool Kaftan (overcoat)-6 lbs or 2,7 kilograms
Wool Hood (two layers)-1 lb or 0,5 kilogram
Wool Hood (one layer)- 0,6 lb or 0,2 kilograms
Wool Mittens (one layer wool, one layer linen)-0,3 lb or 0,1 kilogram

My only garment that is entirely made of fur is a cloak made from the hide of an adult male whitetail deer; it covers my shoulders and torso completely, the length is just above my knees, and it weighs in at just over 12 lbs or 5,4 kilograms. I'm not sure if elk or reindeer hide is heavier or lighter than our regular deer hide so I don't know if that is really relevant to this.

The wool garments in-game, however, seem to be quite accurate when compared to what I have IRL. Of course, comparing my garments to those of the Iron Age, even though I've done my best to follow traditional designs, methods, and materials, could be considered anachronistic and irrelevant.

March 12, 2018, 06:18:48 PM
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Re: Vagabonds I have never killed a vagabond unless they were of the robber variety; in which case their tribal affiliation, or lack thereof, bears no weight to me and it's the attempted robbery that spurs my retaliation. They can actually be quite useful if you plan on settling outside of tribal lands: I had a hired vagabond stay with me long enough to build two small cabins and only asked for very minimal payment in food for the ridiculous amount of trees he cut down.
June 11, 2018, 10:02:11 PM
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Re: A few noob questions
As to a home site, for me, I like to be away from towns as human activity diminishes animal activity. I like to be near water, generally building at 11:00 of the lake for some reason. I spread shelters around my hunting and trapping areas, some containing remote cellars.
 Establishing a building is usually done so I can smoke meat vs dry/salt/roast. For me this building usually ends up being renovated into a full home/settlement.

I usually build at around 10 or 11 o'clock to a big lake myself; gives the best view of the sunrise over the lake, and you get the most sunlight through your windows in that position :) of course, with neither of those things factoring into the game it's all just role play for me lol

June 11, 2018, 10:05:42 PM
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