See likes

See likes given/taken


Your posts liked by others

Pages: 1 ... 21 22 [23]
Post info No. of Likes
Re: Does every village has a sage, shaman No. You might have one for every two or three villages. However, you can have your character attempt to treat the injuries once per day until the treatment level seems to be as good as it can get. Or, you can treat it every day regardless, both to get more training in the Physician skill and to role play a daily change of bandages.

Injuries heal by themselves over time: treatment increases the healing rate, but I wouldn't be surprised if your character is stuck crawling for a month (and thus being unable to perform tasks that require standing). The UrW world hasn't invented crutches, although I suspect they wouldn't be of help when both legs are disabled.

September 16, 2019, 02:45:34 PM
1
Re: Does every village has a sage, shaman The treatment model is odd. Each treatment results in a changed state for the injury (possibly to the same one as before), and it seems random what you get (taken skill into account, though). This means that to get the fastest possible healing you should stop treating the injury when it's in as good a treatment state as you (think) you can get.

Shamans are presumably good at the Physician skill, which means they're likely to get better treatment results than your own character, but apart from that there's not really much point in seeking out a shaman rather than perform the treatment yourself.

There is one major exception to this: if your character has suffered major blood loss, treating the injury can open the wound up again which can be lethal if you don't have the blood staunching incantation. In that case it's best to seek out a sage (I don't think they can open up wounds, but I don't use them much), or leave the wound untreated until you've recovered enough blood to survive a wound opening mishap.

Each wound can be treated once every day (although some wounds may have several treatment stages, e.g. cleaning and dressing, both of which use a Physician roll (and potential for skill increase). The "day" uses the same rule as sacrifices, i.e. the day changes over sometime in "morning" with nothing to indicate exactly when (a day changeover may result on embers disappearing, which can give you a clue). I try to perform all "once daily" activities in late morning.

September 16, 2019, 10:02:39 PM
2
Re: Can seals and beavers die underwater and be unrecoverable? I've change the colors of my arrows to be bright orange/reddish, and have applied the same to the javelins. That works fairly well for me.
September 18, 2019, 10:04:41 PM
2
Re: I need a 3.60 Beta biy_glossary.txt I don't see why there would be any differences in the files between the lifetimer and Steam versions. I believe you could just rename your UrW directory to something else and then reinstall UrW (or copy the directory and "repair" it) to get hold of the proper vanilla version of the file.
I'm following the lifetimer rather than the Steam route (typically using alternatives to Steam whenever there is one), so I guess you might not be interested in my copy anyway, in case it might be different for some reason.

September 20, 2019, 07:21:38 PM
1
Re: [3.60 beta hotfix 2] Disassembling a small deadfall trap results in extra rope I'm in favor of the idea to use the whole cord even when longer than necessary. However, I'd also want a note/warning of the type "The cord is longer than necessary, and all of it will be used. You can abort the task and cut a piece of the required length for the task if desired before retrying".
September 23, 2019, 11:43:38 AM
1
Re: Wild animals suiciding on melting ice? The frequency with which it "should" happen has to be a judgement call. My personal gut feeling is that it happens a little too often and that the rate could easily be cut in half without becoming exceedingly rare. However, it's in the right ballpark as it is currently, at least in my opinion.
September 29, 2019, 11:28:50 AM
1
Re: Measurements for terrain map and wilderness. I've skilled up using the next tile, and doubt anything but the current skill level affects the chance of increasing the skill.
Also note that as far as I know it's a fixed chance to increase the skill, so it may happen on the first one or it may happen on the 1000:ths (I've had "training sessions" for dodge and parrying where I've given up after 600 attempts with no skill increase).

September 30, 2019, 08:00:47 PM
1
Re: Traps and hostile forest I doubt there's any connection. The spirits get angry if you take and don't give (or don't give enough to compensate for what you've taken).
"Taking" includes killing animals, of course, but also cutting down trees.

October 07, 2019, 10:34:24 AM
1
Re: Deliver message quest -- can't find him! Firstly, UrW rounds distances (and most everything else) up, so "6 km" is 51-60 tiles (and it doesn't calculate true distances, so there's no square root of 2 calculation for diagonals).

Secondly, you should be able to ask for the guy once you find the right village: if you can't you're in the wrong one. You're not getting any better directions that the 1 out of 8 directions and a distance to find the village, though.

October 09, 2019, 12:23:56 AM
1
Re: Rafts! Going upstream with a raft may well be impossible, while going downstream would be fairly easy (although rapids may be a danger to both punts and rafts). Propelling a water craft against the wind is also harder than going with the wind.
Of course, these things would require elaboration of the environment, but this IS a suggestion thread...

October 17, 2019, 06:18:10 PM
2