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Re: Mik Next couple of days see Mik snaring another grouse and observing a badger nearby, so he sets 2 more small deadfall traps. The weather has turned a bit colder and snow covers the ground ankle-deep. Mik remembers how his father taught him to make skis... he will need some good boards, so that's where he starts, using his best woodsman's axe. Now Mik sees that he doesn't have enough furs to use because he doesn't want to waste fine-quality trading furs for the skis... time to go hunting again!

It's late morning but there's still time to do a little hunting before dark. Mik stays close to his home lake but sees no animals. Stopping to check some snares to the north of the lake, here is what Mik finds.



He should bring a few fox traps here!

November 27, 2017, 07:58:06 PM
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Re: Mik Continuing the hunt, it's now late afternoon and Mik spots a figure in the distance. He travels down the hill into a heath with scattered trees and finds a lightly-armed Njerpezit scout. Mik pursues with arrow at the ready and then the man turns and charges! At 25 paces, Mik hits his thigh, then he knocks a broadhead as the man continues forward. At 15 paces the arrow flies and hits his arm, sending him to the ground.

Mik readies his shield & mace and approaches, seeing the man's blood pumping into the snow. One strike with the mace and the man perishes.



This hunt has not turned out as planned, but one less enemy is good for the Owl-tribe. Mik burns the body and dedicates it to Kalma, carves the 11th notch on his mace haft, then returns home.

November 29, 2017, 04:14:03 AM
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Re: Mik Back home, Mik repairs his mittens and next morning sets out early, carrying his small but valuable furs.  He leaves his bow at home and will trust in his spear instead. It's unusual to see foreign traders near his home, but this morning he finds them and makes a good trade... a spear, fine mail cowl, and 12 superior arrows for his fine lynx, glutton, ermine, and 3 fine squirrel furs.

Then he curses under his breath as the last trader comes out of the trees carrying an iron spectacle helm and Mik has only 1 glutton fur left... not enough for that trade. The other trader is not willing to take back his goods.

He bids them farewell and continues to hunt. The spirits favor him by revealing an elk a short while later. Sneaking toward it, he's not quiet enough and it spooks and runs, so he begins the chase with spears at the ready. The tracks are easy to follow in the snow and Mki can hear it plunging through the spruces. Then he sees it and it's a long throw at 25 paces, but the spear grazes the elk's shoulder. The limping animal is now subject to a running/walking pursuit intended to tire the beast. The tracks are confusing... this is a smart elk.

After a long time following the tracks, finally Mik gets a chance for another spear throw and hits again, but the elk takes off running! Following at a run, and encumbered by his lamellar cuirasse and fur overcoat, Mik continues...



After a short time he can't run any longer. The snow is wearing him down but he must recover his valuable spear and can't give up! Forcing himself to doggedly follow the tracks he eventually sees the animal, which appears as exhausted as himself. The hunt is over soon and Mik will have the fur he needs to make skis.

December 02, 2017, 04:11:20 PM
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Re: Psychic enemies As has been said many times, there are many ways to approach playing this game.
The open-endedness and freedom to choose how to play it are part of what makes it great.

I recall on the old forum, Sami replying to threads on this & similar topics along the lines
(and I'm not quoting so please forgive me) that the game is intended primarily to be a survival
game, not a combat simulator. Even so, it does very well as a combat simulator. While it can
and is played by some to have the character single-handedly wipe out the Njerpezit tribe
(or other tribe if unscrupulous), this was not the design intent of the game.

I think this is why Sami chooses to focus on game development that does not attempt to make
the game into yet another "hero kills everyone" game... there are plenty of those out there.

Let's be realistic, folks... nobody, let alone a 16 year old can single-handedly kill an entire armed
village using pre-gunpowder weaponry in real-life. Why should they be able to do it in this game?
Yes, there are some exploits that can allow this to happen, and if anything needs changing, it is
removal of these exploits.


Let me climb down from my soapbox and apologize to PoisonPen, because I just realized I'm
helping to further veer this topic off it's original post's course.

December 05, 2017, 03:42:49 AM
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Re: Mik With 2 trips, Mik carries the elk skin and about 200 cuts of meat back to Pain Summit and collapses in his kota from exhaustion. Most is hung to dry, some is roasted, and the skin is being tanned.

Rummaging in his old shelter, Mik finds an old fur cloak and uses it to try his hand at making skis. They turn out pretty poor, and so does the ski stick he makes. They are useable, though.

Usually, he finishes tanning hides outside, but today when he starts the elk hide it is just too cold so he drags a log inside the kota and finishes up the elk fur.


December 06, 2017, 03:22:33 AM
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Re: Mik That night, his sleep is interrupted by strange noises, but when he gets up the noises stop. He waits, sitting silently in the kota with weapons near to hand. After 10 minutes a snuffling noise is heard but outside it's dark as pitch so Mik stays inside until there is a bit more light. He goes out and finds new badger tracks... nothing to worry about.

Behind the kota he finds a triggered loop snare with a bunch of grouse feathers and badger tracks all around. Now he has a trap thief at home. To pass the time during the dark, Mik makes a couple of blunt arrows, one of which turns out decent... then falls back to sleep.

Waking, he checks all the traps near home, and finds another black grouse that has died in it's snare, but is unharmed and still looks fresh. There are badger tracks everywhere, but no sign of the animal.




More evidence the thief is the badger...


December 09, 2017, 12:26:06 AM
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Re: Mik The weather has turned cold now, and Mik stayed around home this day. Evening comes and he goes out with an axe to cut a tree for more firewood. And there is the trap-thief badger trying in vain to get the squirrel it has chased up a tree.

Mik goes back to the kota and grabs 3 spears and his mace, then sneaks back... the badger doesn't see him but his first throw misses and it runs off. He quickly makes a 2nd throw but that spear hits a tree. He makes a quick run to the north-east after it, but the badger has run out onto the ice and Mik doesn't want to risk following.



After cutting the tree and dragging it back near his kota, it's time to sleep.

Next morning, there is no sign of either the badger or the squirrel.

December 10, 2017, 05:27:00 PM
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Re: Adding marriage - poll about how you find its priority While I usually don't vote the middle choice in polls because the vote doesn't sway it one way or another, this time I did. Here is the reason: Sami has been developing the game very nicely for a quarter-century and I'm constantly impressed with each new version.

Implementing spouses sounds like a massive task that includes many other game developments, the biggest of which, IMHO, is an A.I. that can play like a complex bot in order to make a believable spouse. Because a spouse that behaves like village NPCs wouldn't really be worth it.

Keep up the good work with your own priorities, Sami :-)

December 19, 2017, 01:41:05 AM
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Re: Mik Mik spends the next 2 days cutting and splitting firewood, making a water skin out of bird leather, making cords from a ratty old overcoat, practicing with mace & sword, eating roasted elk, and keeping warm. The badger is seen out on the ice again. Making arrow shafts in the evening, the badger comes sneaking around, but a hasty grab & throw of a spear misses.

Morning dawns cold & cloudy, and the roasted meat is gone so Mik goes hunting and soon spots an elk. He moves closer and loses sight, but drops his mace, shield, and water skin near the lakeshore and readies his bow & broadhead arrow. Fresh tracks are found, but they are too confusing so Mik waits on high-ground for another sighting.

After some hours with no sign of the elk, snow is falling and Mik is cold. He heads back home emptyhanded.  :(

December 19, 2017, 02:11:59 AM
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Re: What's Going On In Your Unreal World? The toughest squirrel I've encountered.


December 21, 2017, 03:38:16 AM
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