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Re: Village invertory system taking your food That's good news, Sami.  ;D

Having left lots of items in villages (in buildings and on the ground), I've never thought the villagers would touch them... but I never paid extra-close attention so I can't say if anything was taken.

I like what you said, it makes things a bit uncertain.  :)

June 12, 2018, 10:14:57 PM
Re: Rauko The night passes without dreams. With over 9 dozens of elk meat cuts and no known village nearby, he decides to dry most of it rather than let it go to waste. Even if he never returns to this shelter, maybe some hungry wanderer will find it.

Now he heads back to find the elk carcass and it's already late afternoon. It wasn't easy to find because he didn't pay enough attention to landmarks yesterday.

Back at the lake, Rauko tries boiling some elk meat in his pot... he has no vegetables, but it turns out pretty good. The rest of the meat is divided between roasting and raw for the dog. Then he works on tanning the hide.

Next morning he starts the long, laborious beating of the hide and is happy with the result.

The snow on the ground has melted, but the lake is still iced over. In the night, there is rain.

June 15, 2018, 02:04:57 AM
Re: Rauko Morning sees Rauko leaving the shelter to continue along the river north-east. Leaving most of his worst arrowheads & shafts in a pile, he and Badgerbane set out along the river.

June 16, 2018, 03:30:57 AM
Re: Rauko They travel along the river, which is about 1/2 mile to their right, taking advantage of high-ground to see the surrounding land and look for signs of any villages. Once they see an elk in the distance and then further on meet some foreigners who have some very interesting items to trade. Rauko finds something that should be very useful.

June 16, 2018, 03:23:41 PM
Re: Rauko Rauko visits two more Sartolais villages and finds they have no weapons or armor to trade, only food and crops. So the journey continues along the river until weariness forces him to stop.

The next day, he becomes certain that he's not traveling the same route as when he came down the river, this is unfamiliar land. After skirting around the large lake, he finds yet another very large lake, and is a bit lost, not finding the river again.

Badgerbane chases a hare, but can't catch it. She followed its scent in and out of spruces, startling it out of hiding, but was not able to find it in the end.

June 20, 2018, 10:11:34 PM
Re: Rauko Rauko decides to turn back north, hoping to find some territory that is familiar.

Suddenly, traveling through a large forest mostly of spruces, a dirty-looking wildman sees them. By the time Rauko can drop his heavy gear and arm himself with shield, axe, and knife, Badgerbane has run to attack!

Rauko runs to the fight and is halfway there when his dog is hit two times by the man's two-handed axe and has trouble staying on her feet. By the time Rauko closes with the man, she has been knocked down and isn't moving.

Angered, Rauko stabs the red-clad man in the hip with a knife thrust, then moves over to protect his fallen companion. The whistling axe strikes Rauko in the side, but the wound is minor thanks to his mail. After trading blows a few times, the man stabs him deeply in the leg with a knife.

Wounded, and with his shield seriously damaged by the axe, Rauko is worried. As the fight goes on, he struggles to overcome the intense pain of his wounds.

The man strikes a blow to his shoulder, but loses his grip on the axe. Rauko's shield also slips from his grasp.

Both retrieve their dropped weapons and the wildman is quicker and Rauko sustains another hit to his thigh.

They trade blows a few more times and Rauko is knocked down, blacking out only for a moment. He rouses himself quickly and struggles to get up as he is hit again.

Blood on his hand is slippery and he can't hold his handaxe.

Rauko sees his father's face, calling to him...

He goes to be with his father.

June 21, 2018, 12:09:10 PM
Re: A safe place for cows Very creative!

By the way, your handle is awesome... Melkor's fortress.

July 06, 2018, 01:03:51 AM
Re: Rare random dead bodies
There could be a quest... "My husband has not returned from hunting for 7 days, last I heard he was heading in the direction of Wolf Falls in the north-east..."  When you find the hunter, he is already dead.  Not dissimilar to the "Wounded Adventurer" quest.

I've thought for a while that it would be cool to occasionally find abandoned camps/settlements.  Some of the starting scenarios allow you to do this but it would also be neat for it to originate organically during play.
And you would get a reward for bringing back the body for her. This would be a good quest to introduce along with a new item, either a travois drawn by an animal or a smaller one or sled (in snow) pulled by the character.

September 02, 2018, 09:32:12 PM
Re: Which skill affects trap creation quality?
Fox quality quality creation is affected by trap skill.
But loop snare by crafting.

I have high trapping skill and low carpentry. So I make fine Fox traps and decent Loop snares.

using perfect boards works better then using poor boards, hence, it take smore then just trapping skill
Of course, better input -> better output.  My reply was aimed at helping the questioner be able to answer other questions for him/herself by pointing out that game-files contain answers. As your reply was also helpful.

September 17, 2018, 03:01:34 AM
Re: Spell Giving Quests I like the new spell system better than the old one, including the rarity of spells discussed in this thread.

If every 16-year old character learned the number of spells as in the old system, then every 16-year old character would know more spells than the shamans do, at least that's how I see it.

A bit of "realism" has been added with the new system and it's cool.

Cheers to Sami.  8)

September 28, 2018, 02:59:49 AM