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Re: Defense of Cattle?
Thx for this. Fence will only block bears, pits will trap bears, lynx, wolf and glutton are to small to fall in pits and can get over, under or through fence. Deadfall traps are the best to trap these types. Placing dogs insode with livestock is the next good line of defense. As to feeding; place a pile of raw meat/fish and bones inside the enclosure, tell dog(s) to eat and they will continue to eat from that spot when hungry. On a side note; the dogs will not really eat much while you are gone for long periods. November 12, 2018, 10:08:12 PM |
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Re: Cooking with bones
I think all I did was take the vanilla meat stew recipe Code: [Select] .Meat stew. *COOKERY* /30/ \240\ %20% :148: and with one small change Code: [Select] .Bone stew. *COOKERY* /30/ \240\ %20% :148: Gave me my initial testing of "If bones have nutrition" I didn't add any optional(s). November 14, 2018, 01:30:23 AM |
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Re: 3.52 NOT a patch?
Unless something has changed, URW will not install over an existing game version (steam version being the exception). Install game to new folder and copy over any survivor folders you want to migrate. Any mods or other changes would also need to be transferred. November 15, 2018, 03:49:43 AM |
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Re: Best way to preserve berries long-term ?
from News.txt Quote And item modding is done the same way with cookery recipes. December 09, 2018, 02:06:08 AM |
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Re: Eh? Can't get code to work
I'll try to help. First add an additional line (carriage return) to the end of your menudef file. For cooking you don't define an actual game item with "item". Cooking truly allows item creation based on the added nutrition of the items consumed in the task. Not tested but the below code should work Code: [Select] .Pemmican. (5) *COOKERY* /20/ \2h\ %20% |2| [patch:9] These tags don't apply as values are derived from the inputs [CARB:2] [FAT:4] [PROTEIN:2] [WEIGHT:0.5] December 10, 2018, 03:07:40 AM |
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Re: Eh? Can't get code to work
Glad to help.. Pretty sure the double is because the game sees something on the line after last * Try pasting this to your menu file Code: [Select] // Here's a try at your menu file
December 10, 2018, 04:26:22 AM |
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Re: [Buoidda's mod] Obtaining blood from animals... ideas?
Since all "ingredient" items are text pattern matched, you'd need to find a pattern which will fit what you are trying to get. I remember the same issue/question coming up on Simon's Shaman mod recently. I loaded a survivor and caught a reindeer and see why the pattern match may be an issue, the one I'm holding is named;
Not sure if that helps :/ December 18, 2018, 09:19:45 PM |
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Re: Man, I hate wolves!
December 19, 2018, 03:40:08 AM |
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Re: Bugged cooking names
January 07, 2019, 07:57:50 PM |
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Re: Torch with no light?
Can you make a recipe using a torch as the base item that produces no light? Like in "Quest for fire"? No, the game assumes you have flint or something with you all the time. January 24, 2019, 07:17:08 AM |
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