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Re: Short Questions/Quick Answers
I've had at least one case of hypothermia where my character started to get confused from the cold.
Its warning you will die very soon if you don't get warm. I don't think it does debuff us somehow if sweating does not though.

Depending on what you mean by "debuff" and having been in situations where I'm trying to get wood and light a fire while "hypothermia" is setting in.
Feels like the second biggest debuff behind and enemy "behind" you.

August 14, 2017, 06:12:27 PM
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Re: Short Questions/Quick Answers
snip..
Also, for my previous question about murdering an unarmed old man, that was not an issue of ease, it was an issue of ethics. Is it right? Some would say he doesn't deserve two houses and five fields, but some would say I don't either, and they're already his. Will he ever die of old age?

He won't die of old age.
As to the ethics of attacking an unwitting victim can only be answered by you. Maybe he will be your best friend in the game, a reliable hunting companion, a comfort during flu season, Or maybe he's a giant douche.. Who knows :D

August 18, 2017, 09:21:39 AM
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Re: Add "wetness" penalty to clothes Some other reads on this topic from the past;
Sweating and clothing http://z3.invisionfree.com/UrW_forum/ar/t6607.htm
Ice Cold Improvements (Dev thread) http://z3.invisionfree.com/UrW_forum/index.php?showtopic=6524

August 31, 2017, 07:45:35 PM
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Re: Can't get Tanning material to work  (Tanning material)
This is not a thing.
(Bark) will work as it is a thing in game.
As for "fat" you would need to pattern match to use it, much the way the game is looking for an item named "Tanning material" in your inventory.

GL

December 04, 2017, 06:32:26 PM
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Re: Can't get Tanning material to work
it just seems wasteful to me somehow.

 That's why I give the rest to Kalma ;)

December 05, 2017, 09:42:51 PM
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Re: Horn from bulls
Are hunting horns still in the game?

 8) YES they are  ;)

December 16, 2017, 06:53:32 PM
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Re: Adding marriage - poll about how you find its priority  I too think that before marriage there is much AI that could/should be filled out.

For NPC's to take a more lively role in the game, imo they need to "act" more like players. Some being friendly, some devious, some trusting, some dishonest and some just down right evil.

 NPC's could/should serve as better wealth sinks. Consuming received foods, "using" /removing traded items, or reselling items at a profit.

 For bonding/marriage there needs to be some overarching danger/human drama/risk to NPC's;
You come home and a stranger has taken up with your spouse and cleaned you out.
A wild animal has attacked your spouse and you must care for them.
Your kid gets lost in the woods.
etc.

 Possibly even look at enslavement vs bonding (if this is even historically correct).

This is a deep well topic ;)

December 19, 2017, 01:27:29 AM
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Re: Wearable trinkets Just an aside, It is possible to use the provided mod environment to make an item like a necklace wearable.

December 26, 2017, 10:46:11 PM
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Re: Short Questions/Quick Answers
but still I think they were "toned down" to the point they are non-existant.

Be that as it may, The last I've seen from Sami is what I put above.

December 28, 2017, 10:12:10 PM
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Re: Need advice on efficiently dealing with 8 reindeer  First off, Nice bounty  ;)

Yes you can use a villages fireplace or sauna to smoke your meat. (this is safe to do)
You can also erect fence around the animal(s) then release them into the "pen" for later processing by dismantling the trap they are in.

January 03, 2018, 08:07:26 PM
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