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Re: Companion - does their help worth the food? I find their company alone is worth a few cuts :D
March 07, 2020, 04:54:57 AM
3
Re: Bow Balance question
I mean, deep inside i hope the Northern Bow will be the one with the best performance! ;D


 This is a common 'feeling' as "it has a name!"
By all means have fun testing and tweaking!

I'll just continue to use my "Elven Longbow"  :D

March 07, 2020, 07:38:21 PM
1
Re: Bow Balance question  Well I'll defer to Sami or other bow enthusiasts;

 As to jmo of bow calculation 'rationalization' accuracy is both a measure of 'targeting' and range.
Making short, juniper, northern and others fine at shorter ranges. At greater distances longbows and crossbows (though suffering slower operation) become more widely used.

March 08, 2020, 12:13:49 AM
1
Re: Bow Balance question  The Wiki on the official site, if I recall correctly, was intended to be maintained mostly by players.
So I'll not damn anyone for the work that's there. I also encourage anyone willing to take their time to make it better.

March 10, 2020, 06:33:31 PM
1
Re: Problems with rituals  There are more twists and turns in this thread then my path to find the first village.

 Simply from my experience in-game; if you ignore the 'spiritual' side of the game you will never notice.

 If you use rituals many things in the game seem related to the 'spiritual' side, both good and bad.

April 17, 2020, 09:55:12 PM
1
Re: Need help with [LENGTH:]  Shouldn't it be like this?
Code: [Select]
.Split spruce twig. (2) "Cord" [effort:1] [phys:hands,one-handed] *CARPENTRY* /10/ %-45% [patch] [assist:1]
{Spruce twig}   [remove] [patchwise]
{Knife}<Small knife>
[LENGTH:10]
[PRICE:0.1]
[MATERIAL:wood]

April 22, 2020, 08:14:51 PM
1
Re: Length command issue This is I think resolved in OP.

[Tag] location in recipe was in wrong position.

April 23, 2020, 09:02:48 PM
1
Re: Improvements to fire mechanics, changes to smoking mechanics

 - added: smoking requires continuous maintaining of fire[/b]

          In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process.
          It's not critical to maintain an exact temperature but the fireplace in your smoking cabin should be warmed up properly on daily basis. Should you forget it one day it's still possible to compensate by heating it up even more the next day.
          If the heating is completely neglected you will find your smoked foodstuff all spoiled. If the heating has failed only to some extent you may find some of the smoked foods spoiled.

These are upcoming features, not yet functional in current version 3.62.

 Couple questions.. Like; What?    and Are? and You thinking?  ???  (Intended as humor)

Seriously though, will prepare times be modified? Being home for 16 days straight, to tend the kitchen is way to familiar :D :D

May 19, 2020, 07:32:04 PM
1
Re: New to the game, mods?
Sorry guys but you are wrong. Life without chickens is not life...  ;D

 I totally agree with this statement and would also expand it to include Bees   ;)

May 21, 2020, 07:14:09 PM
1
Re: Mods for 3.50 and some questions
Where do I download mods that are compatible with 3.50? How do install these?

Will the mods affect my save files?

Well there is a similar post just below this one.
Here is where many 'published' mods are posted:
https://www.unrealworld.fi/forums/index.php?board=11.0

Generally, extract the files from the mod and place them in the Unrealworld folder
Only saves that are opened in game with mod installed 'would/could' be affected.

I like all my mods  8) :D ;D


May 22, 2020, 08:57:47 PM
1