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Re: Various questions from a new player
Hello, I'm fairly new to the game and I have a few questions.

Can pets freeze to death without getting wet? (Like on the coldest night of the year.)
No

If I hit an animal with a javelin and it runs away, will that javelin remain in the game forever or does it disappear when that animal is killed by another animal? Or can that animal just disappear?
The animal will continue to carry the weapon till it dies. Animals can eventually de-spawn.

I've had ravens steal my food before. I've encountered robbers who beat me within an inch of my life and took stuff from me. But other than that, I've never had someone take something I left behind (at least that I noticed.) So, aside from aesnimals stealing food and robbers demanding that you hand over some stuff or else will someone take something you left on the map somewhere? Like, if I drop a few furs at a shelter, will they ALWAYS be there when I get back or is there some possibility that they'll disappear?
The answer used to be yes, now as npc's are evolving, they may pick up random items in the world eg: treasure troves.
I believe the vast majority of your items / stacks /stashes are still safe.

Can you get randomly murdered in your sleep? Like theoretically, a fox could kill you if he found you asleep at a shelter, no?
Sheep are passive, but if you anger them it is possible. I've been gored to death by a cow.

If you choose the boost stats reward for the tutorial, what is the specific bonus? I assume you can't boost a stat if the bar is full already (like if it's at maximum)?
I don't know.

Is there a crafting penalty depending on the time of day? Is there a crafting penalty based on how vigourous you're feeling? Is there a crafting penalty if you're cool or cold or if you're hot and sweaty? Is there a crafting penalty based on your nutrition level (assuming you're not starving)? Or is the crafting outcome purely based on your skills, whatever penalty is displayed, and RNG? For example, if I'm tanning a skin and it says that I failed to maintain the quality of the skin, does it give me a better chance if I tan the skin as soon as I wake up, fill my stomach and drink?
Tasks are set when you initiate them, they do not 'sample' your penalty as the task runs to adjust to final product.
"crafting outcome purely based on your skills, whatever penalty is displayed, and RNG?" Is a valid view.

Is there any disadvantage to being Hot and Sweaty? Is there any disadvantage to being Cool? Or do all disadvantages happen when you're either Cold or colder than that?
Only cold need be monitored, at this time hot sweaty etc. have no negative impact.

February 09, 2020, 08:52:15 PM
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Re: Various questions from a new player Hi,

Club, a masterwork club will better your chances of maintaining the quality over the stages. Stone/rock are decent quality clubs.

Dark, no the game protects you from walking in water whether you see it or not.

blunt, this attack preserves the hide the most, blunt with a rock does 1hp dmg. Blunt with a weapon designed with blunt does more health dmg, finishing prey more quickly.

weapon: clubs are best to save the hides.

Running, Chasing down live prey in game is as expected difficult at best. Generally active hunting requires some preparation.

NPC's dog, I know that you could eventually leash animals in wiped out settlements, I do not know if this has been implemented with the recent dog changes.

Tree fall; Not that I know of. Even naked, generally bumps and scratches.

Feed performance; no difference from dog fed level. Bones are harder to eat and extract fulfillment from that say a 7 lb fish gulped down in one bite.

Nets, net wear should be consistent over seasons, in-game

Quest, Good luck :D

Safe storage, 99.x% safe

February 10, 2020, 12:56:17 AM
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Re: Various questions from a new player I've not experienced it but have seen issues posted about map maint.
Exploring lots of zoomed in tiles is thought (by me) to create possible problems.

February 10, 2020, 03:36:10 AM
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Re: Various questions from a new player You can hit the [7] key to force map maintenance.

 This link looks similar to your description https://www.unrealworld.fi/forums/index.php?topic=1100.msg3710#msg3710

Moving on overland map I'd say yes, terrain has no effect. On local map the amount of energy/effort to move 'East' can vary depending on terrain

February 10, 2020, 08:49:46 AM
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Re: Various questions from a new player As you state any structure will do. That being said 'IF' a village / settlement has (taken the time to build) an actual 'shelter' set up, I usually stay there as RP.
February 12, 2020, 10:57:09 PM
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Re: Various questions from a new player
I haven't heard about the new cooking system. I assume there's a thread somewhere. I assume it hasn't been implemented yet? I'm still drying in batches of 19, assuming that's the correct amount if you want to maximize your rope/cord-efficiency?

 Cooking used to use #1 cord for 10 cuts by default AND up to 19 cuts manually '20 cuts' the increment of the tens column to two used to trigger a second cord.
This used to 'provide' an opportunity to max cord usage.
NOW, cord length is used according to the specific number of cuts you enter.
Cord can be recovered after process.

February 15, 2020, 01:29:42 AM
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Re: Various questions from a new player Yes,
 Cord used to be 0.5 lb with no length designation.

February 15, 2020, 03:29:05 AM
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Re: Moddable animals? I looked back and it seems I never released publicly.

 I just exploited the weight tag on an item ie: harness, pack etc.

set weight tag of a crafted item to a negative number.
[WEIGHT:-50]

Anything holding/wearing the item has a 50 lb increase in carry weight.

NOTE: I've not used this for several versions and haven't confirmed that the vulnerability still exists.

February 18, 2020, 08:04:30 PM
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Re: Moddable animals? Yes "-50" will remove 50 lbs of weight from the load carried.
February 19, 2020, 12:49:02 AM
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Re: Is it viable to use a pack of dogs for taking down Njerpez and robbers?
Wolves = run for your life.
Wolves = they outrun you.

 Kind of to topic;
 I've been attacked by wolves while I had dogs. An attack from behind knocks me out, screen goes black.
I figure "welp I'm dead". To my surprise the screen comes back to focus, two dead wolves and one dead dog within 2 tiles, One injured dog by my side and one dog missing. Following the blood trail away from the site I eventually find my third dog dead.

February 25, 2020, 12:29:48 AM
1