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General Discussion / Re: Exploring Unreal World as a Totally Blind Player
« on: February 26, 2026, 05:43:12 AM »
Hi there,
Yes, broadly I think this is correct, but it's a bit more nuanced of course.
For an example, I'm using the SRAL library, which lets programs talk to screen readers directly but doesn't require a lot of customization. My reverse engineering work basically hooks into URW and can, for example, read the messages as they are written to the screen or tell what menu item is selected. I don't change the game code permanently, just hook in and announce things.
IT's not perfect, but does work surprisingly well.
A Braille display is an entirely different thing. There are some which have basically a "screen" of multiple braille lines, and they cost thousands of dollars; I've never seen one. By far the more common arrangement is a single line of 40 braille characters, more or less.
Anyway. I hope this is somewhat helpful
Sorry for the delay in getting back to this! If you were using Espeak or Flite on Linux, they do sound horrible. Most screen reader users have strong opinions about voices.
Yes, broadly I think this is correct, but it's a bit more nuanced of course.
For an example, I'm using the SRAL library, which lets programs talk to screen readers directly but doesn't require a lot of customization. My reverse engineering work basically hooks into URW and can, for example, read the messages as they are written to the screen or tell what menu item is selected. I don't change the game code permanently, just hook in and announce things.
IT's not perfect, but does work surprisingly well.
A Braille display is an entirely different thing. There are some which have basically a "screen" of multiple braille lines, and they cost thousands of dollars; I've never seen one. By far the more common arrangement is a single line of 40 braille characters, more or less.
Anyway. I hope this is somewhat helpful
Sorry for the delay in getting back to this! If you were using Espeak or Flite on Linux, they do sound horrible. Most screen reader users have strong opinions about voices.
