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Messages - Ezhe

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1
is tendon edible? :)

2
Gameplay questions / Re: How to make NPCs equip stuff?
« on: October 05, 2025, 07:43:14 AM »
I think they just choose to wear what they like. It can't be controlled, but it seems they tend to wear gears for empty gear slots.

3
Gameplay questions / Re: Cellars?
« on: September 02, 2025, 03:21:23 AM »
yes, just drop onto the cellar tile.

4
Gameplay questions / Re: Axe and Shield Combat Questions
« on: August 29, 2025, 05:27:00 PM »
Battleaxe is two-handed weapon and has considerable one hand penalty. Handaxe is one-handed weapon/tool and doesn't have this problem.

So, in my opinion, handaxes are better to be dual-wielded with a shield for combat, but of course, battleaxes are brutal if you decide to leave the shield and fight two-handed.

Personally, I prefer using handaxes. One axe for all. Handaxes are balanced for combat and all kinds of timberwork, so you need just one handaxe and don't need to haul different heavy axes each for specific works every day. I only use them when I build carbins. For daily life, one handaxe is enough.

5
This has been fixed now, with rather complex but necessary measures. There was rather ancient "wear out history" simulation in use for armours retrieved from defeated NPCs and that caused the bug. It's been replaced with a new system now but as a result migrated characters may be encountering NPCs whose gear is in top-notch condition as their armour were generated before the fix. New NPCs will utilize the new system and the armour damage, for their own or robbed, won't be random but rational from the next patch on.

Fixed - persists in 3.86.1

This is great to hear! Many thanks for the work!

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Mod Releases / Re: Skin 3.86.1
« on: July 19, 2025, 08:56:01 AM »
What did ancient Finnish people use as water container exactly?

7
Maybe it was damaged during the initial battle, if you got hit in the head a few times?  Or during the battle to recapture it, if the robber was wearing it and you or your mates smashed his head in?

Actually I was thinking the same at first, but in fact, this is not the first time I met this problem, so I was thinking perhaps otherwise. But yes, it could be the case. Let me check the message log detailly and do some testing...

8
And it seems that what the robbers carried in his inventory kept its original durability but what the robber put on would experience this strange durability loss. This remains to be verified.

9
So, I had a blacksmith crafted me a wonderful masterwok iron spectacle helm and was wearing this brand new helm. The other day, I ran into a bunch of robbers and with the confidence from the helm, I fought back. However, they still took me down and took everything from me including that helm. Luckily, some villages were not far from where I was ambushed, so I decide to ask for some help. Shortly later, I brought two helpers back and killed those robbers. I was happy to retrieve my gears, especially that nice new helm of mine, but when I took a look at the helm, I found the helm basically ruined. (A picture of that is attached below)

It lost about 60% of durability, though the robber had it for just a couple of hours. How could he ruined it this badly. The helm had experienced only two battles. I didn't remember iron helms are so easily to be damaged.

My hypothesis is that the durability of the helm didn't inhert its original value. It was regenerated as other armor type loot. I don't know if this is supposed to be a bug or design. but it feels a bit strange.

Edited: added the version information

10
Guides and tutorials / Re: Advice for Killing Bands of Foreign Traders
« on: April 15, 2025, 04:48:13 AM »
There's another trick I discovered. Like trading their arrows away you talked about, actually some foreign traders even sell all their equipments, which means you can just buy all his weapons in advance, then all they can do is to fight you with fists. They are basically zero threat in this way.

Also asking their names before the fight helps. Otherwise the message log will be spamming "Foreign trader did what...", but you don't know who is who, which is negative for you to evaluate and judge the situation.

And to start the fight. It's a good idea to stand at the back of them first and attack him from behind. Since one can't counter attacks from out of his sight, if lucky, you can just take down one immediately, thus make one fewer enemy at the beginning of the fight. (you can also try assassinate one during his sleep)

If the foreign traders are roaming aside watercourse, then you know you can shoot them down from a punt, they will easily exhaust themselves in the water and become very likely to faint and drown themselves. (But you may want to hold a shield and keep your distance from the bank until their arrows run out first. Their shots are pretty accurate)

11
Don't tell me you've seriously never played the game using this course before. I would have thought anyone new to game would start with that course to learn how things work in the game..
There is? Really? I didn't remember. I must have overlooked it... I can't believe I never noticed that and was just using [p] all the time for hundreds of hours. Anyways, lesson learnt. I think I totally need to look into the in-game tutorials again. Thank you for reminding me of that.

12
Push, or Pull(get from adjacent tile) are slower than Move (or haul), especially single trunk/log hauling is pretty quick. Remember to keep encumbrance low to avoid excessive fatigue buildup

Yeah, it feels faster to move a single log. It seems to take just one turn, but when it comes to two logs, it takes minutes and causes more fatigue.

13
The key you pressed is [m] for move

I remember the days bofore m was introduced, p used to be the only way. It's much easier with m now.

Yes, it is! Many thanks! This is really useful. How could I not know about it before and was pushing all the stuff using [p] all the time...

14
So, I was building my cabin. This is a very laborious task for both your character and yourself, mainly because you have to haul many logs to the needed location and, for every tile you move, you have to press "P" for pushing, select all logs on ground, press "Enter" and move a tile. After hitting such a complicated bunch of keys, congratulations, you moved a tile, now you just need to do it over and over again, so I always think if only there's a way to automize this work.

Then suddenly, It seemed I accidentally activated such a function. All I did was just continually moving my character and somehow all the logs on ground was automatically being pushed along the way. No need to press any additional keys. But I didn't remember how I triggered it. Actually I was not even sure if it's an implemented function, Perhaps the programm worked in an unintended way?

So I wonder if anyone know anything about it or have similar encounters. Thanks in advance.

15
Gameplay questions / Re: Questions about hafting
« on: April 13, 2025, 02:26:21 AM »
That's true for stuff like boards or meat (they only want as much as they can eat), or wooden bowls, but I think for something as valuable as an axe you could probably always manage to sell it.

It'd still be difficult because there's not an infinite amount of axes, but I think it'd be an interesting experiment

Indeed. It's challenging. You need to know all the blacksmiths in the region and it requires a huge trading network in order to feed yourself purely on that, since the profit is sad.

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anything