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« on: December 25, 2025, 06:59:11 AM »
Tip 1: How to reach 1600 item stack limit per map
Tip 2: How NOT to reach 1600 item stack limit per map
==Tip 1: How to reach 1600 item stack limit per map==
Use one map for item storage, AND cooking, AND farming, AND trapping creatures.
Non-perishable item create definite stacks, which is one way to keep track. Like 10 Fine sword, 20 Masterwork arrows.
But perishable items like food will degrade with time, and stacks are arranged with different level of degradation. So it's quite likely number (and content) of stack will change with time. Say, you are Drying up an elk worth of meat cuts. At the finished day, you will have a stack of 100 Good dried Elk cuts and 12 Great dried. But one week later, your 2nd Elk Drying action finished drying, and you got a 110 Good dried Elk cuts and 15 Great dried cuts. AND fun of fun, the calculation continue to the next day, and your final content of Good dried Elk cuts and Great dried Elk cuts wont be what you think... it depend on how the game calculate.
Farming calculation is different. each planted tile of that map get a different name so it's a different stack. So when flowering, it's another stack, after harvested another one. This change mean the map will get recalculated every time plants change their avatar. You will be spared off so many headache if you just dont use your farm map as house/storage/cooking.
Trapping is worst. The traps summon a creature to that map or nearby if it succeed. The creature will run all over your known map, creating tracks. Which tracks count as a type of stack, and it keep randomly long. You never know when you find a faint track, which is useless to you, but the map still keep. So keep your trap map far from house/storage/cooking/farming.
==Tip 2: How NOT to reach 1600 item stack limit per map==
Keep your house and main storage cellar in a safe map, aka surrounded on ALL sides with fences to prevent creatures moving in and leaving tracks behind. With ready water source. Preferably a rapid map, as that wont change winter/summer. As it has few ground more water ratio, it has less area to let tracks behind. Island on rapids is a great location.
Keep your hide/fur/cooking map in another place, with ready water source. Preferably having one bark-type tree in the area so you can have new bark at hand to tan the hide. After cook, can move your final products (food, skin, hide...) to your House and storage. This will prevent the cooking process creating too many new stack and affect existing stacks.
Keep your farm in another place, also surrounded on ALL sides with fences to prevent creatures moving in and leaving tracks behind. I am pretty damn sure this farm would not trigger the bug, after my huge 30x30 experiment. To be fair, 20x20 is enough for consumption, but I like my huge farm.
Keep your trapper fence in another place to prevent creatures' tracks affect other map' function. Preferably have one water source in the area, because if you catch a Great Elk it can be quite troublesome to fetch water from afar to skin it. Trapper fence, by itself, almost never trigger this bug because long before that the local wildlife already get caught, all.