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« on: November 10, 2022, 04:36:22 AM »
Hello All,
I've made some modifications to the BAC files, with the primary goal of reducing the number of menus used. This version has 20 total menus (including vanilla) instead of 24, meaning there are 5 "spaces" instead of 1. There were a few removals that I thought were redundant, or unnecessary.
I'm not so arrogant as to claim this is the "new" version of BAC, but I hope that it may be useful to others who want more menu space.
Note in the attached picture the last three menus are not from BAC, but rather from my Magic Mod.
The full list of changes is below. I would be delighted to hear positive or negative feedback on the changes thus implemented. I am unlikely to stop at tweaking the mod here, and may revert changes if there is good reason given why it's a bad change.
* Renamed "Birch Shortbow" recipe to just "Shortbow"
* Renamed "Tipped Arrow" recipe to just "Arrow"
* Renamed "Wooden Blunt Arrow" recipe to just "Blunt Arrow"
WHY: This is complicated, but a good reason. These three recipes show up under the vanilla Weapons menu. BAC aims to replace them with its own 'versions' of the recipes. It removes the vanilla recipes by commenting them out in diy_glossary. This is fine if you install the mod by overwriting. However, if you install the mod with the mod manager, the vanilla recipes are still there, in addition to the versions under Bowying and Fletching menus. By changing the new recipes to exactly match the names of the vanilla recipes, that guarantees that the vanilla ones will be 'overwritten', even if they are still in diy_glossary. (This also applies to "Spruce quick-bow", but the BAC recipe already exactly matched the name of the vanilla recipe, and so was already overwritten.)
* Combined Boneworking and Hideworking into "Hide and Bone" submenu
WHY: More spaces for menus
* Removed 'Woollen Garments' menu.
WHY: Duplicates items from Knitting menu, Knitting option more immersive.
* got rid of 'tub' chain of recipes in Lumber.
WHY: These cluttered up the menu, and are superseded by the containers made with the Carpentry menu. These are too easy to make for things that store liquids, in any case.
* got rid of bundle/unbundle branches in Lumber, as they just used up two precious menu spaces in my eyes.
* Removed 'Weave Wool Cloth' option from textilecraft.
WHY: Was only used for Woollen garments menu, so useless with the previous menu removal.
* Armor Group One renamed to just Armor
WHY: There's no group two, so the name is redundant.
* Moved the Sledwagon and it's 'loading' recipes under Lumber menu.
WHY: There's exactly enough space in lumber, and frees up space under Utility. Appropriate place because it's mainly about moving logs and tree trunks.
* Moved bark clothing to Clothing menu.
WHY: free up more space in bark menu, hoping to combine bark & clay
* Moved Clean Bandage from 'Mining and More' to Utility.
WHY: Obviously a more appropriate place for the recipe
* Moved Clean Fish from 'Mining and More' to Fishing.
WHY: Obviously a more appropriate place for the recipe
* Moved Skin recipe back to Utility menu.
WHY: Arimon had moved it to hideworking because of space in Utility, which is no longer an issue.
* Moved Wooden Shovel, Wooden Cup, Wooden Bowl to Carpentry menu
WHY: More space in utility, fits nicely in Carpentry.
* Mining and More renamed to "Mining, Clay and Glue". Recipes for digging clay, and for creating both types of glue (fish-skin, and pitch) moved from their particular menu to this one. Caulking could be moved here as well, but because it's currently only used by the Carpentry menu, its okay to leave it there for now, i think.
WHY: Few reasons. Most importantly, allows the combination of Earthenware and Barkware into a single menu, freeing up yet another space for a menu. Second, the fact that there were two types of interchangeable glues under the barkware and bowying menus confused at least me when I first started using the mod.
* Combined Earthenware and Barkware into "Earthen/Barkware" menu.
WHY: More space for more menus
* Armor menu letter changed from I to 'A', since barkware no longer using it.
* Cloth garments menu changed from J to G, since Weaving menu removed in 3.7x by Arimon
* Moved completed bows from Bowying to Weapons. Combined intermediate bow steps with the Fletching menu, now 'Fletching and Bowying'.
WHY: Number one, to eliminate another menu. Number two, I think it's elegant to have all final weapons under the Weapons menu. Number three, Bowstring cannot be moved from the Weapons menu, and it was awkward having that separate from everything else to do with bows.
* Renamed Cask-style tub, Keg-style tub, and barrel-style tub to Cask, Keg, and Barrel. Added [noquality] to caulking, firewood, and pot ingredients. Made the output [noquality] as well.
Why: I strongly prefer "Keg of Milk" to "keg-style tub of milk" in my menus. I'm aware that this could limit future recipes that call for *tub, but there's no recipe
that you're going to want to use a valuable cask/keg/barrel for, when you could use a (relatively cheap) wooden tub. Caulking and firewood can't have a quality, so its quality should not impact the final product. Pot can have quality, but there's no reason the quality of your pot used to hold the caulking should affect the barrel quality. I don't produce these things to sell them, but rather to store things. So, I don't want them named "Fine barrel of X", next to "barrel of X". Easy to change, though, if you want to make your living as a barrel carpenter, just remove the [noquality]
* Skill used for Earthenware changed from WEATHERLORE to COMMON, because Weatherlore has nothing to do with the skills. However, increased crafting bonus by 30%, in order to account for this change. I could easily be persuaded to make this the new TEXTILECRAFT instead, since both are fine motor skills.
SMALLER RECIPE CHANGES
Note: wherever it says I 'removed' a recipe, I just commented it out.
---------------diy_BAC_Carpentry changes
* "Simple Wooden Tub" made 'no quality', renamed to just "Wooden Tub", because it has the exact same qualities as a base wooden tub.
* removed "Caulked wooden tub". It was just a harder-to-make wooden tub, with no real advantages (only difference is its value is 2 instead of 1)
* Added [noquality] to branches ingredient for furniture section, since branches don't have quality.
* Combine wooden figurine/set for gaming into one step, because there is no need for taking up two slots for steps always done together.
---------------diy_BAC_tying_equipment
* String renamed to 'refined cord' so that it works for *cord recipes.
* Added Refine A Cord recipe, which requires a comb, and potentially increases the quality of a given Cord, with some loss of material.
THINGS I'VE CONSIDERED BUT NOT DONE
* Move bark bandage to Utility items