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Messages - ineedcords

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61
Gameplay questions / Re: Skill gain in a skill at 100%?
« on: April 03, 2022, 08:51:33 PM »
So I can say that I got a 5th skill with a + for the first time, despite many efforts to do so before, so it seems there may not be a cap on how many different skills though the 3% max per seems to hold. I am guessing having other skills improve my adjust the calculation for your chance to improve other skills, seems like it at least.

That is in line with what I suspected (i.e.: time itself is the ceiling).
In other words, developers did not add a separate maximum-separate-skills-improved-in-a-single-day ceiling.

Based on your & PALU's post, I understand there is a maximum-3-skill-point-gains-in-a-particular-skill-per-day ceiling which is of course a different thing.

62
Gameplay questions / Re: [Spoilers] Meeting the Forest Spirits
« on: April 02, 2022, 03:05:51 AM »
I did mention the bonfire in the initial post, it shed light as far as the ant hill and a good area around me.
My bad.

I don't see any villagers/traders near the area during the day, but I may not always see them on the map. And there's no "activity" in the area I'm at. I'm a good distance from any village or my own settlement.
I see. Perhaps try another ant nest (following dev's advice in this post https://www.unrealworld.fi/forums/index.php?topic=5372.msg12972#msg12972 ).

63
Gameplay questions / Re: Skill gain in a skill at 100%?
« on: April 02, 2022, 02:55:37 AM »
Yup, basically this whole playthrough I've been testing things to learn, 3.70/3.71. I've consistently been unable to go beyond 4 skills raised in one day, and I'd spend half a day or more on something like climbing or swimming, so it's pretty definitive, I don't think my luck can be quite that bad. :p
Interesting... It could be that you were indeed that unlucky. Alternatively 3 limit 4 limit you speak of is still active maybe. I would love to know if there is such a limit in latest version.

o   <---

What's sacrificed above and marked with an arrow is a silver ring  ;) May the the spirits ( @Sami @Erkka ) guide us on the matter of whether 3-skill-gains-max-per-day limit exist or not.


Edit: 4 limit (not 3 limit) is what was posted above this post. Modified my post to reflect that.

64
Gameplay questions / Re: [Spoilers] Meeting the Forest Spirits
« on: April 02, 2022, 02:47:35 AM »
I'm deep into the winter, and got this mission from one of the Sages at a nearby village. I found an ants nest, and waited until "Night", and stood on top of the nest and sacrificed a bit of a silver bracelet I'd purchased. Then I sat in a nearby Spruce post I'd setup for the occassion, beside a bonfire I setup to keep me warm. I waited the entire night, and deep into "Early morning". No spirit appeared. Is there a failure chance? Did I do something wrong? Meeting the water spirit was really easy and worked the first try. Silver ain't cheap!
You can find some things to check + some suggestions by the dev here (check for nearby traders/villages which apparently spook the spirit): https://www.unrealworld.fi/forums/index.php?topic=5372.0

This post, in another similar thread suggests visual is important - did you have a big bonfire (or an active torch) to be able to see? https://www.unrealworld.fi/forums/index.php?topic=1206.msg4890#msg4890

65
Gameplay questions / Re: Feeding dogs
« on: April 02, 2022, 02:38:16 AM »
Fish cuts exist with mods<snip>
Well, then, it becomes a different gameworld with different rules. I do not know about that mod/its rules/its impact on dog feeding etc.
If you put the mod name someone with that mod can help you maybe. Alternatively you could post under mod's thread if there is one here (or on Steam forums/elsewhere).

<snip>As far as I understand trout and salmon are some of the best nutrionally, but pike are bigger?
On the same official wiki, on the Pike page, we see the following (emphasis mine):
Quote
Pikes are a type of large fish. They are one of the more common types of large fish and weigh around 5 -7 lbs. You get them by active fishing with an angling rod in a lake. Pikes do not fill as much hunger as a trout or salmon; nevertheless, they are an important source of food. Roasting them on a fire luckily doesn't require any devices like a cooking pot or pan.
Salmon is best, trout is second best I believe; (as mentioned on the wiki) pike is not bad either (based on size values of each fish, may or may not be the biggest but definitely not the most nutritious).
When going for maximum bang for buck (when drying/smoking/salting fish) using Salmon exclusively could be a good idea but it of course depends on many other factors whether you have adequate fishing-net network to provide that much Salmon before the first (untreated) Salmon-batch goes bad, combined with your ability to use rest of fish in a meaningful way (feeding dogs/selling fresh quickly/treating to sell -rather than keep in your stocks- etc.).

One other thing to consider is the tying equipment update. I do not know if you played in that era but tying equipment were much more valuable in some past versions (hence its permanent impact in my psyche and my nickname) so in earlier versions especially in the early days of a character, for each piece of string consumed in food treatment, you wanted to get max calories.

In contrast, these days you can relatively quick and easily convert year-round-available saplings to tying equipment which then can be used in food treatment (smoking/drying etc.) therefore at least for me, big fish sub-type does not matter that much anymore (pike/trout/salmon); I just treat them all and push to the cellar network as there is a mountain of tying equipment now.



Edit: Typo

66
Gameplay questions / Re: Skill gain in a skill at 100%?
« on: April 02, 2022, 02:15:09 AM »
<snip>nor have I noticed any skill degrade, but I don't pay that close attention to the numbers to recall if I lost a % in one of the many skills.<snip>
Personally I have never seen skill degradation either.

<snip>I've also through experimentation found that you can't gain skill points in more then 4 skills per day<snip>
Have you systematically (and for a reasonably long amount of time), tested this on a recent version of the game by creating a weak-in-easy-to-skill-up-skills (swimming/skiing etc.) and consistently trying to skill up more than 3 or 4 skills in a single day?

If not, it is still possible (and in my opinion more likely), that there is no such "prevention mechanism" in the game but you simply run out of time (i.e.: date changes) after improving 3 skills and before 4th skill is also executed enough times to get a random-skill-increase in that one, too.

Without source code access, I am only speculating here. I am also thinking, there is no sane reason (that I can think of) to add such a ceiling as time itself is already a ceiling enough and a good enough ceiling as well, due to the opportunity cost

I know the limit previously in the wiki for gains per day was 3 on some previous version, so I know the cap exists.
Well, if it was on the wiki, it probably was correct then. I did take a quick look at Skills page and was not able to see a limit. Also checked all edits, back to version 1 and could not find anything then either.
Of course, it could be on another page or on one of the alternative wikis.
Do you have any wiki link or idea, where on the wiki was it? Was it on the official wiki or another wiki?

67
Gameplay questions / Re: Skill gain in a skill at 100%?
« on: April 01, 2022, 11:32:05 PM »
This is happening with my skiing skill, preventing other skill upgrades during the day, I'm assuming there's some skill rust mechanic and I'm losing a fraction of a percent everyday and it's being restored??
I am guessing you have no evidence of your hypothesis: "skill gain in skillX is preventing skill gain in skillY" (without having access to game's source code, how can you have "evidence" of it is unknown to me anyway).

As far as I can tell, it is a simpler mechanic than you think and it goes like this: executing actionX triggers a small chance of skill-gain-in-skillX (with zero connection to other skill levels or recent gains in other skills).

This being the case, the only thing than can "prevent" your skill gain in skillX is not executing that skill's relevant activity.
In other words, if you want to gain a skill, keep doing its connected action (tens or hundreds of times) and ignore distractions, such as worrying about your other full (100%) skills.



Edit: wording/clarification

68
Gameplay questions / Re: Feeding dogs
« on: April 01, 2022, 11:19:46 PM »
do they (dogs) eat cuts from a whole fish, instead of just the whole fish, or should I be cutting everything into cuts for them?
Fish cuts do not exist.

I don't even know where to get bream, my nets only catch salmon and trout, and manual fishing has only caught me roaches and perch.
Please see the text below, which covers some of the factors deciding what kind of fish you end up with:
Quote
URW Game Encyclopedia description
The official URW in-game encyclopedia (accessed by the F1 key) doesn't have a separate entry for the perch, but in the entry on Fishing, it mentions the perch and perch-fishing in the following paragraph:

The fish to be caught depends on the fishing method, equipment and the fishing site. Different kind of fish live in shallow or deep waters, lakes or rivers. Perches, roaches, breams and pikes are the most common fish living in lakes. Salmons are found only in rivers, and especially in rapids during their spawning season. There are also lavarets, trouts, pike-perches and so on.
source: The official Unreal World wiki https://unrealworld.fi/wiki/index.php?title=Perch

69
General Discussion / Re: my starving dog just killed a bear single handed
« on: February 13, 2022, 12:20:49 PM »
<snip>The villagers attack even the owner of the sword, and fight the last girl and boy. The villagers should be made more fearful.<snip>
Indeed! Toning this iron-will-to-fight down a notch would increase realism and help create a more believable game-world.

70
Gameplay questions / Re: Deadly poisoned
« on: January 30, 2022, 12:46:48 PM »
1 - What did I do wrong? Why is she so ill if it was boiled as descripted?
Hi,

Sorry to hear that you got poisoned - I hope you will recover soon. I see that you already identified what the issue was with your process which is great.

In addition, you might want to read #16 in the Tips, Tricks, FAQs thread to see if it is a useful tip for you in your future mushroom soup endeavours (to prevent getting poisoned a second time after boiling): https://www.unrealworld.fi/forums/index.php?topic=6459.0

Good luck!

71
Bug reports / Re: Punts on Dogs (or other pack animals)
« on: December 23, 2021, 10:43:41 PM »
I'm thinking a punt should be too large for a dog to carry, yet they can. Even a bull I can't really imagine carrying a punt.
I agree, "a real life dog cannot carry an ancient wooden watercraft". For gameplay reasons though I would prefer no changes to the current setup...

72
Gameplay questions / Re: Antlers and bones
« on: November 20, 2021, 10:10:06 PM »
Without mods, bones serve as food for dogs and I think you can make fishing hooks from them.
<snip>
Let me add that bone is 'low density' dog food (compared to meat in any form) while it is logically expected, I would like to mention that it does make a difference in the game.

If you are not in rush to go elsewhere after feeding dogs that is of course no problem at all, they will slowly chew the bone and eventually will feel full...
On the other hand if you are in rush to feed dogs & then go elsewhere with your dogs, then this will be a delayer as it takes dogs a long time to consume adequate bone to feel full.

73
General Discussion / Unreal World in the Media
« on: November 20, 2021, 01:11:24 AM »
Hi

Last week Nov 17th 2021 Nookrium (129K subscribers) made a video about Unreal World on his YouTube channel, which already has some 6K views and favourable thumbs up, as expected. Below is the link for your enjoyment.

UnReal World - (Open World Wilderness Survival Sandbox) 2h15m video
https://www.youtube.com/watch?v=fir6-Kra5uw



Only the link above has "news" value, being about a week old but I might add newer videos here as I discover them, or older ones as time permits...
There is probably value to add here even previously posted stuff, best ones, just to list all good media together, particularly for people who recently discovered the game and are hungry for more content.
To help, feel free to reply to this thread to add Unreal World media links you would like to share, 3rd party or even your own content.

These two playlists below, both are from 2020 and from relatively small channels - I found them very enjoyable and they are "long playlists" which is rare to find for this game.
Links below in case you haven't seen them yet.

2020-2021 Season3 playlist (73 videos) by BirdDana
https://www.youtube.com/playlist?list=PLZ0qesS6oZ0mCYwfR1W_AeEfrX0oLrZGS

2020 Epic series playlist (266 videos) by Jonathan Ferguson
First 200 episodes: https://www.youtube.com/playlist?list=PLXqodERK6ClIiPYJooxj1fBjjLw08Mid3
Last 66 episodes: https://www.youtube.com/playlist?list=PLXqodERK6ClIwfIrhgIRz8hTD_KObcXXk

Enjoy!



20220424 addition: It appears on Jan 16th 2022, Retromation (155K subscribers) made a video about Unreal World on his YouTube channel, which already has some ~24K views and many thumbs up, as expected. Here is the link for your enjoyment: https://www.youtube.com/watch?v=6CKQEbsJxNk

20230111 addition: On 22nd June 2022, Unreal World wins the 'Roguelike Roulette' and gets attention in the Reto Does Games YouTube channel here: https://www.youtube.com/watch?v=n8QFNefhCLQ&ab_channel=RetoDoesGames

74
Suggestions / Re: water and world reroll
« on: November 16, 2021, 08:17:11 PM »
I am interested to know why do you desire map with a big lake: is it for roleplaying or is it for any practical reasons that I cannot currently think of?

75
Suggestions / Re: Rites of Passage
« on: November 10, 2021, 08:26:28 PM »
<snip>
I'm not aiming at simulating Finnish culture with this, ancient or modern, at all. I'm just suggesting a mechanism for a particular story-mode, the Rite of Passage, based on purposeful initial limitations for the player to be overcome, hopefully in an engaging way, and within a set period of time. 

Talking more generally, a survival game will always have the basic problem that, sooner or later, you will...survive! Or die, and that's it. The genre is inherently limited, if open-ended. One obvious way to avoid that limitation is to set time limits; another, concurrently, is to set limits to the power of the player, at least at the beginning.  That's what I'm proposing, under the guise of a story mode.
Yes, I think I know what you mean in the second paragraph. Some people are pretty good with creating their own (pseudo-quests/goals) in open-ended game worlds whereas others prefer it to be part of the game. This was recently discussed even here in our forum, under the Gameplay Discussions board [reference: How to avoid boredom https://www.unrealworld.fi/forums/index.php?topic=6564.0 ].

Having said that, the open endedness is one of the main allures of the game, if not the primary one. Personally I never liked fetch-quests in other games, it is much easier to program that, instead of an believable virtual world in an open ended game so quite a few games had that approach. Probably more in the past.
For me at least, playing a scenario described in your suggestion won't add to the game but take away from it (a lot).

That sounds like a good mod idea rather than main game quest (although on the technical front, I do not know how moddable that would be).

Edit: typo fix

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