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Messages - PALU

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481
Gameplay questions / Re: I can no longer summon the forest maids
« on: August 06, 2020, 09:08:59 PM »
It's been a bit random for me, but make sure you perform the ritual correctly (and if my memory is correct, the time is when autumn is changing into winter).

482
Gameplay questions / Re: Have you bought a hunting horn?
« on: August 06, 2020, 09:07:36 PM »
I don't think buying their items makes a difference, but I don't think I've heard of anyone testing it.

483
I've never done processing on the world map, and I don't think it really is intended. I bring corpses of Njerps and robbers up to the world map and leave them there to rot so I can see when the bones are ready for collection.

You can use a log rather than a trunk for processing, although a table is preferred. However, I do all my processing at my homestead (except skinning and butchering of large animals, which I perform where they fell).

484
Gameplay questions / Re: I can no longer summon the forest maids
« on: August 06, 2020, 03:12:22 PM »
The quest info talks about a period during which they're available. You're probably out of that season and have to wait for the next year.

485
Too much is lost in translation...

- Leather/bull/tree trunk?
- Make "it" "disappear"?
- You can push logs onto big cows, and it may be possible to push whole tree trunks onto big bulls (I've never used bulls. They're lousy milk producers).
- I've never tried to take a log from a cow on the overworld map as I've seen no use for that. However, it may be that you get a message that it's too heavy and ask if you want to pull it off instead. If that's the case you can probably not push it on again. I've pushed my log onto my cow, zoomed out to the overworld map, walked to my homestead, zoomed in, walked to the building site, pulled the log off, zoomed out to the overworld map, gone to the logging area, entered and prepared the next log, pushed it onto the cow...

486
Gameplay questions / Re: Forest spirit is acting weird
« on: August 06, 2020, 10:31:30 AM »
When you sacrifice to the forest spirits some silver is used, resulting in the item getting damaged. Eventually the last bit is sacrificed, at which point the item is lost.

I haven't gotten anything useful of of the forest spirit, apart from a useless ritual (useless in the sense that the required geographic feature isn't present anywhere near).

487
They will essentially stay where they are, i.e. there is an area of a few tiles where there are footprints, and it is possible to follow the footprints until you get near enough for them to home in on you. The crucial thing is to find the first footprints, but once you've done so you can leave, raise a posse, and return to engage them.

488
There's no smart way to go about it. You have to do a brute force search of all the tiles within the area. For open terrain it's sufficient to zoom in, look both ways, and then zoom out, but with spruce you can miss them using that method.
They're almost always hidden, so trying to look for them from a high place is unlikely to be successful.
A useful tactic when looking for robbers is to have a beggars outfit, i.e. only carry stuff you can do without, so if you encounter the robbers and fail to get away, you can surrender to them and then return equipped with your real stuff and supported by a posse of hirelings, as you now know where they are.

The payment doesn't nearly cover the cost of hiring a posse to deal with the robbers...

489
Suggestions / Re: A "get lost!" button?
« on: August 03, 2020, 09:45:09 AM »
You can throw a glove in his face, which would probably make him angry enough to fight you...

490
Solved'n'fixed bug reports / Re: Suddenly hated by the villagers
« on: August 03, 2020, 09:42:16 AM »
The obvious first check is to verify that the last fire actually was in the stove and not beside it, but I assume you've already checked and re-checked that.

491
Gameplay questions / Re: Animal in forest cover died
« on: August 02, 2020, 09:34:52 AM »
That's it. The quest failed and will time out eventually.

492
Bug reports / Re: punt, ski and ice surface
« on: August 01, 2020, 10:48:51 AM »
I believe you should only be able to walk out on ice from a punt if it isn't in the water, so, holding no paddle you'd be able to walk over your punt out onto the ice, and it ought to be possible to move from a punt on top of the ice onto the ice as well.

493
General Discussion / Re: Forest reindeer have two characteristics
« on: August 01, 2020, 10:45:21 AM »
And what's the point of this mass slaughter? Kill one at a time, process it, and only then return for more. Killing all of them at once just results in a lot of lost meat and fur.

494
Hirelings often have trouble getting back to their villages. I've had cases (earlier versions) where I've encountered bands of dismissed hirelings in the wilderness months after they were dismissed.

The footprint issue has to do with tile maintenance, I think.

495
Bug reports / Re: punt, ski and ice surface
« on: July 31, 2020, 06:15:05 PM »
Firstly, I believe you can't perform the ritual (successfully) unless the rock is surrounded by open water.

Secondly, the way to use a watercraft with ice is to smash the ice (using the command to get a drink of water is one way; there's also an explicit command to smash ice, for fishing, I believe). Once you have a hole in the ice you can push your craft there, smash the ice with the paddle for the next tile, paddle there, etc. It's tedious and tiring, but does work.
You can't leave your craft to go onto ice with a paddle in your hand, as that's considered paddling, and the ice blocks you from doing that. You can, however "paddle" up onto land and leave that way.

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