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Suggestions / Re: User-adjustable quest frequency
« on: September 19, 2017, 12:53:16 AM »
As PALU says there are lots of quests that take a lot of player time, if not a lot of game time (herbs! and well... finding those pesky robbers).
There is one quest I thought of that I almost never can take unless everything feels squared away, and can involve a lot of walking - the escort to your homeland quest. If you happen to be from a far-away culture that one can take a lot of time and is certainly disruptive... though if things are relatively stable it's not hard to complete within the time limit. But more often than not I've had to turn it down, which seems to delay future quests a fair bit.
I personally don't mind the quest frequency right now, though it depends. If I am a relatively unsocial character, I get as many as I need and turn down a lot of things. If I am hanging out near villages more, it does feel like not quite frequent enough. And lots of quests can be done really quickly... chores and messages are frequent and usually doable in a day.
There is one quest I thought of that I almost never can take unless everything feels squared away, and can involve a lot of walking - the escort to your homeland quest. If you happen to be from a far-away culture that one can take a lot of time and is certainly disruptive... though if things are relatively stable it's not hard to complete within the time limit. But more often than not I've had to turn it down, which seems to delay future quests a fair bit.
I personally don't mind the quest frequency right now, though it depends. If I am a relatively unsocial character, I get as many as I need and turn down a lot of things. If I am hanging out near villages more, it does feel like not quite frequent enough. And lots of quests can be done really quickly... chores and messages are frequent and usually doable in a day.