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Suggestions / Re: Quality of Life Improvements
« on: September 20, 2019, 05:58:57 PM »+1
- When displaying inventory for selecting an item, only display items that can be selected for that task. For example, when setting a net, only display nets.
- A 'move until interesting' command. I often find myself walking in straight lines a lot, and my pinky wears out. Being able to move in a direction until the character spots an animal, the player hits escape, or another event that would normally interrupt crafting would be superb. (Suggested hotkey: Alt-8)
- A 'sort inventory' key. Keep the categories, but allow them all to be sorted alphabetically, by weight, by freshness, or (if fancy) by type (meats, fish, herbs, vegetables, etc).
- Assigning hotkeys to items. Setting my bow to '1', arrows to '2', and paddle to '3' means I can type 'w1' to grab my bow, 'w2' to ready an arrow, and 'w3' when it's time to go rafting. This would be a big saver on inventory time.
- Indoor cellars
- A 'gate' item that costs more than a fence, and acts like a fence to animals, but can be moved through by humans without a climbing check.
- The "gate" item already exists in the form of the door. Only bears know how to open doors, and yes, you can build a door in between two fence sections.I didn't know this. Odd but useful use of doors.
Do you mean they bash the door in? I haven't had the pleasure of having a bear visit my home yet.