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Messages - Plotinus

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16
"He's around here somewhere, but I'm not sure where exactly"

When I visit a village lately, most of the villagers are not home at first -- they're 2-3 tiles away, but they start coming home as I spend more time in the village, and if I wander around the perimeter of the village, I'll usually see them coming back and can run into somebody who can tell me where the quest giver is.

I don't know if this is a bug, it could be that they're out tending their fields or pursuing their own interests, and they do come back eventually -- and it probably makes attacking peaceful villages harder., though I don't play that way.


I'm mostly noticing this with migrated characters, and these characters are all over a year old. I just tried it with a new character from 3.83 who is 17 days old and just tried taking him back to a village he'd previously visited, and update at first i thought it wasn't happening but actually the blacksmith is almost a full tile away and there's a lot of footprints much farther afield than i'd expect. So probably it's not about migration after all.

I recently sent you a character for a different bug; if you take him to a previously visited village (there are map markers, and a small trap near each village to track how long it's been since last visit), you might be able to reproduce it with him. otherwise i could save the game the next time i notice it happening.

It isn't happening all the time, but most of the time. i could provide a save of this newer character if needed

17
Development News / Re: Pausable weapon crafting
« on: April 09, 2024, 07:33:02 AM »
That sounds great!

18
Development News / Re: Pausable weapon crafting
« on: April 08, 2024, 02:47:27 PM »
Will there eventually be a modding tag for marking a task as pausable? I don't see it on the development page yet.

19
Gameplay questions / Re: Can not make shovel haft
« on: April 04, 2024, 09:08:32 AM »
Hmm, if there's a BAC item with the exact same name as the shovel haft you'll have to comment that out too (find which file has it and then add // to the beginning of each line in that recipe)

20
add a // at the beginning of the relevant line in the menudef_BAC.txt where you see
Code: [Select]
.Hide and Bone.     -H- *MAKE* . It will look like
Code: [Select]
// .Hide and Bone.   -H- *MAKE*. This will comment that lien out.

or change the -H- to a different letter, for example a menu you don't really use, for example F. Then comment the other line with that letter out by adding a // at the start.

21
Gameplay questions / Re: Can not make shovel haft
« on: April 03, 2024, 08:06:20 AM »
You can edit menudef_BAC.txt, comment out or change the letter "H" so that it doesn't override the game's [H]afting menu any more. You might have to change some other letters around too, so that you can keep the parts of BAC that you use most -- you probably want to get rid of fletching since the game has that now.

A more time consuming change would be to go through all of the diy_* files and update to them to use the new items but just making the menudef change will get you back on your feet.

22
Are you counting the weight of the empty bowl?

23
Gameplay questions / Re: Cursed Wolf Quest
« on: March 22, 2024, 08:02:58 PM »
If you don't mind the spoiler, this quest has been discussed in the Steam forum as well.

For some reason, I couldn't post the full link, so if you can go to the Steam Community page for Unreal World and go to the Gameplay Questions sub-forums, just search for the 'Of Wolf and Woman quest - help!". Someone managed to figure out how to feed the bread to the wolf.

Good luck!  :)

PS if anyone knows how I can post 'external links', I'll post it here to save the hassle.
i found the link and i'll post it for you! https://steamcommunity.com/app/351700/discussions/0/4309452818496529331/

And reading the discussion there, yeah, I think i did try that too actually, not with a bone but with some other meat but i tried a bunch of things and then i didnt know which one worked, because it didnt happen in front of me

24
Gameplay questions / Re: Cursed Wolf Quest
« on: March 22, 2024, 07:56:49 PM »
When I did the quest, I threw the bread at the wolf and I got the confusion message like when you're feeding a dog, and I also left some on the gruond. I thought the wolf didn't eat it but later when i picked them up and counted them in my inventory, i realised i was missing a piece of bread, and so i tried going back to the village and I got the end of the quest.

masataka90, i found the wolf by wandering around in the zoomed in map. when i was close, i heard howling. i had a reindeer with me, which probably helped attract it, though it wasn't that worth it: my  reindeer did not survive. next time i will leave my reindeer at home!

25
What keyboard layout do you use to play URW? Is it an English US layout or some other one? I remember a long time ago I had a different issue with Hungarian keyboard layout that Sami had to fix for me.

26


When talking to the woodsman who tells you to kill the wolf, the conversation doesn't have a goodbye option. Isntead the "Okay, okay, I heard you" option is there to be selected in an infinite loop.

You can, of course, hit escape to get out of the conversation.

27
Bug reports / Re: [3.83] Game won't launch, Mint 21.2, Steam.
« on: March 09, 2024, 08:02:12 AM »
I'm glad you were able to get it working! The path you took was cleaner than the one on the forum anyway.

28
Bug reports / Re: [3.83] Game won't launch, Mint 21.2, Steam.
« on: March 08, 2024, 09:49:39 AM »
It's okay! Forums are async  :)

It looks like you're not missing any libraries that urw is trying to load, so something else is wrong. It's working for me on Manjaro.

The root cause looks to be here: https://wiki.libsdl.org/SDL2/SDL_RWseek

Quote
SDL_RWseek() is actually a wrapper function that calls the SDL_RWops's seek method appropriately, to simplify application development.

Prior to SDL 2.0.10, this function was a macro.


So my guess is that the game is expecting SDL >= 2.0.10 and you have SDL < 2.0.10, or visa versa.

I did some googling, and found someone who was having this issue, but for a different game, ADOM, and there's a reply there saying that someone on Mint was able to get it to work after following the instructions there: https://www.gog.com/forum/adom_ancient_domains_of_mystery/problem_launching_version_334_on_ubuntu_2004 -- I'd be cautious about downloading anything from some random user's github -- instead download the libs from a trusted linux repository to the game directory and then adding them to the $LD_LIBRARY_PATH shell variable sounds promising. https://www.gog.com/forum/adom_ancient_domains_of_mystery/problem_launching_version_334_on_ubuntu_2004/page1

Since Mint is Debian based, an Ubuntu or Debian version of the library should be okay.


I'm not sure how the steam version works exactly, probably the files are in different locations than on my computer but the way of working should be the same:

Code: [Select]
file $(which urw)
/usr/bin/urw: Bourne-Again shell script, ASCII text executable
file $(which urw3-bin)
/usr/bin/urw3-bin: ELF 64-bit LSB pie executable, x86-64, version 1 (SYSV), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, BuildID[sha1]=de4cf685333bb53e3cda57c9ee122573ce947471, for GNU/Linux 4.4.0, stripped

so /usr/bin/urw is the shell script which sets stuff up and then launches the binary, so you can edit it to add some more setup, and that's where you'd add the path with the libraries you downlodaed to LD_LIBRARY_PATH.

29
Bug reports / Re: [3.83] Game won't launch, Mint 21.2, Steam.
« on: March 07, 2024, 12:44:51 PM »
what is the output of
Code: [Select]
ldd /home/helena/Desktop/Stuff/Games/Steam/steamapps/common/UnRealWorld/urw3-bin
or if that doesn't work:
Code: [Select]
ldd $(which urw3-bin)

30
Development News / Re: Version 3.83 released
« on: March 02, 2024, 09:09:10 PM »
Quote
Occasionally you might find fish splashing in the water even at locations with ice cover. This happened if the water froze again after the spawning had already started in the open water.

For migrated characters who were experiencing this before migration, there can briefly still be fish spawning under the ice, but it went away on its own while i was watching it, when my cow fell through some nearby ice, I think that triggered a check because the spawning stopped and didn't start again. So I think this is fixed :)

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