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Suggestions / "Look around" feature / Global tile inventory
« on: September 10, 2017, 08:09:18 AM »
We have similar feature for tracking where player scans a global tile for tracks. Why not global "look around" feature which auto-explores tile a bit, and reveals items found (like Sector Inventory in Jagged Alliance 1.13) so you could pick up all (or say, most) arrows you lost, gather stones for fireplace or whatever. Or make it simple to go to your home tile, and grab items you want to take with you without physically needing to look around for them in your shelter or cottage. Just add time cost to it and it'll make sense, without breaking anything in game.
Right now, need to walk to every twig and rock and press a key to get it feels just artificial way to spend endless time moving. And since you have to manually pathfind your character around in every mire and tile, it's just... tedious.
On a side note and extra suggestion, I would also like if UrW would finally give mouse cursor some use. Why not make it automatically "look" at whatever's under cursor if you're facing right way (unpaused, real time "look")? Eyes work all the time, not only when you need them to.
Right now, need to walk to every twig and rock and press a key to get it feels just artificial way to spend endless time moving. And since you have to manually pathfind your character around in every mire and tile, it's just... tedious.
On a side note and extra suggestion, I would also like if UrW would finally give mouse cursor some use. Why not make it automatically "look" at whatever's under cursor if you're facing right way (unpaused, real time "look")? Eyes work all the time, not only when you need them to.