Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tsambo

Pages: [1]
1
Off-topic / Re: 10 Medieval Arrow Types
« on: January 12, 2024, 06:08:42 PM »
He actually got the idea for those bouncing ones from Sami's Youtube channel: https://www.youtube.com/watch?v=Owy6sAPusoc

Tod is a bit wrong on their provenance though, they are from Uralic Ugric peoples and not from Lapland.

What???? Never even knew about this channel! Nice video, thanks for the suggestion!

2
Off-topic / 10 Medieval Arrow Types
« on: January 09, 2024, 09:59:33 PM »
Fresh video on ancient to medieval arrow heads and their possible uses. Extremely informative and entertaining, from one of my favorite youtubers!!

https://www.youtube.com/watch?v=HzQr1W1RHtI

Favorite arrowhead, the water bouncing/skipping one for duck hunting!!!

3
but also cut by the ice,

Great idea in general. You shouldn't be able to run literally for hours behind prey without some minor scratches or bruises! Although completely miniscule on their own, they would add up in the long term if you overdo it day in and day out. I know that muscle strain and pain from overdoing it is allready in the planned additions for the future and i can't wait!!

4
Hello and happy new year! Coming back on one of my favorite games after a couple of years off and immediately had a lightbulb moment!!

I was trying to hunt these days and i was experiencing complete failure, as it should be. The harder this game is the better, that's what survival is!

But then suddenly, after all these years of hunting in this game, something clicked in my head. The animal AI can't differentiate shallow from deep water (or can it these days? in my recent experiences, it still can't), so i took full advantage of it. I stopped hunting except if i could force them to run in mires... And sure enough i had so many kills, so many poor deer and elk going breathless running in circles trapped between single tiles of shallow water, while i was running straight through them. It was comical. So many hundrends of kilos of meat that i didn't have enough time to cook before it goes stale, felt like cheating!

And here comes the suggestion. Obviously animals in real life can perceive when the water is shallow enough so that they can run through it to get away from a predator. So why not in the game too? My suggestion is that big animal AI should just ignore shallow water and ice on shallow water and just run through it to get away from you. Especially those 1 tile water tiles in mires!

This little exploit of their AI i am describing is such a big contrast with the otherwise amazing hunting simulator this game is, that's why i felt like making a post. I tried to very quickly search the forum, but i didn't find any similar suggestion.

5
General Discussion / Re: What's Going On In Your Unreal World?
« on: January 04, 2024, 01:04:47 PM »
Decided to be real smart about it and place my mini trap fence in a sweet narrow place across the lake. That way i would have easy access to the real wilderness with the punt without needing to walk for kilometers each way. Didn't think winter is around the corner. As soon as i finished my little fence, ice sets in  :-\

Pages: [1]
anything