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Re: How to avoid boredom
<snip>I do not know if it will keep your interest but starting a mega project (mega-farming/building/Njerp-eradication/...) could be one way to add another several hundred hours to the lifetime of a particular character. With one character, I started building shelter+cellar network at one day walking distance from each other throughout the map and marked each such location with a bookmark on the map. This does take quite a while. Perhaps try a few mega project ideas and see if any of them keep your interest. My natural instinct is to pull people to UrW and not push them away from it but here is an exception: if no mega project (or challenge) keeps your interest, at this point I would suggest a different activity (or a different game). Miss UrW, come back to UrW, enjoy UrW again. September 22, 2021, 01:31:57 PM |
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Re: How to avoid boredom
<snip>hey now! I don't need rods I need cords! or more like needed cords... for a long time... but thanks to Sami & version 3.60 ever since late 2019 I am able to address all my tying equipment needs quite easily, even with a zero-day brand new character! kept the name as a testament to the positive evolution of the game. September 22, 2021, 07:15:58 PM |
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Wrapping it up for a stable release
Seems like all the most critical bugs have been fixed by now and 3.70 beta has been around for such a good while that we don't expect any nasty surprises anymore. So wrapping things up for 3.70 stable starts now, and the release is expected early this month. The few latest additions to 3.70 that were finally accomplished are craftable cords and ropes from yarn, and whole lotta new character portraits. Just a little more work and patience is needed and then it's out. October 01, 2021, 01:53:25 PM |
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